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Old 03-20-2005, 10:30 PM   #16 (permalink)




 
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Re: Disappointment

Quote:
Originally Posted by The Muffin Man
This is a game, try and just have a good time instead of taking it so serious. Just because your tactics differ from another's doesn't necessarily make their's wrong....
If there's one thing that's been beaten into my head with the PCS-stick, it's that the above statement is entirely false when playing here at TacticalGamer.
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Old 03-20-2005, 10:46 PM   #17 (permalink)
 
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Re: Disappointment

Which part, there are multiple statements in there?

I play this game to take a break from real life. If this game is someone's life then they need to get out more.
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Old 03-20-2005, 11:03 PM   #18 (permalink)




 
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Re: Disappointment

Indeed, there are two statements... sorry for the confusion. I was referring to the "tactics" remark of the second sentence.
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Old 03-21-2005, 12:22 AM   #19 (permalink)
 
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Re: Disappointment

hmmm (ponders pcs but fears to share opinions)
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Old 03-21-2005, 12:35 AM   #20 (permalink)




 
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Re: Disappointment

Quote:
Originally Posted by nickhastapee
hmmm (ponders pcs but fears to share opinions)
Fear not the sharing of opinions... if they still let ME play on the servers, they'll let any opinionated bastard do the same.
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Old 03-21-2005, 01:08 AM   #21 (permalink)


 
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Re: Disappointment

Quote:
Originally Posted by Pokerface
Quote:
Originally Posted by MuffinMan
Just because your tactics differ from another's doesn't necessarily make their's wrong....
If there's one thing that's been beaten into my head with the PCS-stick, it's that the above statement is entirely false when playing here at TacticalGamer.
I don't think so... Differing tactics do not necessarily make them wrong...

Why anyone would want to be IN the tunnels, when the tactical advantage lies in covering the tunnel exits is beyond me... Why anyone would choose to defend the front yard from out amongst the rocks instead of from the roof and near the gate is beyond me...

When I'm defending on Militia, I think of it like defending on Italy. If you've got a full team, start out with a large defensive perimeter in order to cover chokepoints. Once your team either gets picked apart or blown through, you collapse your defense on your objective. Sometimes this perimeter shrinking happens slowly, sometimes quickly. It all depends...

That said, I wasn't there and I've been getting pretty disgusted with the gameplay lately. If I could get Battlefield to work, or if people still played Joint Ops at TG, I doubt I'd even be playing much CS...
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Old 03-21-2005, 01:49 AM   #22 (permalink)




 
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Re: Disappointment

When the admins are swearing off the game, there's trouble brewing indeed.
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Old 03-21-2005, 02:35 AM   #23 (permalink)

 
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Re: Disappointment

Quote:
Originally Posted by The Muffin Man
How about we just line every T up along with the hostages so that you know where they are exactly everytime that you breech the house?
Yes, because that's exactly what I am trying to accomplish. Are you even bothering reading my posts? Guess not. Save the caustic straw-man attacks for another time.

Quote:
How do "true terrorists" act? Do you know one, or are you a "true terrorist" yourself and have a point of refference? If we knew how a "true terrorist" were to act we would still have a standing World Trade Center.
Strawman me some more why don't you. Hostage takers don't leave the safety of their enclave to engage the cops in some brainwashed form of honorable mano-a-mano combat.

Quote:
Don't get me wrong, I'm not for the T's rushing CT spawn every round, but isn't not knowing exactly where a T will be more realistic? Realistically wouldn't there be booby trapped doors and hostages with bombs strapped to them? Realistically wouldn't there be suicide bombers and chemical weapons?
You once again take my comments and blow them completely out of proportion as part of some False dilema fallacy. To you it's either "Let me play the way I want to" or "Everyone has to camp the hosties."

Never once did I say all terrorists need to be in view of the hostages at all times. Never once did I say that going down in the tunnels or standing outside should be banned from the server. I simply stated that the Ts are "putting all their eggs in one basket" with massive camping of two large choke points leaving no one to aptly defend the hostages.

Next you'll be claiming I said all defenders have to use knives only.

Quote:
This is a game, try and just have a good time instead of taking it so serious. Just because your tactics differ from another's doesn't necessarily make their's wrong....
Once again, the whole "it's just a game, don't take it to serious" useless comments. Let me just copy and paste my other response: If I didn't care, I'd be playing on servers where the admin thinks loading all the annoucer wavs from Unreal Tournament is cool.

