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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
| View Poll Results: Should model consistency be enforced on the server? | |||
| Yes, I don't want anyone shooting at my glowing head. |
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44 | 61.11% |
| No, I love my models too much. |
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15 | 20.83% |
| What, me worry? |
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13 | 18.06% |
| Voters: 72. You may not vote on this poll | |||
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#46 (permalink) |
![]() Join Date: Mar 2005
Location: Colorado, US
Age: 24
Posts: 31
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Re: Should model consistency be enforced on the server?
Thats quite unfortunate, I thought it was a good idea; o well. Never-the-less if you guys ban custom skins I will support the decision.
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"Thus the metric system did not really catch on in the States, unless you count the increasing popularity of the nine-millimeter bullet." ~Dave Barry |
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#48 (permalink) | |||
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Should model consistency be enforced on the server?
Quote:
Quote:
On another note: define "relatively new." Considering I've been here for a year (which is ageless in the area of "Internet Loyalty" and I would have been a member for much longer had I found this place at it's inseption: I'll take your comment as some resentment of my previous remark. Quote:
It's just like running cheating-death probably kicks out some players we might enjoy at TG, you have to lose some things to help the community that is already here. But Wyz's choiced in that have still garned quite a few new TG members. I joined the TG NS server for the first time because I knew while it wouldn't completely rule out the idiots, it would at least show that the admin cared enough to keep the blatant ones out. Hence, I joined, enjoyed, then paid monthly. On another side note: the best thing would be a cvar that let people keep there custom models installed, but disabled them when they were on TG. Quake had the "sv_pure 1" cvar that handled it perfectly. In fact that one command pretty much killed any cheaters at all.
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#49 (permalink) |
![]() Join Date: Mar 2005
Location: Colorado, US
Age: 24
Posts: 31
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Re: Should model consistency be enforced on the server?
OOOOOO so I don't have to rid my machine of skins, they will be disabled automatically. Well thats not so bad.
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"Thus the metric system did not really catch on in the States, unless you count the increasing popularity of the nine-millimeter bullet." ~Dave Barry |
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#50 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,768
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Re: Should model consistency be enforced on the server?
Quote:
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#51 (permalink) | |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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Re: Should model consistency be enforced on the server?
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People are going to always come up with an excuse, no matter what. It doesn't matter if they were just simply outplayed, outsmarted, etc, it will always be something else other than them that caused their death |
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#52 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Should model consistency be enforced on the server?
Quote:
If I really want to improve my odds of being incorrect when I open my mouth, I'll throw an "always" or a "never" into what I say.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#53 (permalink) | |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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Re: Should model consistency be enforced on the server?
Quote:
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#54 (permalink) |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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Re: Should model consistency be enforced on the server?
If I remember correctly (and some of the old veterns can correct me or verify my memory) but we never turned the model consistency on. It was discussed at one point but we never felt that the amount of cheaters out there justified removing this option from the players on the server. Has the amount of cheaters changed since then or is it simply a fear of what may become?
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#55 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Should model consistency be enforced on the server?
Let us not rule out the possibility that the choice was made poorly last time.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#56 (permalink) | |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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Re: Should model consistency be enforced on the server?
Quote:
While I may not be able to prove it is factual, I seriously doubt that you can prove it is false. The people I see online whining about this or that seriously makes me belive that those people will always find something to bitch about to make themselves feel better about their playing skills |
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#57 (permalink) | |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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Re: Should model consistency be enforced on the server?
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Well, since we didn't have a problem with widespread cheating back then..... |
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#58 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
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Re: Should model consistency be enforced on the server?
Quote:
Your statement is proven false.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#59 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
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Re: Should model consistency be enforced on the server?
First of all, a lot of things have changed in 3 years...including this community and the people who make it up. So, just because 3 years ago people here decided that model consistency was not important does not mean that the people here today feel the same way. Also, back then we were mostly a close-knit community with fewer public players coming in and out. Now, both servers are full day in and day out, with many new faces coming in all the time.
This is not an argument for or against it, but I wanted to point out that this is a new time and a new place. Precedent doesn't have to apply. |
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#60 (permalink) | |
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Join Date: Jan 2005
Posts: 433
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Re: Should model consistency be enforced on the server?
Quote:
A question, if the elders decide to impiment consistancy, does that mean if I use custom skins I have to reinstall CSS or will the server just not load them for me? Not sure if that make sense but I hope you understand the point.
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