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Old 02-28-2005, 10:28 PM   #31 (permalink)
 
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Re: Buy times

I thought 20 seconds worked out fine. Anything over 30 seems like overkill. But what do i know, I'm new here.
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Old 02-28-2005, 11:11 PM   #32 (permalink)
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Re: Buy times

I guess it might have been just de_view. Still, it was way too long. For all the times that the whole team just sat there for 30 seconds doing nothing, there are not nearly enough instances of valid usage of that time to justify the increase. 20 seconds is more than enough time to buy your stuff and go over a basic plan.
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Old 03-01-2005, 12:35 AM   #33 (permalink)


 
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Re: Buy times

Quote:
Originally Posted by Zek
it almost seems like you guys are just trying to piss off the people who complain about it and make them leave.
That's just a great side benefit...
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Old 03-01-2005, 12:37 AM   #34 (permalink)

 
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Re: Buy times

That joke loses some novelty after it's made so many times, nevermind the sincerity in which it's sometimes offered.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 03-01-2005, 12:43 AM   #35 (permalink)


 
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Re: Buy times

Quote:
Originally Posted by Wyzcrak
That joke loses some novelty after it's made so many times, nevermind the sincerity in which it's sometimes offered.
It wasn't a joke. That was a smile of pleasure. We don't need or want players like that on our servers. If they can't handle a twenty or thirty second freeze time, they can just keep on keeping on...

We had a player tonight named LaxXXMenacexXxLA (or something like that) that started out complaining about the freeze time but ended up being a teamplayer that was calling out the gameplan as a T on Piranesi. When he first started complaining we explained that the time was for planning (I think we were Ts on Office at the time?) and he was very skeptical. That changed quickly when he got on the offensive team and experienced the teamplay that our server and our players offer! Like NS' use of cheating death, I think the freeze time is quite effective in keeping the smacktards away from our servers.
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Old 03-01-2005, 12:47 AM   #36 (permalink)
 
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Re: Buy times

i simply support more time in buy times, especially since this community revolves around team plays. by the time the buy time is over, there should be no excuse for rambo matches.
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Old 03-01-2005, 01:22 AM   #37 (permalink)

 
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Re: Buy times

Quote:
Originally Posted by CingularDuality
I think the freeze time is quite effective in keeping the smacktards away from our servers.
And that's fine, but saying that pissing people off is "great" is wrong.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 03-01-2005, 01:40 AM   #38 (permalink)


 
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Re: Buy times

Quote:
Originally Posted by Wyzcrak
Quote:
Originally Posted by CingularDuality
I think the freeze time is quite effective in keeping the smacktards away from our servers.
And that's fine, but saying that pissing people off is "great" is wrong.
Unless you're just nitpicking the semantics of my statement, you lost me. I think it's great that something as simple as upping the freeze time to 20 seconds pisses off the type of players that we don't want on our server, thereby encouraging them to leave our server sooner.
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Old 03-01-2005, 02:27 AM   #39 (permalink)

 
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Re: Buy times

Suffice it to say I think I lost you.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 03-01-2005, 08:07 AM   #40 (permalink)




 
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Re: Buy times

Quote:
Originally Posted by CingularDuality
Unless you're just nitpicking the semantics of my statement, you lost me. I think it's great that something as simple as upping the freeze time to 20 seconds pisses off the type of players that we don't want on our server, thereby encouraging them to leave our server sooner.
There are also many many fine PCS-type players who get frustrated by excessively long buy times.

I'll sit through a long freeze time because I know the CSS experience I'm about to have can't really be had anywhere else. A random Joe off the street will not have this pre-existing condition. I'm not a patient person, but I know a good thing when I have it, so I'm willing to put up with a longer freeze time. It's certainly not one of my favorite things about the servers.

You're not just weeding out the people who OMGRUSHRUSHKILLKILLKILLWFTNOAWPJ00NUBS! with a long freeze time. If anything, a shorter freeze time will have THAT type of person rushing off every round and dying early, exhibiting zero communication along the way, making them ripe for kicking. A shorter freeze would also mean that some of that eternal seven minute clock might be used.
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Old 03-01-2005, 08:08 AM   #41 (permalink)
 
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Re: Buy times

bind o "sensitivitiy 400"

Please do not set the timer to 30. When there is only three people in the server, 30 seconds will REALLY drag things out. I think about 20 seconds is good enough.

There is an additional 5 minutes that the team can take to plan, while still having enough time to carry out objectives.
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Old 03-01-2005, 10:17 AM   #42 (permalink)

 
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Re: Buy times

I do think the long freeze time can help remove the players who most extremely depart from our way of playing. I also think Poker's comment is valid that an absolute dedication to such a long freezetime (especially, as Zek pointed out, if it's not typically used for planning) is not necessary to be a card-carrying PCS junkie.

I'm with Poker... I can tolerate what about PCS I don't like, but that doesn't mean that me not liking that aspect of the server (or perhaps the players' utilization of it) makes me a fragmonkey or some other similarly over-used slur.

Quote:
Originally Posted by Anarchist Weasel
There is an additional 5 minutes that the team can take to plan, while still having enough time to carry out objectives.
This helps offensive teams, but not defensive teams.

After SourceMod is released, I would like to build a plugin which sends the buy time (only for the present round; it would reset each round) to zero once a supporting member on both teams types 'ready' in chat. With this, we could throw the buy time to 45 minutes for all we care. If a team needs it for planning.. great... if not... game on.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 03-01-2005, 11:39 AM   #43 (permalink)
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Re: Buy times

I like that idea Wyz, though I'm not sure it needs to be limited to paying members. It would be real easy to pick out players who type ready right away to rush the buy time, and you'd avoid having to deal with complications of one team not having a paying member.
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Old 03-01-2005, 11:43 AM   #44 (permalink)

 
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Re: Buy times

Yeah, you're right. Limiting it to supporting members would be only one way to make sure it's not abused. I'm sure we could all decide on something we thought appropriate.

I guess the 'ready' commands would drop the timer to 5 seconds instead of zero...that way people have time to "get on the starter block" once it's obvious both teams are ready.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 03-01-2005, 11:49 AM   #45 (permalink)


 
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Re: Buy times

Quote:
Originally Posted by Pokerface
There are also many many fine PCS-type players who get frustrated by excessively long buy times.
But they're not excessively long and the community here has actually asked for them to be made longer. Don't confuse my pleasure over the side benefit with the actual reason for the longer freeze time.
Quote:
I'll sit through a long freeze time because I know the CSS experience I'm about to have can't really be had anywhere else. A random Joe off the street will not have this pre-existing condition. I'm not a patient person, but I know a good thing when I have it, so I'm willing to put up with a longer freeze time. It's certainly not one of my favorite things about the servers.

You're not just weeding out the people who OMGRUSHRUSHKILLKILLKILLWFTNOAWPJ00NUBS! with a long freeze time. If anything, a shorter freeze time will have THAT type of person rushing off every round and dying early, exhibiting zero communication along the way, making them ripe for kicking. A shorter freeze would also mean that some of that eternal seven minute clock might be used.
Yeah, just like you guys might lose some good potential TG NS players due to running CD on your server, we might do the same by having long freeze time on the CS servers... C'est la vie...
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