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#1 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Laggy Maps = Fixable
Okay, so this afternoon we went on a new map spree, and most of them were laggy, but they had some potential. One in particular came to mind as AMAZING: de_cargo. However, FPS ranged from 200 if you looked at a blank wall to 12 or so most other places. Italy reloaded was also a bit of fun, but again it lagged like HELL, even if you stared into a blank wall. This reminded me of another map: Dust2. It can lag like hell for some people (including me).
So, I propose that we get someone good at mapping, and give them potential maps (like say cargo and italy_reloaded), and also give them Dust2, and have them optomize the hell out of the maps: remove excess textures, make lower poly versions of items, simplify the lighting, etc. Heck, we could even pay them if the project is big. We could then take those maps and try them out, and add them if we like them under different names (like Dust2_opt, or cargo2). We could also do this for maps that arent quite PCS, but almost are, like crookcounty. Basically, we could take maps with potential, but that are held back either through map design or performance issues, and fix them up in the editor, and then host the improved versions. (note: I've stated this idea many times before :P ) |
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,096
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Re: Laggy Maps = Fixable
I think that cargo in particular is a beta, so this may be addressed by the mapper.
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#3 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,637
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Re: Laggy Maps = Fixable
I was under the impression that it's not very easy to just edit a completed map like you're suggesting, Kark...
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#4 (permalink) | |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,158
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Re: Laggy Maps = Fixable
Quote:
Kark, I'm not sure if you understand this but the people that are laggy, are the few. Now i have a radeon 9250 video card with settings set about in the middle. I do not lag on any map. So the problem is an isolated one and doing a "new" map most likely will not help you or anyone else who lags. Learn about your settings and start adjusting things. |
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#5 (permalink) | |
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Join Date: Feb 2005
Location: Littleton, CO
Posts: 601
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Re: Laggy Maps = Fixable
Quote:
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#6 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,096
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Re: Laggy Maps = Fixable
All I know is that on that particular map, I was getting 13 fps, and I have a 6800GT. I'd say there's no hope in that situation.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#7 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Re: Laggy Maps = Fixable
I didnt say it would be easy. I'm just saying that it is afaik a possibility. Also Vulcan, Cargo and Italy Reloaded would lag you
. But the potential pay off is several more maps added to the rotation, with less work than actually making new maps. |
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#9 (permalink) | |
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Join Date: Feb 2005
Posts: 117
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Re: Laggy Maps = Fixable
Quote:
Yes they are! Some of it at least. I was getting annoyed at de_dust2 because the dust in the air made my computer turn into "How I die in CS:S...1001 and counting". So I started reading....which confused me more. Some basic things I got for CS:S are: Setting in console Default Mine rate -- 7500 25000 cl_updaterate ? 125 r_rainsimulate (may not be exact) 1 0 There are some I am looking at recently about sprite times and other commands that effect how long objects stay "Painted" on your screen |
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#10 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Re: Laggy Maps = Fixable
Right, I'm pretty sure its the dust in the air in Dust2 causing the lag, so that should be a fairly simple fix. Just where little things easy to do are available, it would be nice to do them.
EDIT: Okay, I peeped at my settings. Um, most of them I cant touch. If I downgrade shadows... bad. Shadows are life, otherwise you cant see someone sneaking round the corner. Changing resolution makes it harder to see detail, may that detail be a down bomb or a snipers head. Changing models, I dont know its effects. Anyway, is there a command to turn Dust2's dust off? Last edited by Karkianman101; 06-08-2005 at 06:35 PM. |
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