Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - General Discussion


Counter-Strike - General Discussion General Discussion for Counter-Strike

Reply
 
Thread Tools
Old 02-28-2005, 04:10 PM   #16 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: "Boundaries" Ooohh Ahhh...

You guys agree that being downstairs, though that hole, CAN be a viable tactic. You disagree about when it's viable, but you agree that someone isn't at fault automatically when they drop through that hole.

Quote:
Originally Posted by TheFeniX
Then two of you could start spamming nades down that hole like it's no body's business.
Not that your entire points was built on that quote, but I do feel compelled to point out that nade spamming (throwing in one round more than two nades purchased from a spawn area) is against server rules (at least it was last time we did PCS -- I'm not sure if it's documented anywhere).
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 02-28-2005, 04:56 PM   #17 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
Re: "Boundaries" Ooohh Ahhh...

Well, "2nd floor only" came from having an easy way to keep pubbies in line. It's far easier for them to understand that than "guard the hostages", and it still leaves the Ts with a LOT of room to roam. A nice compromise I'd say.

But in the end it illustrates the clash between "tactically sound" and "adminable". There is no easy answer to this, so keep it in mind when voicing complaints.
Tempus is offline   Reply With Quote
Sponsored links
Old 02-28-2005, 09:15 PM   #18 (permalink)


 
CingularDuality's Avatar
 
Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,055
Re: "Boundaries" Ooohh Ahhh...

Quote:
Originally Posted by Yer Mom
On cbble, could you not go from CT spawn, down ramp, thru middle, up ramp, and right up those stairs and into that dark room. Would that not be covering both sites and defending the objective? I can understand the issue in this particular map, concidering the proximity to the T spawn and how it would turn into a DM thru racing to that area, but, if a lone person went that way in accordance with the team to recon or catch any flanks, is that against PCS standards?
If you're doing it to go on the offensive, then it's wrong.

The problem with your suggestion is that if you're simply trying to get from one site to the other, then there is a much quicker and safer way to to that.

If you're going out there to "gather intel" you're not going to gather much because that's the center of the map and they can still change their direction or delay and continue on their way. No valuable intel can be gathered in that manner.

If they've already initiated their attack and are pushing into site B, then I see no reason why someone that is defending the courtyard side of the hallway or someone defending the hallway can't take that route to go to site B. If it turns out that site B was the victim of a distraction and you end up running into the whole T team, then you'll probably die due to your mistake.

And, of course, if the bomb is planted, the whole map is fair game...

What I don't want to see is people rushing throught the middle every single round just because it's a valuable move in certain circumstances. Again, it's not that any location is off limits, it's that the reason for being in a location is off limits. Does that make sense?
CingularDuality is online now   Reply With Quote
Old 02-28-2005, 09:41 PM   #19 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,768
Re: "Boundaries" Ooohh Ahhh...

Quote:
Originally Posted by CingularDuality
Again, it's not that any location is off limits, it's that the reason for being in a location is off limits. Does that make sense?
That's worthy of repeating.

But at the same time, I'll take a jab() and say that's almost wholly non-adminable.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Old 02-28-2005, 09:48 PM   #20 (permalink)


 
CingularDuality's Avatar
 
Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,055
Re: "Boundaries" Ooohh Ahhh...

Quote:
Originally Posted by Pokerface
That's worthy of repeating.

But at the same time, I'll take a jab() and say that's almost wholly non-adminable.
Until we have nothing but regulars (with no pubbies to misinterpret our actions), you're absolutely right. I hate the artificial boundaries that so many seem to (falsely) think is the core of PCS, but they're the easiest way to quickly teach and admin our playstyle.
CingularDuality is online now   Reply With Quote
Old 03-01-2005, 08:12 AM   #21 (permalink)
 
Wolfie's Avatar
 
Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
Re: "Boundaries" Ooohh Ahhh...

What about the first situation that I described? (I noticed that everyone was concentrating on the second situation and nobody touched the first one)

Would an admin punish me because I choose a different route to engage the CTs that have already breached the upper level defenses near the hostages just because I went to a lower level on my way to get behind them in a quick and steathly manner?
Wolfie is offline   Reply With Quote
Sponsored links
Old 03-01-2005, 09:09 AM   #22 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,768
Re: "Boundaries" Ooohh Ahhh...

