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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#16 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,768
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Re: Disappointment
Quote:
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#17 (permalink) |
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Join Date: Nov 2004
Posts: 107
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Re: Disappointment
Which part, there are multiple statements in there?
I play this game to take a break from real life. If this game is someone's life then they need to get out more.
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#18 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,768
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Re: Disappointment
Indeed, there are two statements... sorry for the confusion. I was referring to the "tactics" remark of the second sentence.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#20 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,768
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Re: Disappointment
Quote:
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__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#21 (permalink) | ||
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,057
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Re: Disappointment
Quote:
Why anyone would want to be IN the tunnels, when the tactical advantage lies in covering the tunnel exits is beyond me... Why anyone would choose to defend the front yard from out amongst the rocks instead of from the roof and near the gate is beyond me... When I'm defending on Militia, I think of it like defending on Italy. If you've got a full team, start out with a large defensive perimeter in order to cover chokepoints. Once your team either gets picked apart or blown through, you collapse your defense on your objective. Sometimes this perimeter shrinking happens slowly, sometimes quickly. It all depends... That said, I wasn't there and I've been getting pretty disgusted with the gameplay lately. If I could get Battlefield to work, or if people still played Joint Ops at TG, I doubt I'd even be playing much CS...
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#22 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,768
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Re: Disappointment
When the admins are swearing off the game, there's trouble brewing indeed.
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#23 (permalink) | ||||
![]() ![]() Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,478
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Re: Disappointment
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Never once did I say all terrorists need to be in view of the hostages at all times. Never once did I say that going down in the tunnels or standing outside should be banned from the server. I simply stated that the Ts are "putting all their eggs in one basket" with massive camping of two large choke points leaving no one to aptly defend the hostages. Next you'll be claiming I said all defenders have to use knives only. Quote:
The only reason I ever installed CS was because Wyz told me about how they play here while I was gaming with him on the NS server. I figured, hey great idea to cut through 90% of the CS crap and get to the gold. Now that I enjoy it, I will continue to offer my insights into the style of play here whether people like it or not.
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#24 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,057
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Re: Disappointment
Quote:
So, my disgust with the gameplay is not entirely, nor even mostly, due to people's tactics. It's lots of little things. (I'm also tired of the fact that my personal tactics aren't beating the fast-twitchers as much anymore, too... )
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#25 (permalink) |
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Join Date: Feb 2005
Posts: 45
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Re: Disappointment
hmmm...it seems that the point of this discussion has wondered off...but here goes nothin
I agree with Fenix...there are times where the game just goes down the toilet... pubs just runnin-a-muck, doing their own thing, and yes occationally rushing. This does get annoying...especially when I get killed by these people. But that is usually because I just run through an area where I do not expect a T/Ct due to the "boundries" (in quotes because they seem to by very dynamic and sometimes non-existant). It all goes back to something I read here in a forum(dont know which one) by someone(i cannot remeber...think Wyz): you should treat every corner/area as if a T/Ct is around. Assumptions simply cannot be made. I die many times when I assume. However again...the point...as long as some sort of plan is being carried out(within reason...yall know what I mean) to complete the objective, no error should be made...even if it may seem to be pushing the envelope. Come up with a plan...during the extreamely long buy time...sheeeesh (swoop recieves applause for his pubby impersonation and bows). This will keep pubs from complaining about the long buy time since they see its useful time for planning...but again I digress... -swoop- |
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#26 (permalink) |
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Join Date: Jan 2005
Posts: 433
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Re: Disappointment
-----Why anyone would want to be IN the tunnels, when the tactical advantage lies in covering the tunnel exits is beyond me... Why anyone would choose to defend the front yard from out amongst the rocks instead of from the roof and near the gate is beyond me...-----
It takes only one person in the tunnels to cover the exits to the back yard while it would take two ts in the back yard to do the same. So pesonally i feel that one in the sewers makes sense
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#27 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
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Re: Disappointment
If the biggest problem plaguing the server now is that the validity of other people's strats are being called into question, then things could definitely be worse.
People know not to rush. They know what their objectives are. But they are going to have a different idea of what's effective. We've gotten so complacent about where we expect the enemy to be... And that's not good. As the offensive team, you should expect the possibility that the enemy will be anywhere except your spawn. 95% of the time, the enemy will not be where you don't expect him to be (eg,, the tunnels), but if he is, it is your job to be prepared for that. The offensive team has 7 minutes. Take your time and check all of the possibilities. |
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#28 (permalink) |
![]() Join Date: Feb 2005
Location: uk
Age: 32
Posts: 15
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I don't know if any of you have ever played matches in LAN games .. but professional teams DO go everywhere in the map .. and DO keep to their objectives ..
And they also kick ass... just like we do! So I am sure that we can work something out as members and ensure that we all play to the standards we all expect: FUNNN FUNNNN FUNNNN!! .. DaOrdanata |TGA| |
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#29 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Disappointment
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Root |
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#30 (permalink) |
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Join Date: Jan 2005
Posts: 433
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Re: Disappointment
I feel the boundries are a means to an end. It a way to calm down the server to allow for tactics. The down side is the offensive team become complacent. I was thinking that instead of opening the map up only after the bomb is planted, would it make sense to free the defensive team after the boundries have been broken by the ts. That is, on cbble, release cts from the boundires once ts breach either of the doorways leading to a bomb site. This would require some defensive strats by the attcking forces inorder to protect their flanks, give the cts more realistic avenues in approaching a bomb site while still allowing the attacking force to plan and get into position. I feel that the rules are restrictive, but they are a necessary evil inorder for us to play css the way we like to play it, and I dont know whether easing the rules would just bring more issues to the table. But at least people are trying to address the issue.
One down side to amending the rules would be the elimination of the 1 on 3 end games that I feel are fun to watch. No spell check, sorey
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