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Old 03-21-2005, 01:23 PM   #31 (permalink)
Zek
 
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Re: Disappointment

I don't think there are very many valid tactical reasons for CTs to pass the boundaries rather than maintaining their defensive advantage. Allowing them to do that under any circumstances would cause the defending team to attack as soon as permitted, out of impatience rather than tactics. The "boundary" rules are there to keep the impatience of the defensive team in check; and let's be honest, we all can get impatient and just want something to happen when the outcome of the game doesn't really matter.

Personally I don't see anything wrong in Fenix's militia example. While it's true that the area in front of the house or inside the sewer may not be the most tactically sound place for Ts to camp, I don't understand what there is to get worked up about. They're still defending the house and making the CTs come to them; the spirit of the rules isn't being broken here. There is no reason for Ts to remain within sight of the hostages when they know all of the chokepoints that they need to watch. By increasing the number of ways for the CTs to attack you, you are sacrificing the defensive advantage. They just chose a different way of watching the chokepoints than is traditional, even if it was a less effective way(although I think being inside the sewers is reasonable since it covers both exits instead of just one). If you think your teammates could improve their tactics then tell them so, but if what they're doing is working then what's the problem?
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Old 03-21-2005, 02:03 PM   #32 (permalink)
 
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Re: Disappointment

I dont know, I feel there needs to be some sort of change that will force the attacking team to defend themselves. I like playing by the currnet rules, but they do remove some of the map dynamics by giving the attacking team free roam over 75% of the map.
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Old 03-21-2005, 03:11 PM   #33 (permalink)
 
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Re: Disappointment

I totally agree with John's post (#30).

There are many times when the location of the terrorist carring the bomb is reported or a teammate calls "they are goint to be to plant". When this happens, I just want to go through to the back side, but dont since the bomb is not planted...but in proccess. By the time the bomb is planted, it takes too much time to take the back side route...so the Ts just pick us off as we move from A to B. Does not give us options. Cbble is a map where the boundries need to be pushed out for the cts(IMO)...maybe to the courtyard area...just to be able to get to the door that leads down B from the ramps right side side. This will allow both teams to take advantage of the map, instead of ts making dashes through hall ways.

We will get better as players, instead of just assuming areas are ok since CTs or Ts should not be there.

It would be fun (only with TGers though) to play a maps without boundries...just to see how it turns out. I would be an eye opener on how (me included) complacent we have become. Team work would become a NECESSITY and not just something we expect.

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Old 03-21-2005, 03:23 PM   #34 (permalink)
 
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Re: Disappointment

Having one server for public use, and the other a private server for members only would be much appreciated methinks.

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Old 03-21-2005, 04:42 PM   #35 (permalink)


 
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Re: Disappointment

some good discussions here, IMO this all revolves around expectations. The best thing i've ever heard since i've been here in TG is Asch saying he wasn't sure how to pick people hunting for kills on my map. Maybe that's just because it's new but i think i've succeeded in punishing the players for not using teamwork or tactics with map design. I hope more maps come along this line, if not that's ok i'll make more!

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Old 03-21-2005, 08:57 PM   #36 (permalink)

 
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Re: Disappointment

I don't mind CTs flanking through Long A to surprise the bombers.
I don't mind Ts in militia holding their choke points.
I don't mind Ts being up front in compound.

What I mind is no one communicating what they are doing and just running off doing their own thing, then thinking they're John Wayne because they have a higher score than the rest of the team.

I mind defenders sticking their heads out or rushing the sniper praying for that lucky shot on him. I mind that they give no reason why that's better than just waiting for them and using the map to their advantage.

I don't think there's one map that you can say "Oh, I know where the defenders are going to be because FeniX says they can't be here." Those types of comments are meaningless, and if they were true: defenders would never be winning on the TG server. "OMG teh tee's are in teh buldng in CT_offfice! I konw tihs so we wil alwys win!" There's a Hell of a lot of choke points even inside those buildings.

Miltia is a perfect example: I like to camp the attic window when on Defense. One round I'm all the way back in the attic. I kill a CT, we win/lose the round. The next round I'm downstairs in the garage. They flash the back of the attic, then die again while coming in. There are no less than 4 effective area to cover that window that give ample defense from them seeing you and from getting flashed.

Yes, covering the tunnels is a valid tactic: but don't claim just because you don't cover that and the front door (which should always be covered from either the roof or the windows) that the CTs will know exactly where you are and gun you down no matter what.

Before I get into any position on a map, I ask myself "is this a smart place to be? Where are my quick exits? How much cover do I have? Can I retreat and nade/flash easily? Does anyone have my back?"

I've asked myself that question about being out front in militia. You're on flat open ground. There's almost NO cover within reasonable range and the door does not open that fast. The only reasonable tactic I can come up with is: bait. But then again, bait or diversions should stay alive as long as possible and should not be going for percision kills unless the risk is low.
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Old 03-21-2005, 09:31 PM   #37 (permalink)
 
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Re: Disappointment

Quote:
Originally Posted by TheFeniX
I've asked myself that question about being out front in militia. You're on flat open ground. There's almost NO cover within reasonable range and the door does not open that fast. The only reasonable tactic I can come up with is: bait. But then again, bait or diversions should stay alive as long as possible and should not be going for percision kills unless the risk is low.
My fellow mummies and I have put in an uncountable number of hours on cs_militia.
So let me tell you why having a terrorist out front is almost a necessity.
Snipers on the roof. You should always have at least one, preferrably plenty. But look at the front yard; there's tons of cover. All it takes is one ct to dash out from behind the crate to behind the big rock, then over in the corner. All in all, they are only in the open twice and even then for just a brief moment. Then they can sneak over to the ladder, run up it, and bam. You now have 0 snipers on the roof.

The ladder leaves the CT horribly prone to attack, but the snipers on the roof don't have any kind of good angle on it. A T out by the explosive crates has a great shot to take the CT down. The explosive crates provide tons of cover and a great view to guard the front door and protect the snipers on the roof, as well as guarding the back door so your sewer guards have one less problem to worry about.

Additionally, a braver T can camp on the opposite side, at the base of the ladder, which provides a nice sniping angle on the CT's crates, or even out a little further in the triangle to the left of the main rock formation in front of the house. This provides two things: they can report the location of CT's to the snipers on the roof because they have such a good view of the front yard, as well as stop any cts from sneaking around that side in the sniper's blind spot.

The best escape paths from that point are probably not through the front door (unless you have cool teammates who will open it for you - and yes I have actually done this before). The ladder does not take too long to scale, and you can always dash across the front to the explosive crates. Sounds crazy, but both of those paths will probably require CTs to move into sniping range in order to get a shot on you. Again, all requires good communication.
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Old 03-24-2005, 02:10 PM   #38 (permalink)
 
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Re: Disappointment

I quote: "Having one server for public use, and the other a private server for members only would be much appreciated methinks. - Root "

--->YES YES YESS! VERY GOOD IDEA!!

warmest regards,
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Old 03-24-2005, 02:16 PM   #39 (permalink)

 
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Re: Disappointment

Quote:
Originally Posted by DaOrdanata
The only girl on tactical gamer?
Negative: <Insert witty space-filling comment here>
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Old 03-24-2005, 02:28 PM   #40 (permalink)

 
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Re: Disappointment

Only girl in TGCS, perhaps, but other women grace TG with their presence daily.

I'm working on the technical details of a private server. No ETA, but I'm working on it.
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