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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#31 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,341
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Re: pcs_junglerescue public beta release
yeah i found this today john, i ran my cs with mat_dxlevel 90 and i saw that too. I also rebuilt the cubemaps in this dxlevel and no change. i'm unsure as to what's going on with this. If you want better fps and better graphics for this map just change your mat_dxlevel 80 and it will play the map alot better. I'll try to find more info on what's up with the dx levels but right now valve has some screwy things going on.
FYI this version will stay up for a while prolly a couple of weeks. While i work out ALL the various bugs. |
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#32 (permalink) |
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Join Date: Mar 2005
Posts: 3
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Re: pcs_junglerescue public beta release
I'd like to download the new version of the map, but since it's named the same thing as the last one I cannot do so from the server. I'm also not sure what effect deleting the map file will have, as there were a lot of other files that came with it, and I'm not sure if those have been updated since either. If you can't get a website download set up, perhaps you could list all the files that come with the map so we can delete them and download them again from the server.
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#33 (permalink) | |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,727
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Re: pcs_junglerescue public beta release
Quote:
I haven't done this yet myself but I'm pretty sure this is what Vulcan would say. |
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#34 (permalink) |
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Join Date: May 2003
Location: Memphis
Age: 19
Posts: 1,724
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Re: pcs_junglerescue public beta release
Hey, this is for whoever gave me that neg reputation point:
This is mapping, and me and vulcan talk about it sometimes. He was stating it was hard, and told him how how OUR mappers had it. You also said the mod was lame... keep your comments to yourself. I could care less how you feel about it. |
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#35 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: pcs_junglerescue public beta release
Ignore negative and anonymous reputation points comments.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#39 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,809
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Re: pcs_junglerescue public beta release
Quote:
__________________
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#42 (permalink) |
![]() Join Date: Jan 2005
Location: Connecticut
Posts: 253
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Re: pcs_junglerescue public beta release
End loading faces (loads materials)
Initializing renderer... SOLID_VPHYSICS static prop with no vphysics model! (models/highgrass.mdl) SNIP SOLID_VPHYSICS static prop with no vphysics model! (models/highgrass.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/jungletree_skybox.mdl) SNIP SOLID_VPHYSICS static prop with no vphysics model! (models/jungletree_skybox.mdl) Failed to load sound "jungle/3dmriver.wav", file probably missing from disk/repository Failed to load sound "ambient/trailer_wndinsidepark_loop.wav", file probably missing from disk/repository Failed to load sound "ambient/water/drip_loop1.wav", file probably missing from disk/repository Failed to load sound "ambient/levels/canals/tunnel_wind_loop1.wav", file probably missing from disk/repository Failed to load sound "jungle/jungle.wav", file probably missing from disk/repository Failed to load sound "jungle/congo.wav", file probably missing from disk/repository Failed to load sound "jungle/birdsong.wav", file probably missing from disk/repository Failed to load sound "ambient/animal/bird14.wav", file probably missing from disk/repository Failed to load sound "jungle/bird1.wav", file probably missing from disk/repository Failed to load sound "ambient/machines/power_transformer_loop_2.wav", file probably missing from disk/repository Failed to load sound "ambient/levels/canals/generator_ambience_loop1.wav", file probably missing from disk/repository Failed to load sound "ambient/levels/labs/equipment_beep_loop1.wav", file probably missing from disk/repository Failed to load sound "ambient/machines/heli_pass_distant1.wav", file probably missing from disk/repository Failed to load sound "jungle/jungle1.wav", file probably missing from disk/repository Failed to load sound "jungle/congo.wav", file probably missing from disk/repository Failed to load sound "jungle/congo.wav", file probably missing from disk/repository Failed to load sound "jungle/congo.wav", file probably missing from disk/repository Failed to load sound "jungle/congo.wav", file probably missing from disk/repository |TG| Dog |kBz| connected Failed to load sound "player/pl_wade1.wav", file probably missing from disk/repository Scoring will not start until both teams have players Thought I had a clean download... also some screenies to come... Thanks to Cingular for the pointer.
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#43 (permalink) |
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Join Date: Jan 2005
Posts: 433
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Re: pcs_junglerescue public beta release
Rescuing the hostages from the top of the map is like watching two blind men rying to walk through a maze, thy seem to have trouble with everything. One time I found them frolicking in the pond together.
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