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Old 05-01-2005, 05:44 PM   #31 (permalink)
 
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Re: Restricted Weapons

I'm in agreement with Vulcan that the awp is not as overpowered as some people might remember. Shooting someone in the leg with it does not typically kill you anymore, I know b/c I awp whore all the time on other servers. The typical dmg I get out of a leg shot w/ awp is 65, and a chest shot isn't even a guaranteed kill either esp. if the target is wearing armor. Granted, I can get a chest shot kill w/ it maybe 8/10 times, and sick dmg can occur in a hs in excess of 450 dmg. I wouldn't be against reinstating the awp, the cooldown time between shots and excessive reload time mean that you have to be possessed of some skill to even begin to clear a room with it, but by no means does it make you a one man army. Whatever your opinion on the matter; these are my observations.
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Old 05-01-2005, 06:54 PM   #32 (permalink)
 
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Re: Restricted Weapons

Quote:
Originally Posted by Karkianman101
Also, root, consider the fact that when using the 228 or m4, they're probably already damaged. What sniper meant was that those weapons cant hs an UNdamaged person. I dont know whether or not he meant with or without armor.
They could be damaage, but why do I usually die first? Because I'm usually leading the charge. Its not uncommon for a plan to be called, and for me to attempt to execute it, only to find that after 20 seconds freeze time, my team is still buying stuff. Particularly true when the plan is to rush the target, and every second counts. I don't want to sound like I'm bragging, but I am pretty lethal with a 228, especially when I snipe with it. I don't know about the other pistols, but 228 is a good ranged weapon against a guy that has any loadout you want. Same story with the M4. If the other guy is slower to react than me, or if I can get the drop on him, he gets rooted.

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Old 05-01-2005, 08:15 PM   #33 (permalink)
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Re: Restricted Weapons

Quote:
Originally Posted by Sniper
As stated above, they do not. Test it out and try it.
Well I'll be. I used some bots for target practice and they were indeed capable of taking multiple headshots from anything but the Desert Eagle. You learn something new every day.
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Old 05-01-2005, 09:23 PM   #34 (permalink)
 
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Re: Restricted Weapons

Quote:
Originally Posted by Uchiha Obito
I'm in agreement with Vulcan that the awp is not as overpowered as some people might remember. Shooting someone in the leg with it does not typically kill you anymore, I know b/c I awp whore all the time on other servers. The typical dmg I get out of a leg shot w/ awp is 65, and a chest shot isn't even a guaranteed kill either esp. if the target is wearing armor. Granted, I can get a chest shot kill w/ it maybe 8/10 times, and sick dmg can occur in a hs in excess of 450 dmg. I wouldn't be against reinstating the awp, the cooldown time between shots and excessive reload time mean that you have to be possessed of some skill to even begin to clear a room with it, but by no means does it make you a one man army. Whatever your opinion on the matter; these are my observations.
hey uchiha, i understand where you're coming from and by watching my friends AWPing, i can catch a glimpse of what you're trying to say (in other words, i'm gonna take your words ). but i think while most ppl here are still stereotyped with the awp, *whisper* let's just keep it off the server as is most of us here are talking about reinstating the semi-autos ne.ways

Last edited by Nightfire; 05-01-2005 at 09:39 PM.
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Old 05-01-2005, 10:13 PM   #35 (permalink)
 
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Re: Restricted Weapons

Quote:
Originally Posted by Arf
Well I'll be. I used some bots for target practice and they were indeed capable of taking multiple headshots from anything but the Desert Eagle. You learn something new every day.

Told yah

Not all headshots kill you
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Old 05-01-2005, 10:20 PM   #36 (permalink)
 
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Re: Restricted Weapons

I have not used either weapon since source was released. Have they changed any?...or are we still arguing back in forth with the same points that were hit on 4 years ago?

Thanks!

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Old 05-01-2005, 10:59 PM   #37 (permalink)



 
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Re: Restricted Weapons

Quote:
Originally Posted by K2_the_Turtle
I have not used either weapon since source was released. Have they changed any?...or are we still arguing back in forth with the same points that were hit on 4 years ago?

Thanks!

Keith
Yeah, It seems to be the same debate that comes up every few months...
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Old 05-01-2005, 11:03 PM   #38 (permalink)


 
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Re: Restricted Weapons

FYI the deagle is armor piercing. You'll see this effect if you run the game in dev mode and use the deagle. It tells you the damage in the console.
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Old 05-02-2005, 04:05 AM   #39 (permalink)
 
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Re: Restricted Weapons

I don't see the point of arguing this. Y'all are deadly enough with the current weapon loadouts (according to my stats anyway), so what's all the bother?

