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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#91 (permalink) | |
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Join Date: Apr 2004
Location: Ottawa, Canada
Posts: 54
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Re: PCS and no-go lines
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How that all maps onto our discussion is something you've said repeatedly: "trust". If we're going to play "PCS" without hard rules, we have to "trust" our admins to give the right amount of "trust" to the players, and see what happens. The more rules we write, and the less open to interpretation they are, the more "trust" is removed from the equation. My personal take is that's a bad thing, but I know others disagree. Great posts all around though. This is an awesome discussion, and even if it's not getting anywhere, I'm enjoying it. |
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#92 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,868
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Re: PCS and no-go lines
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__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#93 (permalink) | ||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: PCS and no-go lines
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#94 (permalink) | |||
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: PCS and no-go lines
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#96 (permalink) |
![]() Join Date: May 2003
Location: 90064
Posts: 926
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Re: PCS and no-go lines
Ya, this is all fairly abstract and philosophical. In point of fact, I personally have no problem with the server as-is, with our current nebulous lines of engagement and subjective admins. I typically don't have to spend much time dealing with players who aren't playing PCS--the vast majority seem to get it. Sometimes we'll have a run of pubbies who come for a frag-fest, but for the most part the server is fairly calm. So, in response to the very first post in this thread, 7 pages ago, I probably would not have kicked nor slayed nor warned Berzerker2 in the scenario he gave. It would have annoyed me and if he did it every single round, sure. But, for that one scenario in that one instance, eh, the round is over let's move on.
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Twisted Firestarter a.k.a |TG| Harkonian |
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#97 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,180
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Re: PCS and no-go lines
I think boundaries are a first step but even before boundaries we're going to need some major fathering done on the servers. It's real bad out there with people who do not play PCS ruleset or even give a damn about who's server it is or what rules they play by. It's an every day thing to see someone come in and start bad mouthing everyone with no admin around to take care of it. It gets frustrating but there are ways to deal with it.
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#98 (permalink) |
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Join Date: Apr 2004
Location: Ottawa, Canada
Posts: 54
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Re: PCS and no-go lines
Would it be possible to define a subset of the admin priveleges (maybe just kick and console_say) and give that to all/most of the regulars? Those people would be expected to leave the decisions to the admins if there was any around, and to ignore any play-style differences, but otherwise the ability to kick the obvious jerks would be very nice. The influx of new admins has been great, but with two servers, there's nowhere near 100% coverage. I know this could theoretically all be done with a plugin once something becomes available, but the need for it is now.
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#99 (permalink) |
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Join Date: Dec 2004
Location: Tupelo, MS
Posts: 58
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Re: PCS and no-go lines
This post is like monopoly it never ends!!!
What so wrong with the way we are playing?? This server is gaining real members everday. I'm not talking about some that come once a week for a hour. I'm talking about real TG members that play everyday or almost. How many times have you had to tell them don't rush, stop hunt kills? It all about the spirit of the gameplay not the results. It hard enough running a server with new players I can't imagine running one with TG JoeDoe pushing the edge. I'm here to have fun and play with a team not a hero. So get with it or move on.
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DraG |
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#100 (permalink) | |
![]() Join Date: Dec 2004
Location: Georgia, USA
Age: 39
Posts: 602
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Re: PCS and no-go lines
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![]() ![]() Chuck Norris can believe it's not butter |
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#101 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: PCS and no-go lines
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CS here is great, and it always has been, and likely always will be. There's a massive playerbase, and what TG offers is a niche that is relatively difficult to fill, so there players will keep coming in. Many of them will understand PCS, some won't. It's those that DON'T get it that I'm trying to protect here. Sure, some of the ones that don't get it never will, but can you imagine the frustration of listening to your team, thinking you're playing the objectives, and getting booted anyway? Particularly from a server that purports "Objectives" over all else? I'm still at a loss over how establishing rules is a bad thing.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#102 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: PCS and no-go lines
Everyone is very instructive, patient, and helpful to the new players who are in the server for the first time.
Newbie's have every opportunity offered to them to make it or break it, its up to them to throw away their access to the server. You have to be trying very hard as a new player for us to "give up" on you and finally for an admin to ban you. |
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#104 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,644
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Re: PCS and no-go lines
Yeah, I simply don't think PCS can be defined in writing, anyway...
Boundaries don't work. We've tried that. Limit pubbies to a certain area and they'll simply play deathmatch in that area... We haven't had any problems so far. This thread was started by Berzerker, and despite his aggressive nature, his responses here seem to indicate to me that he "gets it" in terms of the dynamic nature of the area appropriate to defend. Now, if we can just get him to support his team and quit pushing the limits of those dynamic "boundaries".... Let me know when there's a problem with the way that the PCS server is being run. Until then, I see no reason to change a system that has worked for years.
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#105 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,644
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Re: PCS and no-go lines
Quote:
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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