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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
| View Poll Results: Should model consistency be enforced on the server? | |||
| Yes, I don't want anyone shooting at my glowing head. |
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44 | 61.11% |
| No, I love my models too much. |
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15 | 20.83% |
| What, me worry? |
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13 | 18.06% |
| Voters: 72. You may not vote on this poll | |||
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#16 (permalink) | |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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Re: Should model consistency be enforced on the server?
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#17 (permalink) | ||
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Should model consistency be enforced on the server?
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I think I can keep this post on topic by asking: Is losing your custom CT/shotgun worth not having to worry about idiots using them to cheat?
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#19 (permalink) |
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Join Date: Jun 2003
Age: 21
Posts: 597
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Re: Should model consistency be enforced on the server?
If there's a way that you can force consistency on only player models and skins, I'd support it. But as far as I'm aware it disables everything, even simple weapon models that couldn't possibly be perceived as a real advantage. I don't think that's worth it.
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#20 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,547
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Re: Should model consistency be enforced on the server?
how could this possibly be enforced? I would say it falls under cheating and models like "glowing heads". We should approve certain models and disapprove others but untill it can be enforced if it can, i'd say make an approval list of models.
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#21 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 20
Posts: 869
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Re: Should model consistency be enforced on the server?
Zek, those simple weapon models don't become an integral part of the game for the player using them. So, maybe they should just deal with the revert to standard models to play on these servers.
As for skins, I'm not sure if that's affected by the model consistency or not. If it is or there's some other way, I'd support that, too. But the cheating models are more than a skin, it's a entirely redone player form to make heads more prominent or some other trick in the name of a better score. |
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#22 (permalink) | |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Should model consistency be enforced on the server?
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#23 (permalink) |
![]() Join Date: Mar 2005
Location: Colorado, US
Age: 24
Posts: 31
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Re: Should model consistency be enforced on the server?
This is how I see it, counter strike is a game meant to please the eye like all video games. If you can improve the game and make it more pleasing to your eye I am all for it, that is the nature of video games. Anything that inhibits you from pleasing your eye is a video game taboo.
Mike (|3ad Vibe) |
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#24 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Should model consistency be enforced on the server?
Fortunately for you and me your entitlement to your opinion and my entitlement to disagree with it are equal.
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#25 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,547
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Re: Should model consistency be enforced on the server?
If it's a simple cvar then can it be modified to allow some models and reject others?
I think there should be some allowance for models, for one the new valve ct model blows, you can see that model in pitch black. |
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#26 (permalink) |
![]() Join Date: Mar 2005
Location: Colorado, US
Age: 24
Posts: 31
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Re: Should model consistency be enforced on the server?
I really doubt that anyone would use altered models on this server for their own benefit, it would be unecessary to go through the hastle of setting all this up on the servers. But hey I dont run them so do what you must.
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#27 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Should model consistency be enforced on the server?
Ok guys, can we look at this objectively?
Does the ability to keep people from cheating by using custom models to give them an advantage outweight the ability to have a custom M16 model that makes you focus on it rather than the objective you should be following? I mean, is this game so shallow that you need news models to make it interesting?
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#28 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
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Re: Should model consistency be enforced on the server?
Is it possible to just select a few different models/skins, make sure they dont give/take advantages, and then allow someone to choose a model/skin when they choose which side? I also like the idea of names on our backs :P
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#29 (permalink) |
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Should model consistency be enforced on the server?
Jedi Academy had a Cvar that basically said: "If our server doesn't have that skin/mod, do not allow the player to use it." So if someone wanted to use a custom skin on our server, we had to have it uploaded as well.
I have no idea if CS has this ability, but even if it does: are these models which would only work for you do anything worthwhile to take the time to host?
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#30 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,057
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Re: Should model consistency be enforced on the server?
Well, I used to use some great looking middle eastern terrorist models for the old CS. I was quite fond of them and their overall color was the same as the default model/skin that they replaced, so there was no advantage to playing with them. Politically incorrect, but I liked them.
But, as it's been pointed out, let's look at the benefits of our two choices. Allowing custom models gives you eyecandy. Nothing that improves gameplay in the least. Prohibiting custom models ensures that nobody has fluorescent pink terrorists and fluorescent green CTs running around. A potentially huge improvement in gameplay. I voted to enforce model consistency. Right now it appears that community has, as well...
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