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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#2 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Comments on cs_militia
Did you play cs_militia in the original CS? You talk about it like this is your first exposure to the map, but it's a classic CS map?
Throw some smoke and flashbangs into that front yard and give 'em hell. ![]() And then there's the sewers.... ahhh the sewers. ![]()
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#4 (permalink) |
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Join Date: May 2004
Posts: 275
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Re: Comments on cs_militia
I didn't like the original either.
![]() One big improvement that I saw though is that the CTs can open the garage from the inside. I don't remember this in the old version. ...but I still don't feel like there are enough options for the CTs.
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It's a game. Keep it real. Keep it fun. -Keith |
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#5 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Comments on cs_militia
List the options you see for CTs. We can compare notes?
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#6 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,972
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Re: Comments on cs_militia
The CTs seemed to have difficulty with this map... but I haven't played it enough to really formulate some strategies. I think the CTs can pull this off, but it will take a lot more work and planning.
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#7 (permalink) |
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Join Date: Oct 2004
Location: Duluth, Georgia
Age: 26
Posts: 195
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Re: Comments on cs_militia
Militia is easily my all-time favorite CS map. The CTs do have their work cut out for them, but they can't expect to just storm the front of the house with no resistance. Hopefully as the map gets played more and more on the server, good strategies for the CTs will develop.
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http://www.tacticalgamer.com/showpos...97&postcount=4 |
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#9 (permalink) |
![]() Join Date: Jan 2005
Location: Connecticut
Posts: 253
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Re: Comments on cs_militia
I got hammered on this map... didn't know where the heck I was going... but sort of liked it... found this link... earlier version but good tac info
http://guides.freddyshouse.com/cs/ma...tia_public.php or this for more team play http://guides.freddyshouse.com/cs/maps/cs_militia.php
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#10 (permalink) |
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Join Date: Oct 2004
Location: Duluth, Georgia
Age: 26
Posts: 195
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Re: Comments on cs_militia
Hey everyone, just a heads up... DON.MAC and myself are currently working on a version of cs_militia, which is based on the version that the server's version is based on, if you follow that. Being avid militia fans we felt the current version on the server doesn't do militia justice, so we're taking things into our own hands.
While we're doing mostly aesthetic and performance-based changes, we're open to any ideas you may have to make the map better suited for TG. Thanks!
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#11 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Comments on cs_militia
Any hostage map based around either an office building or house is good-stuff. I can actually feel like I'm a T or CT, rather than just blowing up a red X on the ground.
PS: I like this map. We get the same sentiments on the NS server. New maps are hated before people even have time to learn them. They are nice and comfortable in the maps they know, they fear change. If you need something to fear, it should be me.
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#12 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,140
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Re: Comments on cs_militia
Quote:
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#13 (permalink) |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,316
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Re: Comments on cs_militia
Off topic: Best map to ever be played: 747. That map was sooo awesome. You could definately play TG on that map. Ahh...the good old days. Think of the teamwork that would require breaching all 4(ish) entrances at once! Oohhh...
On topic: I def remember militia and I def think it should stay. Didnt know the CTs could open the garage door...wish I HAD known that. |
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#14 (permalink) |
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: Comments on cs_militia
Don't forget how much better smoke grenades are in CS:S. They're the ultimate sniper counter now that they actually obscure vision. All you have to do is survive long enough to get under the roof and the snipers can't do anything, so throw a smoke or two into the opening and make a break for it.
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#15 (permalink) |
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Join Date: Dec 2003
Location: United States
Age: 22
Posts: 795
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Re: Comments on cs_militia
honestly, unless if you're the only tactical player in the game with 2 flash and 1 smoke, the rest of your team should also carry at least one of each type...and since this is Tactical Gamer, our gaming revolves around Tactical Plays.
so technically, there should be no post complaints on cs_militia in the first place, if you are a tactical player, you would find ways to counter. that's why the buy time is so long, so that you can construct a near idiot-proof plan ![]() |
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