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#32 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,734
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Re: Scoring
Yes that covers your problem BIGTIME Al
Unless your team is shutout then you might have a scoring issue. I think then you should really suck it up and get your team into high gear We really don't have alot of shutouts. They happen yes but not every map all day long.
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#33 (permalink) |
![]() Join Date: Aug 2007
Age: 21
Posts: 563
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Re: Scoring
I'm going to have to change my previous stance on this and say I don't like the way the scoreboard is. We all realize that TG is about objective-based gameplay. There was never a problem with regulars acting otherwise.
Taking away killpoints also removes a bit of the gratification and motivation to do a good job. Even if you play a crucial part of the team if you're not the one actually carrying the hosties or planting the bomb you get nothing for your work. Worse yet, if you're defending you get nothing for doing a great job. I realize that your response is going to be "Well you shouldn't care about kill points," but apparently I do. And I'm definitely not alone in that. We've been playing games for a long time and you're always given some sort of recognition for doing good - especially killing an opposing player. Is that our #1 objective? No. And we understand that. The scoreboard change seems completely unnecessary. I've been playing CS for quite a while and every time I hit tab and see a 0 next to my name it means I've been doing a crappy job. Even if that isn't true, I really can't deny the fact that playing four maps and having a 0 next to my name for most of them just plain isn't any fun. There wasn't an epidemic of killhunting, so I don't understand why you need to take away the positive response that we've been getting ever since we played our very first FPS. If we had some big problem about people ignoring the admins/SOPs and doing stupid things for kills then I'd understand taking these drastic steps. That hasn't happened. I haven't noticed anybody playing any better since you made the change. I realize that a lot of work probably went into putting the scripts together and so there's natural pressure to make it work but it really seems like a step in the wrong direction. As mentioned in this thread, the best thing to do would be to make completing the objectives worth more points. Have the script ADD to the scores, not completely remove them except for the one person who happened to actually be planting the bomb. It's a quality of life issue. Even Wolfenstein 3D had a scoring system. And German shepherds. This idea sounds great on paper, but in actual implementation isn't really that great. Just like communism.
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#34 (permalink) | |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,845
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Re: Scoring
Quote:
It's not definately staying like it is and it's just work in progress. |
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#35 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
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Re: Scoring
If we're going to remove kills, let's remove deaths as well. As long as my deaths are recorded, I recognize the scoreboard as a representation of how I'm doing. If I'm not killing anyone, I need to change what I'm doing, because I'm not helping my team at all. I'd rather keep the scoreboard at its default and just ridiculously inflate scores for teamwork--give people five or ten points per hostage rescued, for example.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#36 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,845
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Re: Scoring
Forgot to mention, I hadn't loaded the script for objective based scoring which it is now. Ednos that's most likely what will happen.
I've reloaded up the configs with these settings. T killed while bombing reward - 10 points CT killed while defusing reward - 10 points CT killed while rescuing hostage reward - 5 points hostage kill punishment - -5 points hostage rescue 5 bomb plant 3 points to the person planting bomb explode 3 points to the person who planted and it exploded bomb defuse 5 point to the CT that defuses any suggestions on those numbers? |
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#38 (permalink) |
![]() Join Date: Aug 2007
Age: 21
Posts: 563
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Re: Scoring
If the only way to get points is by this system, why not just 1 point for everything?
hostage rescue : 1 hostage rescuer kill : 1 bomb plant : 1 bomb planter kill : 1 bomb defuse : 1 bomb defuser kill : 1 bomb explode : 1 to the whole team (not sure if this is possible with the script at the moment) all hosties rescued : 4 to the whole team (ditto) hosties not rescued at end of round : +(#) to t's bomb defused or no bomb planted : +1 to ct's If you turn the kill points back on the existing 5 or 10 point system works. If kills are going to stay off I'd say just keep it at 1 and 2. I was told there would be no math.
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#39 (permalink) | |
![]() Join Date: Aug 2007
Location: Boise , ID
Posts: 571
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Re: Scoring
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#40 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,734
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Re: Scoring
I think its in the works. If the team gets points for the win that will be nice and the defuser/bomber gets a point more and an award point. That would rock and make ya'll happy I'm sure. Why wouldn't?
Same with hostages. Besides that i don't care if I get minus points every round even if we win the round. You can set just mine to minus 100 even if I made the rescue/plant. If I had any say you would lose 100 points for the day if you killed a hostage All that counts is that when its all done the team that i'm on is capped out at 7 FTW Your on an objective based server. Whats not to understand. Its not gonna stay like this but I really wish it would. Thats my opinion just like yours.
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#41 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 1,726
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Re: Scoring
Rofl I want a objective point for making the plan, If some guy does not make the plan to plant the bmb and only follows some one elses then hes done jack all lol. Also what these guys said if there is no kill points then might as well leave the scores at 1's and 2's for easy math.
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#44 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,862
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Re: Scoring
Will you accept the first bullet to the skull?
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