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Old 07-19-2005, 09:33 AM   #46 (permalink)
 
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Re: My to do list....

Quote:
Originally Posted by Root
The more players, the higher the chances that the server turns into a frag fest. AFAIK, the 14 player limit was arrived at after a lot of thought. It was decided that this was the optimum number for tactical play.

Root
And who are you to decide how many we have in our server!

....
....
....

Oh yeah... Your the head admin for CSS... I mean... good thinking

But seriously matches and scrims that I usually see max out at five or six on each side. This is where I usually see the best tactics and cooperation deployed. Anything beyond that gets a little stuffy. I'm surprised he even has it at seven each... He has lower standards than me
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Old 07-19-2005, 10:27 AM   #47 (permalink)
 
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Re: My to do list....

[quote=SephirothValentine]But seriously matches and scrims that I usually see max out at five or six on each side. This is where I usually see the best tactics and cooperation deployed. QUOTE]

Yes sometimes the matches with 5 or 6 on each team do use better tactics, but really it all depends on who is commanding, and if the team is listening to them. Really, there are only a few good commanders.

Also, I agree with you root, on a lot of the maps that TG plays, the area itself is not large enough to accommodate more than 14 players (minus harvest which would be beast to play with 16 players on each side ). A lot of the times I feel like the for a few rounds, the games do become deathmatches. Maybe not a full out pubbie deathmatch, but it seems like a lot of people aren't following the PCS rules in general all that well. Even regulars. A lot of pepole need to start playing more by the PCS FAQ.

What is TEAM Orientation?
Your team is the MOST important thing on TG. This does not mean "help the team to kill the enemy". This means "keep your teammates alive so that you can help each other complete the objective. If you are on the defensive team, this means to take up a position in the area of the offensive team's objective. This also means that it should be a position where you can easily help your teammates if you are called for backup. It is for this reason that "rushing" should not be a problem. The defensive team should be staying in their area defending the objective in an effort to keep the offensive team from sneaking by them, or fighting their way in by sheer force.
You should treat your teammates like they really are the people that you work with, and are friends with. If some of your friends got killed because you failed to save them, how bad would that suck? You should have the EXACT SAME mindset about your team while playing on this server. It Is NOT OK for a couple of your teammates to die as long as you single-handedly kill the other team by yourself. That is NOT teamplay. Repeat: That is NOT teamplay.
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Old 07-19-2005, 01:18 PM   #48 (permalink)
 
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Re: My to do list....

Well I don't ever try to get my teammates killed so I can take out the entire other team but I won't risk my neck for a reckless teammate who goes against orders. If he wants to go get himself killed without really helping complete the objective, then let him be bait.

Actually its sometimes is good to sacrifice yourself (or another) in order to get the objective done (and I mean you know your gonna die). At B in Chateau (I have no idea if this is spelled correctly) most people crowd up when they charge and that happened last night as I remember. We all got owned since someone or people stopped. The next round people were hesitating because the lead had died right at the enterance to B. So I sacrificied myself by leading the charge to get the guys moving. **Amazingly I did kill one (*does a little jig*) but I died very quickly afterwords. Fortunatly my guys actually came with me and took over the site winning the round. Sometimes sacrifice is the only way to get people to rush a site since the first in has a high success in becoming a pincushion for the enemies bullets. Remember its for the good of completing an objective!

** This sentence was added just for Root. Sorry Root but I had too
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Old 07-19-2005, 01:27 PM   #49 (permalink)
 
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Re: My to do list....

Quote:
Originally Posted by SuperSteve
(minus harvest which would be beast to play with 16 players on each side ).
I dont know what it would be like in that little house with sixteen nasty, mean, sweaty, stinky, terrorists....
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Old 07-19-2005, 01:33 PM   #50 (permalink)
 
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Re: My to do list....

Quote:
Originally Posted by SkidMark
I dont know what it would be like in that little house with sixteen nasty, mean, sweaty, stinky, terrorists....
Wait are we talking about CSS or a scriptplay for a low grade porn movie
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- "All that is necessary for the triumph of evil is that good men do nothing."

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Old 07-19-2005, 01:42 PM   #51 (permalink)
 
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Re: My to do list....

We are waayy off topic here.

Quote:
Originally Posted by SephirothValentine
Well I don't ever try to get my teammates killed so I can take out the entire other team but I won't risk my neck for a reckless teammate who goes against orders. If he wants to go get himself killed without really helping complete the objective, then let him be bait.
And here is the reason why root keeps spamming the communication requirement. Personally, if I'm admining, and someone is routinely off doing their own thing, and not helping complete the objective, they are gone.

Quote:
Actually its sometimes is good to sacrifice yourself (or another) in order to get the objective done (and I mean you know your gonna die). At B in Chateau (I have no idea if this is spelled correctly) most people crowd up when they charge and that happened last night as I remember.
There is a nice post on staggered/leapfrog advancement in the Tactics section. I find that most people have not read it, and repeated calls to "not bunch up" or "space out' is met with silence.

Maybe is it is because people are charging, not playing tactically. Just a thought.

Quote:
We all got owned since someone or people stopped.
That's what happens when you don't communicate.

Quote:
The next round people were hesitating because the lead had died right at the enterance to B. So I sacrificied myself by leading the charge to get the guys moving.
Nice of you, but hardly necessary. You have 7 mintues to complete the objective, go ahead and use them all.

Quote:
Fortunatly my guys actually came with me and took over the site winning the round.
That's because they acted like a team.

Quote:
Sometimes sacrifice is the only way to get people to rush a site since the first in has a high success in becoming a pincushion for the enemies bullets.
That is the nature of the game. You are going to get shot at, and most likely will get shot.

