![]() |


|
|||||||
| Counter-Strike - General Discussion General Discussion for Counter-Strike |
![]() |
|
|
Thread Tools |
|
|
#31 (permalink) |
|
Join Date: Mar 2005
Location: Texas
Age: 25
Posts: 345
|
Re: Restricted Weapons
I'm in agreement with Vulcan that the awp is not as overpowered as some people might remember. Shooting someone in the leg with it does not typically kill you anymore, I know b/c I awp whore all the time on other servers. The typical dmg I get out of a leg shot w/ awp is 65, and a chest shot isn't even a guaranteed kill either esp. if the target is wearing armor. Granted, I can get a chest shot kill w/ it maybe 8/10 times, and sick dmg can occur in a hs in excess of 450 dmg. I wouldn't be against reinstating the awp, the cooldown time between shots and excessive reload time mean that you have to be possessed of some skill to even begin to clear a room with it, but by no means does it make you a one man army. Whatever your opinion on the matter; these are my observations.
__________________
|
|
|
|
|
|
#32 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Restricted Weapons
Quote:
Root
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#33 (permalink) | |
|
Join Date: Mar 2005
Posts: 973
|
Re: Restricted Weapons
Quote:
|
|
|
|
|
|
|
#34 (permalink) | |
|
Join Date: Dec 2003
Location: United States
Age: 22
Posts: 795
|
Re: Restricted Weapons
Quote:
). but i think while most ppl here are still stereotyped with the awp, *whisper* let's just keep it off the server as is most of us here are talking about reinstating the semi-autos ne.ways ![]() Last edited by Nightfire; 05-01-2005 at 09:39 PM. |
|
|
|
|
|
|
#35 (permalink) | |
|
Join Date: May 2003
Location: Memphis
Age: 20
Posts: 1,724
|
Re: Restricted Weapons
Quote:
Told yah ![]() Not all headshots kill you ![]() |
|
|
|
|
|
|
#36 (permalink) |
|
Join Date: May 2004
Posts: 275
|
Re: Restricted Weapons
I have not used either weapon since source was released. Have they changed any?...or are we still arguing back in forth with the same points that were hit on 4 years ago?
Thanks! Keith
__________________
It's a game. Keep it real. Keep it fun. -Keith |
|
|
|
| Sponsored links | |
|
|
|
|
|
#37 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,972
|
Re: Restricted Weapons
Quote:
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
|
|
|
|
|
|
|
#39 (permalink) |
|
Join Date: Aug 2004
Age: 37
Posts: 6,483
|
Re: Restricted Weapons
I don't see the point of arguing this. Y'all are deadly enough with the current weapon loadouts (according to my stats anyway), so what's all the bother?
Because you can't reload quickly enough, or because the scout is too hard to use? That's skill, people! Let's worry about other things, like following the obective or kill padding. |
|
|
|
|
|
#40 (permalink) |
![]() Join Date: Mar 2005
Location: Houston, Texas
Age: 40
Posts: 370
|
Re: Restricted Weapons
One of the things I can't stand about the pubbie servers is all the AWP use. It just takes too much fun out of the game to get killed by a shot that barely grazes your foot. Please don't bring back the AWP. The autosnipers are more of a grey area. I could do with or without them. The AWP, however, is just ridiculous in this game.
Ghost |
|
|
|
| Sponsored links | |
|
|
|
|
|
#41 (permalink) |
|
Join Date: Oct 2004
Posts: 499
|
Re: Restricted Weapons
When you're on one of the "pubbie" servers, try buying the awp and using it.
The way you guys talk about it I almost think you are seriously convinced a legshot is a instant kill. It might be nice to see you pick it up and try and get a kill or two with it, or "clear a room" with it. Not allowing it on the server is fine with me, but a hint of credibility might make these threads shorter in the future. |
|
|
|
|
|
#42 (permalink) |
![]() Join Date: May 2003
Location: New York, NY
Age: 30
Posts: 1,096
|
Re: Restricted Weapons
Yeah, I gotta say I've never seen the AWP as any really big threat compared to any other weapon.
In all reality, when you come around a corner in CS, and there's an opponant in front of you, very rarely do both of you survive the encounter. One of you is about to die. Does the AWP do more dmage at longer range than some other weapons? Yes. But that's why I buy armor. How many times have any of us died and seen that we gave 27 damage with 5 shots, only to have taken 136 damage in 2? At least weapons that do major damage like the shottie or the AWP are consistant. The main complaint I see about the AWP is as pointless as it is false. You won't die from a single shot to the leg. But even if you did, it's your fault for being seen. I really like that we emphasize tactics here. But we lose out on realistic tactics when we know that we can run around in front of the enemy and survive well-aimed bullets. Don't want to be killed by the sniper? Try using smoke, and flashbangs, and suppressive fire from your teammates. Don't complain that he did too much damage when he shot you...your job is not to get shot. If there's an unbalanced weapon in this game, it's the scout. At least when the AWP fires, I know where the enemy is because of the realistic boom. I've taken 87 damage from across a courtyard in cbble and unable to discern which direction I was shot from because the scout makes barely any noise in this game. (And since I had the pleasure of firing a REAL scout this weekend, I know it should be much much louder.) Anyway, that's my take on it. I don't see any reason why tactics can't overcome scoped weapons that do actual damage. And I don't see why we should be limited to " twitch-factor" CQB instead of realistic scenarios where the enemy has ranged weapons that can kill. I've been playing here for 4 years, and the people I saw back then abusing the AWP with the "magic-marker hack" are long gone. Now that supporting members have temp admin rights, I don't see any reason why it would be hard to police ourselves...someone running around making unscoped kills could be taken care of swiftly, no matter which sniper rifle they were using. Finally, while I have no opinion one way or the other on the semi-auto sniper rifles unbalancing gameplay, I still think it's ridiculous to pretend people won't have scopes sometimes in combat. Don't want to get shot from long distance? Then don't be seen. That's what tactics are for. |
|
|
|
|
|
#43 (permalink) |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,737
|
Re: Restricted Weapons
IMHO the following maps can be locked down by 3 or less skilled defenders with awps:
-italy -aztec -militia -cobble -compound -office IMHO the following maps can be locked down by 4 skilled defenders with awps: -dust2 -piraneisi -inferno There's probably more that I forgot. Given that we play 7v7 we would have to take these maps out of rotation to enjoy playing with awps or autosnipers. |
|
|
|
|
|
#44 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
|
Re: Restricted Weapons
Love the mindset, Switchcraft. Well written.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
|
|
|
|
|
#45 (permalink) |
|
Join Date: Apr 2005
Location: Hermitage, Pennsylvania
Age: 23
Posts: 212
|
Re: Restricted Weapons
Personally, I think the AWP should be allowed.
It's a fun weapon to use, hardly a 'room clearing gun' - ala long reload. When it comes down to it, there's really not much of a difference between the Scout or AWP. As far as the Auto Snipers go, those are rediculous. I would certainly be against enabling those weapons. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Will any of the TG servers unlock the additional weapons? | asch | Battlefield 2 - Technical Support & FAQs | 2 | 10-30-2006 11:32 AM |
| a Marine on weapons | kin3 | Battlefield 2 - Ranked Vanilla | 26 | 11-17-2005 01:02 PM |
| Unlocked Weapons on the Private Server | Dirt013 | Battlefield 2 - Ranked Vanilla | 6 | 07-06-2005 11:46 PM |
| Ioncross Freelancer: Total War | Zephyr | General Discussion | 31 | 05-04-2005 01:29 AM |
| Senator Kerry in '04! | CingularDuality | The Sandbox | 69 | 10-29-2004 06:47 PM |

