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Old 04-05-2005, 03:37 PM   #61 (permalink)
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Re: pcs_junglerescue public beta release

Stuff I like...
Thick grass to hide.. slows down gameplay
Sniper slot just by the waterfall...
The land undulations... crouching in dips etc...



Stuff I would like changed...
More entry points for CT's
Hostage AI seems shaky...
I think it should take a little more time for the CT's to get to the sniper point...
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Old 04-05-2005, 04:56 PM   #62 (permalink)
 
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Re: pcs_junglerescue public beta release

Quote:
Originally Posted by Vulcan
well it actually does download from the server properly
Hmmm, not for me.
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Old 04-05-2005, 05:01 PM   #63 (permalink)


 
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Re: pcs_junglerescue public beta release

that's good for the bsp but since i can't embed my materials yet (even after a complete reinstall) this doesn't work for the other materials. So what i have done is moved all the materials into a seperate folder and these are final so they won't need to be changed again and nobody has to delete anything.

Icecold if you have a problem with the download post what it is please or nobody can help you. afaik everyone else had no problems downloading the files.

I've made changes to help the CT's dog, though the sniper spot at the waterfall is pretty vulnerable already, i don't think i'll make it harder to get up there.
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Old 04-05-2005, 05:12 PM   #64 (permalink)
 
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Re: pcs_junglerescue public beta release

Quote:
Originally Posted by Vulcan
Icecold if you have a problem with the download post what it is please or nobody can help you. afaik everyone else had no problems downloading the files.
I've heard quite a few other people say they have the same problem: when trying to connect to the CS server when it's running your map, it simply doesn't download. The progress bar appears to start downloading it, but there's simply no progress. It doesn't download.
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Old 04-05-2005, 05:14 PM   #65 (permalink)
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Re: pcs_junglerescue public beta release

Quote:
Originally Posted by Vulcan
that's good for the bsp but since i can't embed my materials yet (even after a complete reinstall) this doesn't work for the other materials. So what i have done is moved all the materials into a seperate folder and these are final so they won't need to be changed again and nobody has to delete anything.

Icecold if you have a problem with the download post what it is please or nobody can help you. afaik everyone else had no problems downloading the files.

I've made changes to help the CT's dog, though the sniper spot at the waterfall is pretty vulnerable already, i don't think i'll make it harder to get up there.
I think the change to sunset helped... I think it could be cool to have some more gameplay around the water as well....

I think the part that I find amazing is that no matter how you design something... the human nature aspect takes it to a whole new level.. both positively and negatively... Are you seeing players play in ways that are very different from your intent?
Finding clever ways to exploit the map?

just curious
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Old 04-05-2005, 06:37 PM   #66 (permalink)


 
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Re: pcs_junglerescue public beta release

Icecold, That i have heard of but i'm unsure as to what may cause it, if it's a problem with to many people trying to download or just a problem with using res files.

Dog, the water poses a little bit of a problem with CS. It's not really meant to be played in due to high fps rendering the water or it's overall lag that goes with it. I could make it super cheap water but i enjoy the look of it more than actually playing in it. It is possible to use the water as cover though.

People are playing it the way i intended but most people just want to go back to the corridors where they only have to aim in one or two directions. I dunno if that will ever change.
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Old 04-05-2005, 06:51 PM   #67 (permalink)
 
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Re: pcs_junglerescue public beta release

Vulcan when the final map is released maybe they can put the link as a sticky on the forums, that more players will dwnld it from the forums and less well have to dwnld it in game.
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Old 04-06-2005, 09:06 AM   #68 (permalink)


 
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Re: pcs_junglerescue public beta release

I'm not quite sure how i can add more entry points for the ct's, They have 3 currently and one of those splits into 2. I can't take out mountains or hills in there because they are helping seal the middle area. I could however make another cave but that would require a bit of work. I wouldn't mind doing it though if you guys agree that the ct's need another way. I'm up for suggestions.
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Old 04-06-2005, 12:13 PM   #69 (permalink)


 
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Re: pcs_junglerescue public beta release

Quote:
Originally Posted by Vulcan
well it actually does download from the server properly
Well, I've waited on the game server for at least 20 minutes without it even starting to download. In fact, I haven't been able to find a single person that downloaded the map from the game server. I have no idea if this is a problem with the map or a problem with the way the server is configured for fast map downloads or what... It's definitely not related to the number of people trying to download it, because I've tried it when nobody else was on the server, too.
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Old 04-06-2005, 12:26 PM   #70 (permalink)

 
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Re: pcs_junglerescue public beta release

This is news to me. I only ever download maps from the server, so the map being on my system is evidence for an argument that server downloads worked at one time. I'll re-test server downloads tonight. Perhaps something about ... something . ... has changed... although I can't imagine what it would have been.
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Old 04-06-2005, 12:38 PM   #71 (permalink)


 
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Re: pcs_junglerescue public beta release

aye i've also downloaded the files from the server. That was one of the first things we tested. Is anyone capable of making an installer for the map that will just do a basic paste of folders? That will help out when people download the map they can just install it without extra work.
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Old 04-06-2005, 02:23 PM   #72 (permalink)


 
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Re: pcs_junglerescue public beta release

Vulcan, are you using the bspzip tool to compile everything into one bsp? Or is there some other problem preventing a single bsp map?
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Old 04-06-2005, 02:30 PM   #73 (permalink)


 
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Re: pcs_junglerescue public beta release

yes i'm using bspzip, or winbspzip. Both have the same issue, when the files are zipped into it all my cubemaps get an unknown shader "patch" error. I've posted in VERC several times about it.

On another note, i'm thinking maybe i should put all the hostages on the top?
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Old 04-06-2005, 04:37 PM   #74 (permalink)
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Re: pcs_junglerescue public beta release

Quote:
Originally Posted by CingularDuality
Well, I've waited on the game server for at least 20 minutes without it even starting to download. In fact, I haven't been able to find a single person that downloaded the map from the game server. I have no idea if this is a problem with the map or a problem with the way the server is configured for fast map downloads or what... It's definitely not related to the number of people trying to download it, because I've tried it when nobody else was on the server, too.
I've downloaded from the server twice.. before and after the last update... getting stuff deleted just required some attention to detail on my part... (I have a short supply)....

gl
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Old 04-06-2005, 04:39 PM   #75 (permalink)
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Re: pcs_junglerescue public beta release

Quote:
Originally Posted by Vulcan
yes i'm using bspzip, or winbspzip. Both have the same issue, when the files are zipped into it all my cubemaps get an unknown shader "patch" error. I've posted in VERC several times about it.

On another note, i'm thinking maybe i should put all the hostages on the top?
I was thinking of that w/ my previous comments... at this point they seem to be a money collection point for ct's... and t's don't seem to stray there too much when I've been on the map...
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