Quote:
Originally Posted by CingularDuality
Until we have nothing but regulars (with no pubbies to misinterpret our actions), you're absolutely right. I hate the artificial boundaries that so many seem to (falsely) think is the core of PCS, but they're the easiest way to quickly teach and admin our playstyle.
HAHAHAHAAA!!!
Regulars would be the first to be crying about that, not the random pub player. The random pub player would be EXPECTING that.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Old 03-01-2005, 01:19 PM   #23 (permalink)


 
CingularDuality's Avatar
 
Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,055
Re: "Boundaries" Ooohh Ahhh...

Quote:
Originally Posted by Pokerface
Quote:
Originally Posted by CingularDuality
Until we have nothing but regulars (with no pubbies to misinterpret our actions), you're absolutely right. I hate the artificial boundaries that so many seem to (falsely) think is the core of PCS, but they're the easiest way to quickly teach and admin our playstyle.
HAHAHAHAAA!!!
Regulars would be the first to be crying about that, not the random pub player. The random pub player would be EXPECTING that.
Perhaps, but it goes back to the "why" of your location. The random pub player just runs around randomly, ignoring objectives in favor of getting kills. They obviously wouldn't care where on the map anyone else is, or for what reason they're there... Some of our regulars, as we've pointed out, are hung up on strict boundaries and need to be weaned from this concept. I hear a lot of complaints about "rushers" and while I'll gladly kick people that aren't interested in playing our style of gameplay, I still feel that it's the offensive team's responsibility to be prepared for anything that might happen.
CingularDuality is online now   Reply With Quote
Old 03-01-2005, 02:01 PM   #24 (permalink)

 
TheFeniX's Avatar
 
Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
Re: "Boundaries" Ooohh Ahhh...

Quote:
Originally Posted by Wyzcrak
Not that your entire points was built on that quote, but I do feel compelled to point out that nade spamming (throwing in one round more than two nades purchased from a spawn area) is against server rules (at least it was last time we did PCS -- I'm not sure if it's documented anywhere).
That's not what I meant, but I get your point. That's why I mentioned two people as two well placed HE nades can decimate a tightly packed team.

For those who've seen my recent grenading efforts in action: you have seen first hand how much damage they can do.
__________________
TheFeniX is offline   Reply With Quote
Old 03-01-2005, 05:43 PM   #25 (permalink)
 
Wolfie's Avatar
 
Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
Re: "Boundaries" Ooohh Ahhh...

Quote:
Originally Posted by Wyzcrak
Not that your entire points was built on that quote, but I do feel compelled to point out that nade spamming (throwing in one round more than two nades purchased from a spawn area) is against server rules (at least it was last time we did PCS -- I'm not sure if it's documented anywhere).
Is this going to be hard to enforce now that the engine allows you to pick up grenades from dead bodies?
Wolfie is offline   Reply With Quote
Sponsored links
Old 03-01-2005, 05:45 PM   #26 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: "Boundaries" Ooohh Ahhh...

No, it won't.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 03-01-2005, 05:50 PM   #27 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
Re: "Boundaries" Ooohh Ahhh...

Nade spamming was a rule because on some maps, someone can sit in spawn for the entire buy time and repeatedly purchase and throw nades. I don't think we'll ever have that problem here.

Running over dead bodies and picking up nades and throwing them is a totally different subject. And yes, plenty of times due to that, I have thrown more than 2 nades in a round.
Tempus is offline   Reply With Quote
Old 03-01-2005, 06:07 PM   #28 (permalink)

 
TheFeniX's Avatar
 
Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
Re: "Boundaries" Ooohh Ahhh...

Picking up an extra HE nade off a corpse (be it friend or foe) is like Christmas during summertime.
__________________
TheFeniX is offline   Reply With Quote
Old 03-01-2005, 06:10 PM   #29 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
Re: "Boundaries" Ooohh Ahhh...

Almost worth killing your teammate for, too!
Tempus is offline   Reply With Quote
Old 03-01-2005, 06:29 PM   #30 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: "Boundaries" Ooohh Ahhh...

Nothing says satisfaction like being too broke to complete your personal arsenal with that final HE only to go clearcutting with your AK and end the round by lobbing down the throat of your last opponent the pineapple you just pulled off his dead comrade's smoking, twitching corpse.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ahhh, remember the days? Sniper The Sandbox 2 06-12-2006 12:33 AM


All times are GMT -4. The time now is 05:01 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved