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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#76 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
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Re: PCS and no-go lines
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I've said it before, there are too many variables to establish strict rules. We have admins to make judgement calls. Is that subjective? Yes. I'm sure that if an admin is not enforcing PCS standards in an appropriate manner, Apophis will drop him like a hot potato. We've created a server that welcomes a certain style of play. It's not for everyone. In fact, it's not for most people, as you can see by the multitude of Dust 24/7 Fragfest!!!! servers out there... If we were to try to cater to what everyone wanted, we would soon lose the uniqueness that has drawn us to this server in the first place.
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#77 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: PCS and no-go lines
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And if the implementation of the standards ISN'T going to waver between the admins (due to Apo being the ultimate arbiter or whatever), for pete's sake WRITE IT DOWN. There AREN'T too many variables. There's what: playercount, bomb location, possibly location of teammates... what else? And even if there ARE more, recognize them in the rules and move on. Seriously, if you can't be bothered to spell out actual definable rules that the PCS standards create, it looks more like laziness than Zen.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#78 (permalink) | ||
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
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Re: PCS and no-go lines
Quote:
Quote:
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#79 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: PCS and no-go lines
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There's no such thing as "extreme within limits". Things are either over the line or they're not when it comes to limits. The only time extremism comes into play is when the limits are nebulous and therefore CAN be pushed. You can't push a rule that says "Don't go through that door." You CAN push a rule that says "Work with your team to accomplish your objective". Not only can that second rule be pushed, but depending on the admin, his mood, the moon's alignment, whatever, the admin might not push back! I DON'T want to be on the receiving end of a kick for something that was acceptable one day that becomes unacceptable another day because of "innumerable variables". That's silly. "Getting it" shouldn't be a requirement to play on a server.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#80 (permalink) | ||
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
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Re: PCS and no-go lines
Quote:
Quote:
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#81 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: PCS and no-go lines
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#82 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
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Re: PCS and no-go lines
Quote:
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#83 (permalink) |
![]() Join Date: May 2003
Location: 90064
Posts: 932
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Re: PCS and no-go lines
I'm all for making hard boundries on maps. It may limit the creativity of the PCS style of play somewhat, but that is better than players being confused about what they can and can't do. On some maps it's very easy...de_aztec, "The CTs must guard the bomb sites and may not rush through the double doors or across the bridge." Others, such as de_chateau, have a more organic flow and are much more difficult to nail down in a sentence or two.
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#84 (permalink) | |
![]() Join Date: May 2003
Location: 90064
Posts: 932
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Quote:
Tactical Gamer. Get It! Or Leave.
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Twisted Firestarter a.k.a |TG| Harkonian |
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#85 (permalink) | ||
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Join Date: May 2003
Posts: 663
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Re: PCS and no-go lines
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Considering that there are so many new players (and some admins perhaps) with varying views as to what PCS is exactly despite studying the FAQ, maybe boundary maps and a smattering of rules are just what's needed like Pokerface says. |
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#86 (permalink) |
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Join Date: Apr 2004
Location: Ottawa, Canada
Posts: 54
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Re: PCS and no-go lines
One more in the "me too" thread as the understanding goes - maybe. I think what you might be trying to say is that it's okay to have these somewhat nebulous rules, and that players who "get it" are the ones who won't have any problem with them, and won't be kicked, and the ones who do might whine, but you won't care. I think that's an okay thing to say, as long as you say it outright.
As you mentioned me, and I think to a certain extent misinterpreted my words, I'd like to respond on a personal note as well. I did say I seem to play more aggresively than the average on the server. I did say that if we have lines that are crossable as long as you have good reason, I'd be crossing them. I don't think I'm your average frag-monkey though. I do think I understand PCS - maybe not as well as some of the rest of you, but then again, I've only been playing it for a month. My problem, and I think the problem being discussed at large here, is if it makes sense to have these hard lines drawn on maps, or hard rules written down in the forums. My personal take on it is that it's not necessary - possibly in the short run, but definitely not in the long run. We have admins, and if we trust their judgement, we can let them enforce the general spirit of the rules as they see fit. If that means that sometimes decisions aren't clear cut, as they would be with hard rules, so be it. To go back to the football analogy: sure, 10 yards is 10 yards, but holding is a judgement call to be made by the referee. The league chooses refs based on their understanding of the rules of the game, and their ability to enforce these rules fairly. A good ref might see a hold that was clearly unintentional and not play-breaking, and not call it. The same hold, being made consistently and intentionally would get called. That's what makes a good ref - just as it's what makes a good admin. Finally, I'd like to point out that Ghost almost totally quoted my very first post in this thread, except with slightly closer limits. I totally agree with him and Vulcan that to best work as a team, you need to react to the way the round is unfolding (ie. pull in closer to the objectives as your team's numbers are thinned on defense), and take full advantage of the special skills present on an individual basis on that team. A good team is not a group that all play the same way - it's a group of players that play differently, but in ways that complement each other. At least that's my $0.02 - well, probably to $1.50 by now. |
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#87 (permalink) | ||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: PCS and no-go lines
Hrm. You're referring to players who have no intention of playing the objective and being part of a team regardless of map boundaries, whereas this thread is about players intent on playing the objective and being part of a team regardless of map boundaries. There's a relevant difference there, I think. The former should be discarded, as we require teamwork. But what do we discard the latter for? Being in the wrong place at the wrong time when the wrong admin is playing?
Imagine me sending this PM to Berz: Quote:
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#88 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: PCS and no-go lines
The only thing sensible IMO, is when you are playing to honestly ask yourself if what you are doing is helping or hurting your team to meet its objective.
Aside from all this chatter (a lot of it from people who I've never even seen playing CS:Source I might add), we've had considerably good games so far I think. Several nights people have had to be booted for behavior, but for the most part I've found new people get into it rather quickly when prompted by more seasoned PCS players. Those that I've seen booted definitely have deserved it, good riddance to them. Those that "get it", settled down and play properly with us. |
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#89 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: PCS and no-go lines
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Observing isn't the problem on the server, but rather arbitrary interpretation of that observation? Hrm...
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#90 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
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Re: PCS and no-go lines
Quote:
I'm sick and tired (literally), and don't wish to discuss this anymore right now. Let me know when you've got the rules typed up.
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