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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#61 (permalink) |
![]() Join Date: Jan 2005
Location: Connecticut
Posts: 253
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Re: pcs_junglerescue public beta release
Stuff I like...
Thick grass to hide.. slows down gameplay Sniper slot just by the waterfall... The land undulations... crouching in dips etc... Stuff I would like changed... More entry points for CT's Hostage AI seems shaky... I think it should take a little more time for the CT's to get to the sniper point...
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#63 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
that's good for the bsp but since i can't embed my materials yet (even after a complete reinstall) this doesn't work for the other materials. So what i have done is moved all the materials into a seperate folder and these are final so they won't need to be changed again and nobody has to delete anything.
Icecold if you have a problem with the download post what it is please or nobody can help you. afaik everyone else had no problems downloading the files. I've made changes to help the CT's dog, though the sniper spot at the waterfall is pretty vulnerable already, i don't think i'll make it harder to get up there. |
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#64 (permalink) | |
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Join Date: Mar 2004
Posts: 716
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Re: pcs_junglerescue public beta release
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#65 (permalink) | |
![]() Join Date: Jan 2005
Location: Connecticut
Posts: 253
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Re: pcs_junglerescue public beta release
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I think the part that I find amazing is that no matter how you design something... the human nature aspect takes it to a whole new level.. both positively and negatively... Are you seeing players play in ways that are very different from your intent? Finding clever ways to exploit the map? just curious
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#66 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
Icecold, That i have heard of but i'm unsure as to what may cause it, if it's a problem with to many people trying to download or just a problem with using res files.
Dog, the water poses a little bit of a problem with CS. It's not really meant to be played in due to high fps rendering the water or it's overall lag that goes with it. I could make it super cheap water but i enjoy the look of it more than actually playing in it. It is possible to use the water as cover though. People are playing it the way i intended but most people just want to go back to the corridors where they only have to aim in one or two directions. I dunno if that will ever change. |
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#67 (permalink) |
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Join Date: Jan 2005
Posts: 433
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Re: pcs_junglerescue public beta release
Vulcan when the final map is released maybe they can put the link as a sticky on the forums, that more players will dwnld it from the forums and less well have to dwnld it in game.
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#68 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
I'm not quite sure how i can add more entry points for the ct's, They have 3 currently and one of those splits into 2. I can't take out mountains or hills in there because they are helping seal the middle area. I could however make another cave but that would require a bit of work. I wouldn't mind doing it though if you guys agree that the ct's need another way. I'm up for suggestions.
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#69 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,815
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Re: pcs_junglerescue public beta release
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#70 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: pcs_junglerescue public beta release
This is news to me. I only ever download maps from the server, so the map being on my system is evidence for an argument that server downloads worked at one time. I'll re-test server downloads tonight. Perhaps something about ... something . ... has changed... although I can't imagine what it would have been.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#71 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
aye i've also downloaded the files from the server. That was one of the first things we tested. Is anyone capable of making an installer for the map that will just do a basic paste of folders? That will help out when people download the map they can just install it without extra work.
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#73 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
yes i'm using bspzip, or winbspzip. Both have the same issue, when the files are zipped into it all my cubemaps get an unknown shader "patch" error. I've posted in VERC several times about it.
On another note, i'm thinking maybe i should put all the hostages on the top? |
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#74 (permalink) | |
![]() Join Date: Jan 2005
Location: Connecticut
Posts: 253
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Re: pcs_junglerescue public beta release
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gl
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#75 (permalink) | |
![]() Join Date: Jan 2005
Location: Connecticut
Posts: 253
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Re: pcs_junglerescue public beta release
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