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Old 05-26-2005, 07:47 PM   #31 (permalink)
 
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Re: Server 2: Are there boundaries?

Okay can we clarify via the use of examples in game? I have one and it concerns a somewhat detested map (Aztec).

According to the information I've picked up in this thread, if the T's decide to rush through the double doors and this information is reported to the remainder of the team, it is completely valid for CT's at the long bridge to traverse it and, given that they are not detected, may fire off a few rounds at the backs of the T's who have blatently failed to cover their backside. Should they be detected by the T's, they have no business with a standoff, they need to get their asses out of there.

I agree that boundaries were specifically designed with the intent of teaching us about playing defensively and never had the intention of excluding anyone physically from an area, only morally in the interest of winning for the team.
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Old 05-26-2005, 07:55 PM   #32 (permalink)
 
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Re: Server 2: Are there boundaries?

You're not entirely incorrect Zephyr, however you need to take into account things like how many CT's are dead, and would it keep more CT's alive if the guys at bridge exit the bridge room and snipe across the water to B.

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Old 05-26-2005, 08:39 PM   #33 (permalink)


 
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Re: Server 2: Are there boundaries?

Quote:
Originally Posted by Xen
Just as you see a problem with said strat for Italy, I don't see where this is a Rush/DM/whatever you try and call it. The strat can easily be supported from the roof or bridge at the apartments. How many people does it really take to hold the long hall? The point is you have 6 other people on your team, if all are communicating with each other, then those that are on recon/sniping/chokepoint duty could easily cover each other and know where the enemy is. And then change accordingly to respond to weakpoints. Is it fair, I think is the real question here. Is taking control of a point so that Offensive team is forced to do something harder to succeed wrong?
It's not a rush/DM/whatever, it's just not good defense. What are you going to do if the entire rest of your team dies and you're all the way over by that car? There's no possible way that you can help defend the hostages from that location. Even if you start making your way back towards the hostages once you see teammates start to die/call for backup, what happens if you're cut off before you can go back up the middle? It's just not a very good defensive position, not to mention the fact that you can't get there before the CTs do... Remember, your objective is NOT to defend chokepoints. Your objective is to defend hostages. Defending chokepoints is great, but you have to make sure that you're not abandoning your objective in your zeal to keep the CTs from taking a particular route.

Quote:
Originally Posted by Zephyr
According to the information I've picked up in this thread, if the T's decide to rush through the double doors and this information is reported to the remainder of the team, it is completely valid for CT's at the long bridge to traverse it and, given that they are not detected, may fire off a few rounds at the backs of the T's who have blatently failed to cover their backside. Should they be detected by the T's, they have no business with a standoff, they need to get their asses out of there.
Let me clarify your scenario. The entire T team pushes hard through the double doors. The CTs defending the bridge decide to cross the bridge and follow the Ts through the double doors. You're asking if the CTs need to retreat once they are spotted coming through the double doors? Absolutely not. They have to prevent the bomb from being planted.
If you mean the CTs crossed the bridge before the entire T team and bomb pushed through the double doors, then you're right, the CTs should not even push across the bridge unless the bomb has positively been identified as going through the double doors. If a mistake is made, the CTs should retreat to an appropriate defensive position.

Common courtesy is not so common on our servers, lately. If you find yourself accidentally violating a rule, take immediate action to correct yourself, even if it means putting yourself in danger. If you fall off a ledge or through a hole or had the situation miscommunicated, don't penalize the other team for your mistake. Get back to where you belong as quickly as possible. Hopefully you won't be spotted, if you are, take your lumps for messing up and learn from your mistake. We all make 'em...
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Old 05-26-2005, 09:13 PM   #34 (permalink)




 
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Re: Server 2: Are there boundaries?

Quote:
Originally Posted by CingularDuality
It's not a rush/DM/whatever, it's just not good defense. What are you going to do if the entire rest of your team dies and you're all the way over by that car? There's no possible way that you can help defend the hostages from that location.
If I never see that argument again, it will be too soon. If the entire rest of your team dies, and you're right next to the hostages, you're just as boned.

The argument could be made that NOT being at the hostages with the rest of your team dead is a greater tactical advantage, as the CTs would need to be watching every corner on their way to the rescue points.
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Old 05-26-2005, 09:39 PM   #35 (permalink)

 
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Re: Server 2: Are there boundaries?

Give me a break, pokerface. If your entire team dies defending the hostages and you weren't in a position to help sway the outcome of that battle then you are not helping your team as much as possible.

Basic strategy tells us that if the attackers have two players and they encounter one enemy on the way to the hostages and one on the way back they are far more likely to succeed than if they encounter two enemies at the same time. It's not a stretch to extrapolate that to more players.

Now, this is ignoring all the details of whatever defensive position you are in, but you can't convince me that being at the car is so advantageous as to put your team at such a disadvantage.
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Old 05-26-2005, 09:48 PM   #36 (permalink)




 
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Re: Server 2: Are there boundaries?

