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10-27-2003, 10:06 AM #31
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10-29-2003, 01:36 PM #32Seeing how the reason I went to the hospital was because I started develop breathing problems.....
Originally Posted by Overlag
Nobody was on and I wanted to play games. I saw some people on BF1942 and I haven't had a chance to play that in awhile so I went there to play some games. If nobody is on the CS server but the other servers have people playing on them, which server do you think I will be going to?i know hospital you had to do, but did you HAVE to play Bf1942 on CS night?
thanks for showing how much you care about your server
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10-29-2003, 09:56 PM #33
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pfft, but you could still play BF1942 with these problems.... I wasnt saying you should have played CS instead of going to the hospital. I was more pissed by the fact that CS night was on, and 9 or so people in the space of 4 hours showed up (while you and dave was playing BF1942).
Originally Posted by Wolfie
Another fact is, that when a server has a few player on it, publics start to show. These publics could end up as members for a dying game which YOUR supposed to be supporting
To get a server active people need to join it, including you. We used to have Phyllis and E doing this, but they got bored trying to get a game going on a dead server.
on another note..... you better now? and what was it?
oh, and next Sunday... BE THERE
(although i could be going out getting drunk and stoned, but dont tell anyone
)
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10-30-2003, 09:14 AM #34
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11-01-2003, 03:57 PM #35
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Sunday is great; maybe a *little-beeet* earlier? Like, 8PM Eastern?
ops:
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11-01-2003, 09:02 PM #36
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11-01-2003, 09:37 PM #37So I chose to play BF1942 instead of CS....what is the friggin deal about that?
Originally Posted by Overlag
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11-01-2003, 09:39 PM #38
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11-01-2003, 09:49 PM #39
Ouch! :shock:




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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11-01-2003, 09:52 PM #40
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11-01-2003, 10:52 PM #41
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11-02-2003, 01:00 AM #42
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11-02-2003, 11:50 AM #43
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11-02-2003, 02:46 PM #44
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11-02-2003, 04:22 PM #45
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