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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,972
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What can be done in a map vs. a mod?
After hearing some of the suggestions for an urban map, I had a few questions on what "can" be done in a map vs. a mod.
For example, can a new kit be created that is a health pack or med kit?? What about new grenades? Or making a "real" person the target, as was suggested? Can you include that type of stuff with a new map? Or is a map only new models / skins / sounds? |
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#2 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,586
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Re: What can be done in a map vs. a mod?
that really depends on where valve takes CS. A mod can do anything as it has the source code to source. Cs can't do many of those things as it stands but i know HL2 has the ability and then some.
To answer your question a mod can do it all, CS we dunno. Look for TFC2 to come out though, all our favorite mods most likely will come. Designing a map is a different league though. All the maps can be converted to different mods. So if you have a good map that's in CS you can take it to another mod, it just needs a little editing. |
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#3 (permalink) |
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Join Date: Oct 2004
Posts: 499
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Re: What can be done in a map vs. a mod?
A map can unlock things that might not show up in cs:s a lot. For example, it was possible with a modified FGD file to add a lot of entities from half-life that weren't intended to be in CS to CS. But in the case of CS:S it is unlikely what you'd want would happen to be sitting there in the code just waiting.
It is also important to note there are two kinds of mods: cs:s mods (like metamod, amx of the past), or a whole half-life mod. A half-life mod can do _almost_ anything. It still needs to do the basic half-life stuff like load maps, render things a certain way, etc, but within those confines almost anything is possible. Health pack and new grenades could probably be done as a server mod. Changing basic gameplay rules might require more complicated changes, resulting in a half life mod. |
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