The only reason I ever installed CS was because Wyz told me about how they play here while I was gaming with him on the NS server. I figured, hey great idea to cut through 90% of the CS crap and get to the gold. Now that I enjoy it, I will continue to offer my insights into the style of play here whether people like it or not.
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Old 03-21-2005, 02:41 AM   #24 (permalink)


 
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Re: Disappointment

Quote:
Originally Posted by Pokerface
When the admins are swearing off the game, there's trouble brewing indeed.
I don't know if I'd say that... I grew tired of CS long ago. It's a very limited game and with such a small map rotation and so many idiots always voting for cs_office, I just grow tired of seeing the same thing over and over again. I was excited about getting the CS community established here again, but I think it's here and has reached a point where the new generation of TG regulars can recruit and mentor any new joins. Ever since Battlefield came out, I've not had much of a desire to play CS. I was extremely disappointed in the fact that CS:Source is just a reskinned version of the old CS.

So, my disgust with the gameplay is not entirely, nor even mostly, due to people's tactics. It's lots of little things.

(I'm also tired of the fact that my personal tactics aren't beating the fast-twitchers as much anymore, too... )
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Old 03-21-2005, 03:05 AM   #25 (permalink)
 
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Re: Disappointment

hmmm...it seems that the point of this discussion has wondered off...but here goes nothin

I agree with Fenix...there are times where the game just goes down the toilet...
pubs just runnin-a-muck, doing their own thing, and yes occationally rushing. This does get annoying...especially when I get killed by these people. But that is usually because I just run through an area where I do not expect a T/Ct due to the "boundries" (in quotes because they seem to by very dynamic and sometimes non-existant).

It all goes back to something I read here in a forum(dont know which one) by someone(i cannot remeber...think Wyz): you should treat every corner/area as if a T/Ct is around. Assumptions simply cannot be made. I die many times when I assume.

However again...the point...as long as some sort of plan is being carried out(within reason...yall know what I mean) to complete the objective, no error should be made...even if it may seem to be pushing the envelope.

Come up with a plan...during the extreamely long buy time...sheeeesh (swoop recieves applause for his pubby impersonation and bows). This will keep pubs from complaining about the long buy time since they see its useful time for planning...but again I digress...

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Old 03-21-2005, 08:29 AM   #26 (permalink)
 
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Re: Disappointment

-----Why anyone would want to be IN the tunnels, when the tactical advantage lies in covering the tunnel exits is beyond me... Why anyone would choose to defend the front yard from out amongst the rocks instead of from the roof and near the gate is beyond me...-----

It takes only one person in the tunnels to cover the exits to the back yard while it would take two ts in the back yard to do the same. So pesonally i feel that one in the sewers makes sense
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Old 03-21-2005, 11:22 AM   #27 (permalink)


 
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Re: Disappointment

If the biggest problem plaguing the server now is that the validity of other people's strats are being called into question, then things could definitely be worse.

People know not to rush. They know what their objectives are. But they are going to have a different idea of what's effective. We've gotten so complacent about where we expect the enemy to be... And that's not good.

As the offensive team, you should expect the possibility that the enemy will be anywhere except your spawn. 95% of the time, the enemy will not be where you don't expect him to be (eg,, the tunnels), but if he is, it is your job to be prepared for that. The offensive team has 7 minutes. Take your time and check all of the possibilities.
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Old 03-21-2005, 11:36 AM   #28 (permalink)
 
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Red face Re: Disappointment

I don't know if any of you have ever played matches in LAN games .. but professional teams DO go everywhere in the map .. and DO keep to their objectives ..
And they also kick ass... just like we do! So I am sure that we can work something out as members and ensure that we all play to the standards we all expect: FUNNN FUNNNN FUNNNN!! ..

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Old 03-21-2005, 12:15 PM   #29 (permalink)
 
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Re: Disappointment

Quote:
Originally Posted by ><JohnGalt><
also note that when i go into the sweres I only stay a min or so before I relocated my lazy ass
Unfortunately for me, by the time he relocates, my brains are usually on the sewer wall

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Old 03-21-2005, 01:03 PM   #30 (permalink)
 
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Re: Disappointment

I feel the boundries are a means to an end. It a way to calm down the server to allow for tactics. The down side is the offensive team become complacent. I was thinking that instead of opening the map up only after the bomb is planted, would it make sense to free the defensive team after the boundries have been broken by the ts. That is, on cbble, release cts from the boundires once ts breach either of the doorways leading to a bomb site. This would require some defensive strats by the attcking forces inorder to protect their flanks, give the cts more realistic avenues in approaching a bomb site while still allowing the attacking force to plan and get into position. I feel that the rules are restrictive, but they are a necessary evil inorder for us to play css the way we like to play it, and I dont know whether easing the rules would just bring more issues to the table. But at least people are trying to address the issue.

One down side to amending the rules would be the elimination of the 1 on 3 end games that I feel are fun to watch.

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