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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Apr 2005
Location: Texas, the only place they sell gunpowder coated balls as toys to children.
Posts: 252
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defensive rushing tests
we seem to be hurtling along the edge of a rather steep cliff with the arguments over defensive rushing but a simple soutlution comes to mind in the most clasic method ever.
-----Trail By Fire----- we need to set up some kind of turnoment with one team being the defensive rushers and the other being the camping defeders and just have it out. see who really scores the most wins. see who has the most fun and see exactly what is meant by defensive rushing because clearly the talking is just going around in circles made up primarily of philisophical BS that we have heard many times before from the same people with the same reasons and so forth. all we have to do to solve this is get in a serious shootout over it.(only in cs could i have this much fun saying that) as a side benifit i am willing to bet that since both sides seem so fanatical about it they will probaly try everything immignaible to win so we will probaly see some amazing pcs played.
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frowning takes 47 muscles, and smiling only take 17, but sitting there with a zombie like stare on your face takes 0, we have a winner. The fights are so bitter because the stakes are so small. -watch words of academia |
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: defensive rushing tests
There is nothing to solve. Defensive rushing will not exist on this server. Not now, not in the future, not ever.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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