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#1 (permalink) |
![]() Join Date: Aug 2007
Location: Grimsby, UK
Age: 19
Posts: 362
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Okay here's the deal, folks;
I've decided to learn to make maps in my spare time, but I have some trouble gettings the SDK to work properly. Initially it wouldn't start, so I discovered it's necessary to add "-engine ep1" or something to the launch options. After that, I setup my config for CSS and upon finishing and pressing OK, it crashes with an error report ready to send thingy-majig. Joy. Any help?
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#5 (permalink) |
![]() Join Date: Aug 2007
Age: 21
Posts: 563
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Re: Source SDK
What you're going to want to do is develop a very aesthetically pleasing map and convince one of the admins to throw it on the server. Make sure to insist it gets played when there are a bunch of people on so they can see how pretty it is.
You're going to want to make sure the offensive team can reach the objectives BEFORE the defending team. Within a week people will comment on how great it is, if only those little problems were corrected. After that you can just kick back, relax, and watch Assault fix all of your mistakes. Good luck with your mappings, mate.
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#6 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,734
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Re: Source SDK
lol tritone. Your right, also I'm not one to talk but it seems it is very time consuming to build a map. If you want you can look through the map thread and try to fix some of the old maps that couldn't make it.
Its perfect because everyone tells you whats wrong with the maps. So you already have feedback posts. Like I was saying in an earlier post some maps that the T's can beat the CT to maybe you can figure out how to slow them down. Good luck and thank you ![]()
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#7 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,620
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Re: Source SDK
It's time consuming if you need to do it twice, which is why it's important to plan and do it right the first time; and to catch yourself before you do something stupid. For example, if you know what your map's visual theme is and that it'll take a while, beta test it with simple brush geometry and ensure you don't need to move any rooms around before you put on your interior decorator hat.
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#8 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
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Re: Source SDK
Valve should've released their vanilla maps at TG first. Assault, can you fix de_dust2 so it doesn't suck, please?
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#9 (permalink) | |||
![]() Join Date: Aug 2007
Location: Grimsby, UK
Age: 19
Posts: 362
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Re: Source SDK
Quote:
Quote:
Quote:
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#11 (permalink) | |
![]() Join Date: Aug 2007
Location: Grimsby, UK
Age: 19
Posts: 362
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Re: Source SDK
Quote:
I'm just getting to grips with Hammer again at the moment; as I haven't made a map since I played CS 1.6.As for the name, I signed up way before I'd decided on one. Is there any way to have it changed?
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#13 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
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Re: Source SDK
Asch will change your name. I don't think he'll do it on a regular basis for you, but once is acceptable. Besides, you're a supporting member.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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