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Old 02-28-2005, 11:43 AM   #16 (permalink)

 
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Re: Server Stats.

Ideas rock.

Having introduced many custom solutions to the NS environment here, I'll be the first to vouch for new ideas. But I'll also be the least hesitant to shoot them down if they're able to be shot down.

The sweet part comes when you make an idea that can't be shot down.

Them's rare, though. Them's rare indeed.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 02-28-2005, 01:42 PM   #17 (permalink)
 
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Re: Server Stats.

Quote:
Originally Posted by HardCandy
I agree... We need to remove scores period just leave team score. The only thing that matters is did your team complete the objective. All else is vaunt.
Not true, I like the personal scores cause they help you determine how your team is working together along with how you are doing overall. For example, if you got 1 or 2 that has most of the kills then you know they are shouldering most of the weight for the team and you need to step up to the plate.

Playing together as a team is the objective but I don't think removing personal scores will make it happen better, just penalize those of us that wish to keep track of our own personal progress.
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Old 02-28-2005, 02:23 PM   #18 (permalink)



 
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Re: Server Stats.

Quote:
Originally Posted by Wolfie
For example, if you got 1 or 2 that has most of the kills then you know they are shouldering most of the weight for the team and you need to step up to the plate.
I don't completely agree on this one. There are certain "roles" for each team member. In CS they aren't specifically called out (like they may be in Battlefield), but each team member may be playing a specific role. A person playing the sniper may not get many kills... the person covering the team's six may not get many kills. Does that mean they aren't pulling their weight?

The number of kills & deaths that and individual has can be interpreted quite a few ways. The only thing it really tells you is how many kills and deaths that person has. Nothing more.
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Old 02-28-2005, 02:54 PM   #19 (permalink)

 
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Re: Server Stats.

Quote:
Originally Posted by Wolfie
For example, if you got 1 or 2 that has most of the kills then you know they are shouldering most of the weight for the team and you need to step up to the plate.
What about the guy who sits in the corner listening, then throws a perfectly timed HE to "soften up" the opposing team for you to get all those kills easier.

What about the guy who sprays randomly into a group of enemies to keep them at bay while back-up arrives.

What about the guy who throws a flash around a corner so you can move in and kill 3 enemies with no problems.

How are these people any less important in an objectives based game than the guys who pull head-shots at 500 yards with a .50 cal handgun?

Playing NS will teach you how little the individual scores matter when the Fade on the opposing team is 50 and 0, yet you still win because he's to concerned about getting kills to protect his resources.
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Old 02-28-2005, 02:55 PM   #20 (permalink)

 
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Re: Server Stats.

Quote:
Originally Posted by TheFeniX
Playing NS will teach you how little the individual scores matter when the Fade on the opposing team is 50 and 0, yet you still win because he's to concerned about getting kills to protect his resources.
lol preach it good bruthuh.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 02-28-2005, 03:21 PM   #21 (permalink)
 
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Re: Server Stats.

Quote:
Originally Posted by Pokerface
Because like PCS, what makes up "how well you're working with the team" is an exercise in fluid dynamics
Please don't compare philosophy to science
Unlike PCS, fluid dynamics involves a lot of mathematics and a certain extent of it is actually programmable.
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Old 02-28-2005, 04:53 PM   #22 (permalink)




 
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Re: Server Stats.

Quote:
Originally Posted by DON.MAC
Please don't compare philosophy to science
Unlike PCS, fluid dynamics involves a lot of mathematics and a certain extent of it is actually programmable.
OH IT'S ON!

As Mom as stated, there are parts of PCS that can be programmed around. I bet there'd be a lot of geometry in doing so (at least, with what I can recall of geometry ).

I amend my statement from a direct comparison to a similie.
"Because like PCS, what makes up "how well you're working with the team" is likean exercise in fluid dynamics"

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Old 02-28-2005, 05:11 PM   #23 (permalink)
 
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Re: Server Stats.

I would rather see K to D ratios, simplified. If my score was 12-4, then it would show up as 3-1 on the scoreboard.

This way, you can see who would be better in areas which require someone good to help protect an area, while other lesser skilled players can defend another spot. With simplified ratios, you can still brag "OHOH MY SCORE IS HIGHER THAT YOURS!!", but all in all, I think it can server as a good idea for our community, since we dont really count personal kills, but instead team wins.

Example:

In cbble, your on CT. You have 5 people.
There is Player1,2,3,4, and 5.
Player 1 and Player 2 are somewhat more skilled than the other players, so they head off to bombsite B, while the other 3 stay in spawn to protect A. It would even it out depending on the situation.


