Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - General Discussion


Counter-Strike - General Discussion General Discussion for Counter-Strike

Closed Thread
 
Thread Tools
Old 03-27-2008, 07:50 PM   #31 (permalink)
 
Al_Capone's Avatar
 
Join Date: Mar 2006
Location: Washington
Posts: 88
Re: Scoring

does that cover my Spar problem to?
__________________
Al_Capone is offline  
Old 03-27-2008, 08:28 PM   #32 (permalink)

 
sparhawkxx's Avatar
 
Join Date: Jan 2007
Location: Louisiana
Posts: 1,734
Re: Scoring

Yes that covers your problem BIGTIME Al Unless your team is shutout then you might have a scoring issue. I think then you should really suck it up and get your team into high gear We really don't have alot of shutouts. They happen yes but not every map all day long.
__________________
FUN FUN
sparhawkxx is offline  
Sponsored links
Old 03-27-2008, 10:03 PM   #33 (permalink)
 
.tritone.'s Avatar
 
Join Date: Aug 2007
Age: 21
Posts: 563
Re: Scoring

I'm going to have to change my previous stance on this and say I don't like the way the scoreboard is. We all realize that TG is about objective-based gameplay. There was never a problem with regulars acting otherwise.

Taking away killpoints also removes a bit of the gratification and motivation to do a good job. Even if you play a crucial part of the team if you're not the one actually carrying the hosties or planting the bomb you get nothing for your work. Worse yet, if you're defending you get nothing for doing a great job.

I realize that your response is going to be "Well you shouldn't care about kill points," but apparently I do. And I'm definitely not alone in that. We've been playing games for a long time and you're always given some sort of recognition for doing good - especially killing an opposing player.

Is that our #1 objective? No. And we understand that. The scoreboard change seems completely unnecessary. I've been playing CS for quite a while and every time I hit tab and see a 0 next to my name it means I've been doing a crappy job. Even if that isn't true, I really can't deny the fact that playing four maps and having a 0 next to my name for most of them just plain isn't any fun.

There wasn't an epidemic of killhunting, so I don't understand why you need to take away the positive response that we've been getting ever since we played our very first FPS. If we had some big problem about people ignoring the admins/SOPs and doing stupid things for kills then I'd understand taking these drastic steps. That hasn't happened. I haven't noticed anybody playing any better since you made the change.

I realize that a lot of work probably went into putting the scripts together and so there's natural pressure to make it work but it really seems like a step in the wrong direction. As mentioned in this thread, the best thing to do would be to make completing the objectives worth more points. Have the script ADD to the scores, not completely remove them except for the one person who happened to actually be planting the bomb. It's a quality of life issue.

Even Wolfenstein 3D had a scoring system. And German shepherds. This idea sounds great on paper, but in actual implementation isn't really that great. Just like communism.
.tritone. is offline  
Old 03-27-2008, 10:23 PM   #34 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,845
Re: Scoring

Quote:
Originally Posted by .tritone. View Post
I'm going to have to change my previous stance on this and say I don't like the way the scoreboard is. We all realize that TG is about objective-based gameplay. There was never a problem with regulars acting otherwise.

Taking away killpoints also removes a bit of the gratification and motivation to do a good job. Even if you play a crucial part of the team if you're not the one actually carrying the hosties or planting the bomb you get nothing for your work. Worse yet, if you're defending you get nothing for doing a great job.

I realize that your response is going to be "Well you shouldn't care about kill points," but apparently I do. And I'm definitely not alone in that. We've been playing games for a long time and you're always given some sort of recognition for doing good - especially killing an opposing player.

Is that our #1 objective? No. And we understand that. The scoreboard change seems completely unnecessary. I've been playing CS for quite a while and every time I hit tab and see a 0 next to my name it means I've been doing a crappy job. Even if that isn't true, I really can't deny the fact that playing four maps and having a 0 next to my name for most of them just plain isn't any fun.

There wasn't an epidemic of killhunting, so I don't understand why you need to take away the positive response that we've been getting ever since we played our very first FPS. If we had some big problem about people ignoring the admins/SOPs and doing stupid things for kills then I'd understand taking these drastic steps. That hasn't happened. I haven't noticed anybody playing any better since you made the change.

I realize that a lot of work probably went into putting the scripts together and so there's natural pressure to make it work but it really seems like a step in the wrong direction. As mentioned in this thread, the best thing to do would be to make completing the objectives worth more points. Have the script ADD to the scores, not completely remove them except for the one person who happened to actually be planting the bomb. It's a quality of life issue.

Even Wolfenstein 3D had a scoring system. And German shepherds. This idea sounds great on paper, but in actual implementation isn't really that great. Just like communism.
It wasn't very much work at all actually. It's just a simple number switch and something to test out. Actually there has been quite a few issues with people focusing on their kills rather than objectives. That's not the reason for this though. The numbers can be inflated and achieve the same effect but there's no harm in trying out new things. Ideally I'd like to see scoring be much more indepth but that's more work as well and it'll get there. I don't like seeing 0's all the time either but it's not my main focus and matters little if it means finding something that better represents the objective driven players.

