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#16 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Hit Boxes
<bump> Just a "friendly" reminder.
Thought some newer people might want to check this out, and those who missed it before.
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#18 (permalink) |
![]() Join Date: Apr 2006
Posts: 102
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Re: Hit Boxes
I don't notice this really. I'm not sure if I automatically compensate or what, but it feels like I aim right on target without leading.
The hitboxes are supposed to be in front though to compensate for latency. I think it works really well. The movie is a little misleading. |
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#20 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,649
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Re: Hit Boxes
Sadly, this is no substitute for actually being able to aim.
Sorry Root, you'll just have to keep practicing. -Zephyr
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You were once like the newbie who needed a hand from above and TacticalGamer gave you it. You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer. Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline. Everyone should be assumed mature until proven otherwise. We are no clan. We are not a single game. We are mature, intelligent, and cooperative individuals. We are TacticalGamer, a community above and beyond its name. |
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#21 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: Hit Boxes
I wonder what affect server tick rate has on this?
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Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. Ernest Hemingway, "On the Blue Water," Esquire, April 1936 |
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#22 (permalink) | |
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Join Date: Apr 2006
Location: Gig Harbor, WA
Posts: 12
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Re: Hit Boxes
Quote:
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#23 (permalink) | |
![]() Join Date: Apr 2006
Posts: 102
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Re: Hit Boxes
Quote:
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#25 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: Hit Boxes
I know I'm a bit late to the thread, but...
I know the guy who made this. Like you all have sort of noted, online this isn't really a problem. A server with its tick rates and other variables and stuff properly set up will fix it (according to Supernorn, who made the video )
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#26 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Hit Boxes
Is it a bloody farce?!
Check this stuff out!! Description: http://developer.valvesoftware.com/w...yer_Networking Demonstration: http://video.google.com/videoplay?do...17804374182980 I'm testing it out for myself in a few minutes, so I'll report my thoughts after. Enjoy. It's quite interesting.
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#27 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Hit Boxes
Yeah, that original video is completely off. I tried slowing down the timescale and everything.... I shot at the hitboxes, and the bots knifed me to death unharmed. So yeah... I think the video I just posted is way more accurate
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