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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#31 (permalink) |
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Join Date: Jan 2007
Location: houston, tx
Age: 20
Posts: 274
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Re: I AM MAKING A MAP - with your input.
Hmm.. you know what now that Tritone meantions it you could have something like that to have ramdamized paths as well like that map umm I forgot whats it called the one with the green, red door... something like that you could make paths that close and open every round so this way it makes it more challenging.
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Shadowolf expect the unexpected. 2007 Fall tornament Team Awesome Undefeated 8-0 and they were doubting us. ![]() ![]() |
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#33 (permalink) |
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Join Date: Apr 2007
Location: Finland
Posts: 223
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Re: I AM MAKING A MAP - with your input.
I was thinking that instead of every CT spawning outside of the building, how about they spawn in a seperate small room with a bunch of teleports(obviously, this is not realistic but hear me out) and each of these leads to a certain area around the building, maybe one would lead to the roof, another near a vent entrance, etc. It might be hard to balance, but I think it would give a more realistic feel. Also, if you add some randomized areas that might randomly block/hinder some of the entrances, it would end up in a more realistic scenario: you know the basic layout of the map, but you don't know the details, if there is debris blocking one way or not.
About the power thing, how about it can only be used once and it only lasts for a while? It could last around a minute, maybe a bit more, to allow CT's actuallymake use of it but it wouldn't end up dark for the whole time. Maybe it could have some unwanted effects too, like locking certain ways for the remainder of the black out? |
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#34 (permalink) |
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Join Date: Dec 2007
Location: New Jersey
Posts: 89
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Re: I AM MAKING A MAP - with your input.
It's a realism server bud. I think that the CT's should spawn outside, and if they want roof access then have a rope ladder going up, or something like that. Also I just though of something, If the CT's spawn out on the street, what's to stop them from just rushing in at the beginning of the round. I think that T spawns should be in multiple areas of the bank, for one; the entrance room. make it so that the CT's can't just rush right in there.
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I don't quite get this but I like it. |
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#36 (permalink) |
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Join Date: Apr 2007
Location: Finland
Posts: 223
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Re: I AM MAKING A MAP - with your input.
I realize it's a realism server. However, if this were a completely realistic situation, the CT side would have, I don't know, a couple of dozens of snipers just waiting for a T to poke his head out, half of the police force and a few helicopters with them. There's no point in that, too much realism sucks. But I understand that a CT team would have the possibility of choosing their method of entry according to the whatever strategy they are using, instead of trying to go in through the front door. I personally think it would add a lot to the map. But that's just me
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#37 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,117
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Re: I AM MAKING A MAP - with your input.
About cutting the power...
There needs to be a trade off in order to keep it from being a distinct advantage for CTs. For example, bring up emergency backup red lights, they may be dimmer, but there is still light, so NV is not a complete need and also make where the power is cut an area that can be contested by T's, so that it can either be protected, or if power is cut, T's will know where CTs are and can counter act. Something like that
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#38 (permalink) |
![]() Join Date: Dec 2006
Location: Saint Augustine, FL
Age: 23
Posts: 71
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Re: I AM MAKING A MAP - with your input.
yeah im looking into how I can make the cutting power thing happen.
CTs will spawn outside, far enough away that the Ts can set up and expect the CTs from every possible way. Let me compile my map real quick and take a screenshot for you guys.. Im close to finalizing the bank lobby. No junk like desks and stuff yet, but walls and main lighting are almost done. |
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#39 (permalink) | |
![]() Join Date: Dec 2006
Location: Saint Augustine, FL
Age: 23
Posts: 71
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Re: I AM MAKING A MAP - with your input.
Quote:
Oh and by the way, not that it matters but i have to run a Tf2 configuration for me to be able to use Hammer right now, when I load the CSS configuration it crashes a lot. So untill I fix that I have to do all my brushwork in tf2 |
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