I'm just throwing out ideas
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Old 02-28-2005, 05:36 PM   #24 (permalink)


 
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Re: Server Stats.

I have an idea... Disable the TAB button on keyboards...
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Old 02-28-2005, 05:42 PM   #25 (permalink)

 
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Re: Server Stats.

Quote:
Originally Posted by Sniper
This way, you can see who would be better in areas which require someone good to help protect an area, while other lesser skilled players can defend another spot.
You're once again equating "skill = kill/death ratio." Dont' get me wrong, in certain situations it can be a defining factor, but it's not the end all to skill.

One scenario, two different strategies:
Plant the bomb, stop CTs from disarming bomb.

1. Player A plants the bomb. CT's come in to disarm. Player A fires off randomly and uses his complement of grenades just trying to keep the CTs away long enough for the bomb to go off. Bomb goes off, he wins.

2. Player B plants the bomb. CT's come in to disarm. Player B proceeds to kill the rushing CTs with headshots. All CTs die, he wins.

Who is the better CS player? Since the same goal was obtained using different tactics, how do you define skill?

Another Scenario, two different strategies:
Bomb has been planted, disarm the bomb.

1. CTs rush the bomb site taking time to kill all Ts, then proceed to disarm the bomb. Bomb disarmed, goal achieved.

2. Cts rush the bomb, all but one fire at terrorists keeping them pinned down while at the same time taking up positions around the bomb difuser. They keep the Ts at bay long enough for him to disarm. Bomb disarmed, Goal achieved.

What tactic is better? The one where you pimp your skills and get all the kills possible? I'm not claiming that I'm as good as a CS player as you sniper, but don't down-play the role of the guy who bypasses combat to achieve victory.
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Old 02-28-2005, 05:44 PM   #26 (permalink)

 
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Re: Server Stats.

Quote:
Originally Posted by Tempus
I have an idea... Disable the TAB button on keyboards...
That would be more realistic, but would suck for me as I use it constantly to check who is still in action and plan my strats around that. I know you're joking, but everyone shold be checking the score board to see who is left to worry about.
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Old 02-28-2005, 06:27 PM   #27 (permalink)
 
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Re: Server Stats.

Fenix you are the man!!! Thanks..
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Old 03-01-2005, 02:10 AM   #28 (permalink)
 
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Re: Server Stats.

Quote:
Originally Posted by TheFeniX
That would be more realistic, but would suck for me as I use it constantly to check who is still in action and plan my strats around that. I know you're joking, but everyone shold be checking the score board to see who is left to worry about.
Concider you this. We've all got our, "In a real life situation" comments, and this is exactly one. I agree with the tab button removal because of this as well. You should not be able to see who is left and plan your strategy around that. Maybe, just MAYBE, a number of T's left, so you can know how many you're up against, but I don't even really like that.

If I'm the last guy alive, and I hit tab to see 3 terrorists alive with scores that are: 12-3 1-4 and 2-2 I'm going to concider myself lost and take my time. If I hit tab to see 3 terrorists alive with scores that are: 1-3 1-6 and 2-2 I'm going to not be as worried as I would be about the 12-3. Normally, I take scores as someone who knows what they're doing. If you have a 20-2 score, chances are, you know what you're doing. Maybe not by PCS style, but atleast you know how to kill people effeciently, and that's going to worry me in game.

If I were a living, breathing CT, and I noticed on my radar that all of my CT pals are dead, I'm going to be equally worried about my safety and survival more than I am of checking to see how many enemies are left and what their scores are. I'm going to instantly slow down, calm down, and try my best to pick off all of the targets I run in to, listen for footsteps, and do my best to secure my goal.

That's another thing. Why check camping spots? I like to go into every situation as if I never have went down this hall, or through that window before. That's why I think we should have a coalition of map makers to produce atleast 3 maps a month and rotate the maps so much that no one ever possibly knows where in the blue hell the enemy is going to be.

You've all seen me and others run 25-1 on office, and then switch to view and run -4-25. It's all about placement and situation.

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Old 03-01-2005, 11:22 AM   #29 (permalink)
 
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Re: Server Stats.

Keep in mind. The individual score not only represents kills, but also bomb defusals, hostage rescues, etc, all of which are integral to team play.
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Old 03-01-2005, 12:49 PM   #30 (permalink)
 
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Re: Server Stats.

I know we're supposed to ignore the stats, but I was just wondering if anyone else is curious about George Bush's 1663 rating.
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