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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#16 (permalink) | ||
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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#17 (permalink) |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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I saw quite a few NS players on last night.
Though it seemed some of them didn't like the game (running around, killing others because your twitch reflexes are faster, etc.) Little bit of a tip, the game is what you make of it. If your team spends most of the time running around the map and not defending bomb sites, you are going to lose. Simple. Playing one map where the CTs were always on the move and both bomb sites were undefended for most of the game. If the Ts plant the bomb with absolutely no opposition every round, then it is going to be difficult for the CTs to win that round. You have to fight your way into the bomb site area in a limited amount of time in order to defuse. There was also another incident where some players went right by the T spawn. However, I chose to do nothing because I felt it would be better to show them the error of their tactic. What I simply did was engage the CTs in that area. They could not get to the other bomb site until they killed me, which benefit my team greatly as the bomb was on the way to be planted and any delays cost the CTs dearly. So as you can see, the game is not simply who has the faster reflexes. If a guy with a pump shotty can effectively delay the CTs from getting to the bomb carrier and the bomb site without killing a single person........... |
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#18 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Bah. I won, I lost. I played PCS, I played rambo (though I rarely, if at all last night, crossed the boundaries). I made the game lots of things. And I saw several ways that someone intent on enjoying the game for extended periods of time might actually be able to. But I have a few luxuries I enjoy from NS that CS won't give me.
First, there's really very little consequence for a decision you make. No matter what you do, you'll be given another chance in 200 seconds or so. Headshots. Pfft. If I want a simulation, I'll play GR. I saw very little room for strategy. Not none... I saw "some," just not much. Pretty much.. pick a weapon.. pick a route, pick an engagement angle... I'm sure there are a few more variables I'd realize were there if I played more.. but.. your decision tree is still pretty linear when compared to a mod with an RTS element. My problem wasn't with how the game was being played. It was with the game itself. I stayed for longer than I wanted to because I was so appauled by my reaction to it that I tried very hard to put more into it and get more out of it. It just seems very shallow. Add to that the shear repetitive nature of it, and the lack of consequence when committing to a tactical decision, and I got bored surprisingly fast. If you think I'm bashing CS, you're wrong. I'll be the first to point out that all of this could very easily say more about me than the game. But it certainly explains why you'll see little of me in CS. I enjoy NS because of the dynamic gameplay. The decisions. The consequences. The SUSPENSE. CS' offerings pale in comparison. To me it just seemed like win, lose, rinse, repeat. With so many games offering so much more than that, I can understand why the CS server stays so dead. The same principles that launched PCS at N42 are now spreading to games that offer that same satisfaction while offering so much more at the same time. Fill that server up. I'd like to experience it with 8v8 or something like that. Wyzcrak |
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#19 (permalink) |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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CS was never intended to be a strategy game and NS is lacking compared to a true strategy game. While there are some strategies in NS, they are limited also. RTS is not a true strategy game. Personally, I would place NS in the same category as games like Starcraft, Command and Conquer, and Warcraft (with the main difference in NS being the FPS aspect of the game).
CS has always been and will always remain a tactical simulation. It deals more with tactics than strategy. It also deals in rounds with the previous round having some consequences on the next round. Sure games like NS and GR make you pay for mistakes in the very first few minutes, but CS is broken up into rounds where a team that does make a mistake in the first 3 rounds can come back to win at the end. It is much more difficult to do so in games like GR and NS. However, I disagree with the statement that there are no consequences to your actions as I proved it last night. The CT team always had the best weapons they could afford and were always on the move. However, those decisions led to a 9-3 lost to a Terrorist team that always moved to accomplished its objective of planting the bomb and blowing up the target. I saw very little use of defuse kits by the CT team so once the bomb was planted, there was very little time for the CTs to be able to defuse the bomb. I also saw instances where players were focusing on killing an enemy rather than concentrating on the task at hand. Sure I got killed in the tunnels when I went up against 2 CTs trying to get past my position, but their fixitation on removing me from that area cost them time, time they needed to remove the rest of my team from the bomb site and defuse the bomb. While the consequences of your actions are not the same in CS as they are in NS, there are still consequences of what you do, from start to finish. Some of the best games played on the CS server involved lots of the veterns that played TG CS before NS was even made. Those that spent months playing CS on the TG server know what I mean. However, if you come to TG CS and never played it before the way we play it, you will never see what the big deal has always been about TG CS. |
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#21 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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I wish those veterans hadn't abandoned the server. I would appreciate the opportunity to learn from them.
Wyzcrak
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#22 (permalink) |
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Join Date: May 2003
Location: Where ever I really want to be.
Posts: 1,007
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Any game, where 1 extreamly good person can make the difference, is not a game worth playing.
With head shots, any one person, who can consistantly get them, can essentialy make or break the game. That dosn't happen in NS, Which is why I think I enjoy NS more so than I ever enjoyed CS.
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#23 (permalink) | |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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#26 (permalink) |
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Join Date: May 2003
Location: Memphis
Age: 19
Posts: 1,724
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Not bragging:
I am quite skilled at cs 1.6 now. New skins can make all the diffrence. I suck with mp5 and colt.. now i am GODLIKE geting all the HS'es everywhere!!!! I was in the TG:CS server last night.. pretty cool. just need and 8v8, like wyz said ![]() btw.. this IS bragging: http://fifclan.recongamer.com/stats/ |
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#27 (permalink) | |||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Wyzcrak |
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#29 (permalink) | |
![]() Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
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#30 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Well, if you had played thousands of rounds of NS, as I have of CS, that statement would hold some credibility. I've played games of TGCS that involved what you're talking about, but never have I seen rounds upon rounds of games where the PCS elements overshadowed and overpowered, much less adequately compensated for, the game's inherit weaknesses. That I want to see. But that requires that people play.
I mean, where the hell is everyone? Are they playing other games? If so, why? Why have they left CS? Sure you know MY reason, but, unless everyone else's reason is the same (doubtful), what gives? I guess it doesn't matter. I just would like to see people on that server so that I could be swayed in my opinion by spectating people who are ready to bring to that game more than I think it has to offer. I doubt I'd be impressed by GR if I hadn't witnessed TG's style of playing it. Wyzcrak |
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