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#19 (permalink) |
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Join Date: Apr 2007
Posts: 145
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Re: AWPs
At closer ranges, you won't notice anything, but at ranges similar to those of T spawn-Double doors in Dust2, sometimes even shorter, the scout is a lot more inaccurate. I took a few pictures on Dust2:
AWP: ![]() Scout: ![]() I did not move at all. I shot, changed weapons, zoomed in and shot again. I didn't even move my mouse. Sorry for the size of the pictures, but I'm sure you can make it out. The first one is shooting with the AWP. The bullet hole is almost exactly on the crosshair. If you look closely, it's slightly to the right, but in-game it doesn't have any effect unless you are playing a surf map, with huge distances. The scout, however, shot slightly to the right. And as you can see from the radar, I'm in the CT spawn, so the distance isn't all that great. When shooting at longer distances, the amount of innaccuracy ranges from that to about 1-2 lengths of a head, so it does, in fact, affect the ability to get headshots. Also take note that the AWPs zoom is slightly more powerful. Obviously, I didn't count in how much accuracy is affected when crouched. Crouching does improve the range a lot, but from experience I can say it doesn't quite rival that of the AWP. Besides, a lot of the time the sniper has to stand, so crouching shouldn't be a deciding factor. |
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#20 (permalink) |
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Join Date: Jun 2007
Posts: 315
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Re: AWPs
ya i wasnt really thinking about longer distances. The awp would win hands down in that case. Also what about on really large maps adding one auto sniper to the map? would that also ruin the gameplay?
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There are no winners in war. |
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#24 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 20
Posts: 1,350
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Re: AWPs
Also the Scout is more accurate while running. Nearly all my scout shots will be while I am moving adding two benefits, 1st I can cross distances while covering and 2nd I am harder to hit by the enermy sniper. This alone makes it better than the AWP in my eyes, I would take adapability over a very slight range anyday.
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#26 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 455
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Re: AWPs
I agree with poodle. A lot of public servers result in a LOT of people with awps. More than would be realistic, but they want that one shot kill.
If we did allow awps, it would only be one. Heck.. I THINK the Ts can get one on the as_oilrig map, right? (they pick it up somewhere?) But I think the scout is enough. 1 shot kill on head, 2 shot kill to body. That's a good enough sniper weapon, IMO. (although I do like the auto sniper, even if it isn't as accuarte... I just think it's cool).
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Gladiator! Let me mug you! You can spell Awesome without ME, but it sure looks odd... BF2142 toons SkylarkAssault Skylark28 (Support) Snipelark (Recon) Eng.Skylark (Engineer) |
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#28 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Charleston, SC
Age: 31
Posts: 2,890
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Re: AWPs
Quote:
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#29 (permalink) |
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Join Date: Jul 2007
Location: Phila Pennselvaina
Posts: 157
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Re: AWPs
HEHEHEHE fasty im not lethal anymore and awps are stinky we should stick with scouts awps will ruin TG.... I dont want that to happen
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I am the fifth and most dangerous ElEmEnT of Earth not Fire, Water, Air, or even Earth but DEATH P.S. if you hear a scope click you better start running!!! ] |
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