![]() |


|
|||||||
| Counter-Strike - General Discussion General Discussion for Counter-Strike |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
|
Next Big step for a jungle map
1) This map is going to need models of Trees. I scanned some free model sites for trees and got some workable models but i have 0 skill in modelling and using XSI. Is there somebody qualified to tackle that? The trees included with the SDK are all decidous which does work well for a jungle hehe
I have started some prefabs for hammer like the hut. I can't convert the cs_shadow map without the original file. So i emailed the author and we'll see what happens from there. at the least can somebody load the map up and get some screens from high up or several screens of the different areas? |
|
|
|
|
|
#3 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
|
Re: Next Big step for a jungle map
Do you actually need MODELS for the trees? Tree models would up your entity count in a HURRY for a jungle-based map. Maybe there are some prefabs?
If there aren't, I'd create the trees in Hammer myself. Models can get expensive, performance-wise.
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
|
#4 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,809
|
Re: Next Big step for a jungle map
Quote:
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
|
|
#5 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
|
Re: Next Big step for a jungle map
The original file would be a vmf i suppose. I understand about making the trees in hammer but that's alot of work b/c i'd like to add quite a few trees, but as far as poly count you just have to know how to model a tree so it's not a high polycount. Bases of trees can be used from a model while you augment them with hammer to give a more realistic feel to it. When you start vertex morphing in hammer things get real ugly and slow.
Prefabs would be good. I have a palm tree model that i found for free but having problems getting it into XSI from 3ds format... I'm currently working on a hut prefab. we need a level design some breif story made up for the level some decent jungle fauna with flowers and exotic things. If we make a map together we can put more into it than just a green textured brush map that barely resembles a real jungle. PS i emailed the guy who made the map and his email is no good. So we're gonna need some screen shots if anyone could get them please? |
|
|
|
|
|
#8 (permalink) |
|
Join Date: May 2003
Posts: 663
|
Re: Next Big step for a jungle map
I've been able to download one file of the map but that's all I can find. Would this suffice for our purposes anyway? Tempus, should I e-mail the zip to you since you have 1.6 installed, it is 310KB?
Here's the overview that I found which I'll add to it: ![]() |
|
|
|
|
|
#10 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
|
Re: Next Big step for a jungle map
some ideas i have. I have created a mountain terrain with flats and small hills around it, about the same size as the map above. I was thinking of putting some paths in the mountains to get to certain lookout points. Also instead of making the gates into the compound the usual double door, i wanna put in a gate that can only be switched from inside the compound. There are two ways into the compound, the tunnel underneath which opens into a trench on the far side or through the gate. I was thinking a couple guard towers in the compound so there could be protection from the mountainside attacks. just some ideas
I could use some more! |
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) |
|
Join Date: May 2003
Posts: 663
|
Re: Next Big step for a jungle map
Those are awesome ideas Vulcan! There is already one tower in the compound as it is but another couldn't hurt. The idea of having lookouts on the surrounding hills is really cool because it would create tactical possibilities the map didn't have before. The caves were great in the original map (the exit near the compund was covered with hanging plants) but the idea of having a tunnel into the compound is good too, possibly exiting from a hatch in one of the huts or something. I think that there would have to be at least two ways into the compound (tunnel/small door, tunnel/large gate), etc. because one way into the compound would not be enough especially if the large gate needed to be opened strictly from inside the compound. The bunker on one of the CTs approaches was a really good lookout/sniping spot for the Ts also and it would be nice to keep that. Have you gotten a look at the map itself yet or seen screenshots?
|
|
|
|
|
|
#13 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
|
Re: Next Big step for a jungle map
If it loads and runs, there's no reason FRAPS or something similar shouldn't work, I'd think.
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
|
#14 (permalink) |
|
Join Date: Oct 2004
Posts: 80
|
Re: Next Big step for a jungle map
I got the map too (thanks Vulcan!) but I can't get the thing to run. If I launch CSS and choose "create server", I get the menu thing, I can select the map, but hitting "start" doesn't seem to do anything.
If I launch a dedicated server, I can get into the game (laggy as heck, though), but _that_ way, the map doesn't show up! Any ideas? |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| BwL completed (awesome video step by step - Alliance) | Sacredlord | World of Warcraft - General Discussion | 2 | 10-20-2006 05:26 PM |
| Getting Ready for Onyxia | luna | World of Warcraft - Tactics, Strategies, & Resources | 29 | 07-18-2006 02:30 AM |
| Taking the leap... first PC build | Mirfee | Hardware & Software Discussion | 37 | 07-02-2006 08:25 PM |
| Jungle Terrain SS! | Vulcan | Counter-Strike - General Discussion | 13 | 01-19-2005 05:00 PM |
| The "Natural Selection" Allegory Of The Cave | Wyzcrak | Natural Selection - General Discussion | 1 | 11-11-2004 06:58 PM |

