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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#16 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,617
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Re: 6th Devils Brigade Zombie Panic Source Event!
"I heard that it was too zombie sided"
The humans MUST work to survive. If you have more than one or two weak/foolish players, you're sunk. If people follow the simple rules... • The player with the headshot power gets the Magnum, people who will scout get the rifles and armor, people working together to hold a position use the shotguns. • Don't carry more than two guns unless you're gifting one, and drop off ammo to the right user ASAP. • Aim for the head with pistols. • Drop everything and run when you aren't 99% sure you can defeat the opposition. • Focus on killing the early zombies without losing anyone. ...rounds can be won in short order.
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#18 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,617
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Re: 6th Devils Brigade Zombie Panic Source Event!
I like alltalk. First, information isn't really private because most of the plan is discussed when everyone's a human, and it's not like ZOMG GO TO ROOF is super-secret tech. Late-game, you should be buddied up enough that you don't need to call out your locations over vox.
Also, zombies have really good hearing. A zombie can hear a flea fart at 300 yards.
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#19 (permalink) |
![]() Join Date: Aug 2007
Age: 21
Posts: 563
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Re: 6th Devils Brigade Zombie Panic Source Event!
Zombies are rotting.
It only makes sense that a clump or two of skin would fall off inside their ear canal. They shouldn't be able to hear EVERYTHING the survivors have to say.
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#20 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,734
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Re: 6th Devils Brigade Zombie Panic Source Event!
Your wrong Tritone. Zombies are superhuman but dead
Every sense is magnified. Its kind of like an animal instinct. Yeah if a zombie is walking around without a head well he cant see or hear or anything to you ![]()
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#22 (permalink) |
![]() Join Date: Aug 2007
Age: 21
Posts: 563
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Re: 6th Devils Brigade Zombie Panic Source Event!
The zombies should know that the humans are talking, and be able to triangulate the location of the speech but they shouldn't be able to understand when we're describing in detail our plans for the round.
Just run a voice filter that makes the speech all garbled and have the talking pop up on radar.
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#23 (permalink) | |
![]() Join Date: Aug 2007
Location: Boise , ID
Posts: 571
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Re: 6th Devils Brigade Zombie Panic Source Event!
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