Because you can't reload quickly enough, or because the scout is too hard to use? That's skill, people!

Let's worry about other things, like following the obective or kill padding.
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Old 05-02-2005, 04:42 PM   #40 (permalink)
 
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Re: Restricted Weapons

One of the things I can't stand about the pubbie servers is all the AWP use. It just takes too much fun out of the game to get killed by a shot that barely grazes your foot. Please don't bring back the AWP. The autosnipers are more of a grey area. I could do with or without them. The AWP, however, is just ridiculous in this game.


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Old 05-02-2005, 07:13 PM   #41 (permalink)
 
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Re: Restricted Weapons

When you're on one of the "pubbie" servers, try buying the awp and using it.

The way you guys talk about it I almost think you are seriously convinced a legshot is a instant kill. It might be nice to see you pick it up and try and get a kill or two with it, or "clear a room" with it.

Not allowing it on the server is fine with me, but a hint of credibility might make these threads shorter in the future.
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Old 05-02-2005, 11:45 PM   #42 (permalink)
 
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Re: Restricted Weapons

Yeah, I gotta say I've never seen the AWP as any really big threat compared to any other weapon.

In all reality, when you come around a corner in CS, and there's an opponant in front of you, very rarely do both of you survive the encounter. One of you is about to die. Does the AWP do more dmage at longer range than some other weapons? Yes. But that's why I buy armor.

How many times have any of us died and seen that we gave 27 damage with 5 shots, only to have taken 136 damage in 2? At least weapons that do major damage like the shottie or the AWP are consistant.

The main complaint I see about the AWP is as pointless as it is false. You won't die from a single shot to the leg. But even if you did, it's your fault for being seen.

I really like that we emphasize tactics here. But we lose out on realistic tactics when we know that we can run around in front of the enemy and survive well-aimed bullets. Don't want to be killed by the sniper? Try using smoke, and flashbangs, and suppressive fire from your teammates. Don't complain that he did too much damage when he shot you...your job is not to get shot.

If there's an unbalanced weapon in this game, it's the scout. At least when the AWP fires, I know where the enemy is because of the realistic boom. I've taken 87 damage from across a courtyard in cbble and unable to discern which direction I was shot from because the scout makes barely any noise in this game. (And since I had the pleasure of firing a REAL scout this weekend, I know it should be much much louder.)

Anyway, that's my take on it. I don't see any reason why tactics can't overcome scoped weapons that do actual damage. And I don't see why we should be limited to "
twitch-factor" CQB instead of realistic scenarios where the enemy has ranged weapons that can kill.

I've been playing here for 4 years, and the people I saw back then abusing the AWP with the "magic-marker hack" are long gone. Now that supporting members have temp admin rights, I don't see any reason why it would be hard to police ourselves...someone running around making unscoped kills could be taken care of swiftly, no matter which sniper rifle they were using.

Finally, while I have no opinion one way or the other on the semi-auto sniper rifles unbalancing gameplay, I still think it's ridiculous to pretend people won't have scopes sometimes in combat. Don't want to get shot from long distance? Then don't be seen. That's what tactics are for.
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Old 05-03-2005, 12:55 AM   #43 (permalink)

 
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Re: Restricted Weapons

IMHO the following maps can be locked down by 3 or less skilled defenders with awps:
-italy
-aztec
-militia
-cobble
-compound
-office

IMHO the following maps can be locked down by 4 skilled defenders with awps:
-dust2
-piraneisi
-inferno

There's probably more that I forgot.

Given that we play 7v7 we would have to take these maps out of rotation to enjoy playing with awps or autosnipers.
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Old 05-03-2005, 01:44 AM   #44 (permalink)

 
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Re: Restricted Weapons

Love the mindset, Switchcraft. Well written.
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Old 05-03-2005, 01:31 PM   #45 (permalink)
 
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Re: Restricted Weapons

Personally, I think the AWP should be allowed.

It's a fun weapon to use, hardly a 'room clearing gun' - ala long reload.

When it comes down to it, there's really not much of a difference between the Scout or AWP.

As far as the Auto Snipers go, those are rediculous. I would certainly be against enabling those weapons.
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