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Originally Posted by RandomGuy
Give me a break, pokerface. If your entire team dies defending the hostages and you weren't in a position to help sway the outcome of that battle then you are not helping your team as much as possible.

Basic strategy tells us that if the attackers have two players and they encounter one enemy on the way to the hostages and one on the way back they are far more likely to succeed than if they encounter two enemies at the same time. It's not a stretch to extrapolate that to more players.

Now, this is ignoring all the details of whatever defensive position you are in, but you can't convince me that being at the car is so advantageous as to put your team at such a disadvantage.
I'll call BS on that.

There are myriad good reasons why you would be at one place while your team got slaughtered nearby and you couldn't get there in time. If you're camping above the apartments, and the enemy team rushes long hall, five bodies could hit the ground before you round that corner back to the house.

You make plans as a team, even though you execute alone. If your team's plan says go forth and be fruitful, and they end up getting slaughtered as you camp the OTHER choke point, then life sucks. Similarly, if the plan is for you to shoot every shot through a hostage's legs, and your team ends up getting slaughtered outside the hostage area, then life STILL sucks.
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Old 05-26-2005, 09:50 PM   #37 (permalink)
 
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Re: Server 2: Are there boundaries?

Quote:
Originally Posted by Pokerface
If I never see that argument again, it will be too soon. If the entire rest of your team dies, and you're right next to the hostages, you're just as boned.

The argument could be made that NOT being at the hostages with the rest of your team dead is a greater tactical advantage, as the CTs would need to be watching every corner on their way to the rescue points.
Huh?

When your team starts losing people, you must fall back to the objective. Thats non-negotiable. WInning isn't as important as playing PCS. Yes its nice, but PCS > winning.. If CT's tag the hostages, you've failed. You might then stop them from getting to the rescue point, but you still haven't guarded them properly.

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Old 05-26-2005, 10:14 PM   #38 (permalink)
 
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Re: Server 2: Are there boundaries?

Okay, this issue needs some readdressing after tonight.

You can leave any boundaries (YES! THEY EXIST FFS!*sigh*) for RECON. RECON. Say it again: RECON.

You may leave the objective if you have the spare manpower to GATHER INTELLIGENCE. However, if you see enemies, DO NOT ENGAGE. DO NOT KILL HUNT. Fall back if you are seen, do not try and kill them in the direct sense of the word. If you see them, one of WASD should be firmly held down, in the direction of the objective.

Restatement: Do not leave the boundaries that do exist in the aims of confrontation. If those aims should fail, relay intel and get the kfuc out of there, back to the objective, ASAP.
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Old 05-26-2005, 11:30 PM   #39 (permalink)

 
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Re: Server 2: Are there boundaries?

Quote:
Originally Posted by Pokerface
If you're camping above the apartments, and the enemy team rushes long hall, five bodies could hit the ground before you round that corner back to the house.
Then you are saying being on top of the apartments is worth the cost of your team being a man down. I would disagree in general but rational minds can disagree. I don't think anyone can say the same thing about being down by the car.
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Old 05-27-2005, 01:04 AM   #40 (permalink)
 
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Re: Server 2: Are there boundaries?

Lets put it this way: you should not put yourself in a position where you can and will likely be cut off from the objective. It is UNlikely that the hall will be rushed and the rest of your team will immediately die. It IS likely that if you are running around CT spawn and the CT's rush long hall, the entirety of your team may be taken out before you arrive. As an example, me and ninja were at apts, and there was a hall rush. Within 5 seconds, me and ninja turned and fired on long hall, and the rest of our team died while the CT's were like 4 strong. In that case, we ran back to CT spawn to intercept. Yeah, we failed part 1, but that was an UNlikely scenario, so it had merit.
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Old 05-27-2005, 08:23 AM   #41 (permalink)
 
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Re: Server 2: Are there boundaries?

This thread is still alive... wow.
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Old 05-27-2005, 08:27 AM   #42 (permalink)
 
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Re: Server 2: Are there boundaries?

People don't know there PCS
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Old 05-27-2005, 09:41 AM   #43 (permalink)
 
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Talking Re: Server 2: Are there boundaries?

Quote:
Originally Posted by SephirothValentine
People don't know there PCS
Or THEIR grammar! LOLOL.
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Old 05-27-2005, 10:48 AM   #44 (permalink)
 
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Re: Server 2: Are there boundaries?

Quote:
Originally Posted by TG_Mateo
Or THEIR grammar! LOLOL.
Bah... Internet = Most don't care for grammer.

I do usually but not when I'm tired :P
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Old 05-27-2005, 10:49 AM   #45 (permalink)
 
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Re: Server 2: Are there boundaries?

Actually when I first typed that I used it correctly then edited the wrong way
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