Rushing isn't a tactic, by the way. It is, in many instances, an absence of one. When noone has any idea what to do, they say "Rush A".

Step back for a second: what is the best strategy for T's in Chateau? Take it slow, no noise, and misdirect.

Quote:
Remember its for the good of completing an objective!
Actually, nothing you have written supports that you are "completing the objective." Getting your stats, maybe, but rushing around like ferrets to win on Chateau is hardly the PCS way.
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Old 07-19-2005, 02:03 PM   #52 (permalink)
 
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Re: My to do list....

Well you are right Mateo that this is getting off topic so let me say one thing and then hopefully this thread will go back on tract.

Rushing I believe can be considered a very good tactic. It's the way you preform it that makes it plausible though. A quick rush to grab an objective is quite tactiful in the basic sense. Now I'm not saying that every round should be rushing but doing it sometimes is fine.

My team had the objective in mind as we approached the wine cellar. Overrunning an enemy quickly is a very eligable tactic in my opinion whether you agree or not Mateo. Now you say rushing is not a tactic, that is quite true in the sense of how you say it. I do see this alot unfortunatly. In my case though we had been playing it slow many rounds so I believed a nice rush was in order.

Do remember that rushing takes a risk as communication can only be really effective once you control the site (since the point of a rush is to catch them off guard and you MUST be quick). I disagree with you on the communication bit as communication during the breach itself is actually bad and distracting (this comes from personal experience so it probably is different for you).

Most importantly, I had the objective in mind as I meant to encourage the rest of the team to breach the ct's defense and plant the bomb. Risky but what isn't in this game.

Remember Mateo after thirty seconds the Cts have set up a defense perimeter around each bombsite (that is if they have any brain). The point of a true rush is to get them before they can get set up. Although there is something called a planned rush with people doing certain things but it usually gets to complicated for some

Also what do you mean by stats, I believed I was gonna die right away. How is that worrying about my stats? Oh and we were armed ferrets thank you very much!
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- "All that is necessary for the triumph of evil is that good men do nothing."

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Old 07-20-2005, 09:23 PM   #53 (permalink)
 
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Re: My to do list....

We need to do something about server 2, cause its just sitting there gathering dust and taking out of TG's collective pockets.
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Old 07-21-2005, 11:02 AM   #54 (permalink)
 
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Re: My to do list....

Quote:
Originally Posted by SephirothValentine
Remember Mateo after thirty seconds the Cts have set up a defense perimeter around each bombsite (that is if they have any brain). The point of a true rush is to get them before they can get set up.
If the defence can't get to the objective first, the map is not suitable for PCS play.

It is not, repeat NOT, acceptable to sacrifice another team member. What is acceptable and often REQUIRED, is for you to sacrifice yourself for the team. When the T's are planting a bomb, with x players on the team, what an observor should see is x-1 T's with their backs to the bomber, standing directly in the x-1 likely routes for incoming fire aimed at the bomber, and the bomber should be planting even if they are being hit.

As I said when I got my golden lemming award, CS players at TG should not be able to gain lemmings, because all players should be taking a bullet for the bomber, or for the guy who's tagged the hostages and is leading them to the RP.

As Mateo has said, this thread is off topic. We're supposed to be talking about what the Game Officer can do to grow the PCS community here.

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Old 07-28-2005, 01:57 PM   #55 (permalink)
 
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Re: My to do list....

Getting this thread back on topic, this is the current state of my to do list.

Organise and run another tourny. started
Organise and run a one day event.
Add new maps to the server. Ongoing. 31 maps added this month
Review map rotation for both servers. Look at seperate rotations. Started
Review server 2 being protected *or* increase server 2 traffic for PCS games.
Organise specific map testing sessions.
Consistant captains games. No admin action required. This falls to the players.
New visitors to the server have to read the MOTD and agree before being able to join a team.
Interaction with other like minded groups.
Create more interesting gameplay through use of team commanders and effective strategies.

These suggestions were made, but need further input from those suggesting them

Focus on special things that can be done with server 2.
Team challenge days.

Anything else?
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Old 07-28-2005, 02:48 PM   #56 (permalink)
 
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Re: My to do list....

Quote:
Originally Posted by Root
Anything else?
Root
I didnt see organize PCS training, but I guess that could go under one-day event.
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Old 07-28-2005, 02:52 PM   #57 (permalink)
 
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Re: My to do list....

Quote:
Originally Posted by nickhastapee
I didnt see organize PCS training, but I guess that could go under one-day event.
One day event? You are kidding right?
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Old 07-28-2005, 02:58 PM   #58 (permalink)
 
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Re: My to do list....

Quote:
Originally Posted by TG_Mateo
One day event? You are kidding right?
no...a PCS training should take one day...maybe 2 hours...thats how long the last one was.
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Old 07-28-2005, 03:59 PM   #59 (permalink)
 
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Re: My to do list....

Who said anything about PCS training taking a whole day? I've seen people jump to completely unfounded conclusions before, but this really is amazing.

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Old 07-30-2005, 05:19 PM   #60 (permalink)
 
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Re: My to do list....

Alright, one way to improve the amount of players on server 2 is that everyone should use it differently. From what I can see most people use it as a backup server if server 1 is full. I think almost everyone (inluding myself) is guilty about this. If there are already 2 |TG| people on server 1, go ahead and join server 2 to get a game going. Part of PCS is being a leader, and taking the next step. Take your next step by starting a game on server 2. Super Steve and I have done this 2 nights in a row and after about 39 mins we get people joining.
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