It's not definately staying like it is and it's just work in progress.
__________________



Vulcan is offline  
Old 03-27-2008, 10:35 PM   #35 (permalink)
 
ednos's Avatar
 
Join Date: Dec 2006
Location: Massachusetts
Posts: 3,724
Re: Scoring

If we're going to remove kills, let's remove deaths as well. As long as my deaths are recorded, I recognize the scoreboard as a representation of how I'm doing. If I'm not killing anyone, I need to change what I'm doing, because I'm not helping my team at all. I'd rather keep the scoreboard at its default and just ridiculously inflate scores for teamwork--give people five or ten points per hostage rescued, for example.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
ednos is offline  
Old 03-27-2008, 10:37 PM   #36 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,845
Re: Scoring

Forgot to mention, I hadn't loaded the script for objective based scoring which it is now. Ednos that's most likely what will happen.

I've reloaded up the configs with these settings.
T killed while bombing reward - 10 points
CT killed while defusing reward - 10 points
CT killed while rescuing hostage reward - 5 points
hostage kill punishment - -5 points
hostage rescue 5
bomb plant 3 points to the person planting
bomb explode 3 points to the person who planted and it exploded
bomb defuse 5 point to the CT that defuses

any suggestions on those numbers?
__________________



Vulcan is offline  
Sponsored links
Old 03-27-2008, 11:22 PM   #37 (permalink)
 
DocOpt's Avatar
 
Join Date: Feb 2008
Posts: 87
Re: Scoring

I guess the only suggestion i have for those numbers is make bomb defuse the same amount as bomb plant/explode. Otherwise there looking good.
DocOpt is offline  
Old 03-28-2008, 12:24 AM   #38 (permalink)
 
.tritone.'s Avatar
 
Join Date: Aug 2007
Age: 21
Posts: 563
Re: Scoring

If the only way to get points is by this system, why not just 1 point for everything?

hostage rescue : 1
hostage rescuer kill : 1
bomb plant : 1
bomb planter kill : 1
bomb defuse : 1
bomb defuser kill : 1

bomb explode : 1 to the whole team (not sure if this is possible with the script at the moment)
all hosties rescued : 4 to the whole team (ditto)
hosties not rescued at end of round : +(#) to t's
bomb defused or no bomb planted : +1 to ct's

If you turn the kill points back on the existing 5 or 10 point system works. If kills are going to stay off I'd say just keep it at 1 and 2. I was told there would be no math.
.tritone. is offline  
Old 03-28-2008, 12:40 AM   #39 (permalink)
 
Kulmar's Avatar
 
Join Date: Aug 2007
Location: Boise , ID
Posts: 571
Re: Scoring

Quote:
Originally Posted by .tritone. View Post
If the only way to get points is by this system, why not just 1 point for everything?

hostage rescue : 1
hostage rescuer kill : 1
bomb plant : 1
bomb planter kill : 1
bomb defuse : 1
bomb defuser kill : 1

bomb explode : 1 to the whole team (not sure if this is possible with the script at the moment)
all hosties rescued : 4 to the whole team (ditto)
hosties not rescued at end of round : +(#) to t's
bomb defused or no bomb planted : +1 to ct's

If you turn the kill points back on the existing 5 or 10 point system works. If kills are going to stay off I'd say just keep it at 1 and 2. I was told there would be no math.
I concur.
__________________





War does not determine who is right - only who is left. -Bertrand Russell
Kulmar is offline  
Old 03-28-2008, 02:46 AM   #40 (permalink)

 
sparhawkxx's Avatar
 
Join Date: Jan 2007
Location: Louisiana
Posts: 1,734
Re: Scoring

I think its in the works. If the team gets points for the win that will be nice and the defuser/bomber gets a point more and an award point. That would rock and make ya'll happy I'm sure. Why wouldn't?

Same with hostages.

Besides that i don't care if I get minus points every round even if we win the round. You can set just mine to minus 100 even if I made the rescue/plant. If I had any say you would lose 100 points for the day if you killed a hostage All that counts is that when its all done the team that i'm on is capped out at 7 FTW

Your on an objective based server. Whats not to understand. Its not gonna stay like this but I really wish it would. Thats my opinion just like yours.
__________________
FUN FUN
sparhawkxx is offline  
Sponsored links
Old 03-28-2008, 05:54 AM   #41 (permalink)

 
† Disciple †'s Avatar
 
Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 1,726
Re: Scoring

Rofl I want a objective point for making the plan, If some guy does not make the plan to plant the bmb and only follows some one elses then hes done jack all lol. Also what these guys said if there is no kill points then might as well leave the scores at 1's and 2's for easy math.
__________________



"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
Winston Churchill
† Disciple † is offline  
Old 03-28-2008, 10:21 AM   #42 (permalink)
 
DocOpt's Avatar
 
Join Date: Feb 2008
Posts: 87
Re: Scoring

Quote:
Originally Posted by † Disciple † View Post
Rofl I want a objective point for making the plan, If some guy does not make the plan to plant the bmb and only follows some one elses then hes done jack all lol.

Heh agreed making plans that truely bring out the TG style of play are difficult to think of.
DocOpt is offline  
Old 03-28-2008, 11:09 AM   #43 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,845
Re: Scoring

team points aren't an option atm.
__________________



Vulcan is offline  
Old 03-28-2008, 11:11 AM   #44 (permalink)
 
Bc2ID's Avatar
 
Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,862
Re: Scoring

Quote:
Originally Posted by † Disciple † View Post
Rofl I want a objective point for making the plan
Will you accept the first bullet to the skull? Surely I jest....or do I?
__________________
"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
Bc2ID is offline  
Old 03-28-2008, 07:42 PM   #45 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,845
Re: Scoring

thank you all for the feedback, I have a good balanced scoring system to go with now and those numbers are no longer correct!
__________________



Vulcan is offline  
Sponsored links
Closed Thread

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 07:38 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved