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Old 10-20-2005, 05:07 PM   #16 (permalink)
 
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Re: Talk TOO Much?

Quote:
Originally Posted by TheFeniX
I always want to hear how things are going for my teammates. I want to know if you're under fire. I want to know how many enemies you are facing. I want to know if you're fighting a holding action against them or are trying to pick them off. I want to know if you're reloading so I know to cover you.

I want to know how my team is doing at all times. I want more than:
"They're rushing long hall."

And for those who think I'm too needy, replace "want" with "expect." I expect my team to work together and communicate important tactical information at all times.

When I see a teammates firing rounds at an area and they aren't communicating what they see with us, I generally come to two conclusions:

A. They don't care enough to play PCS.
B. They don't want backup because they want all the kills for themselves.

There probably are other options, but this is always my gut.

EXACTLY my opinion on the topic.

I see it all the time, people engage the enemy and don't relay the intel thats usually so much more important, you probably hear me in comm's saying things like "where's that coming from", "who's shooting"...we shouldn't have to ask.

Rambling about your life and other crap isn't what I what to hear though.
(.143Beth doesn't do this)

We need the intel, but while we are waiting for first contact we need to have our ears and eyes open wide. So many times I hear glass breaking, floor boards creeking, thunder boots, water splashes and then I know exactly where the enemy is and sometimes how many are there.
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Old 10-20-2005, 05:11 PM   #17 (permalink)
 
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Re: Talk TOO Much?

Agree 100% with Ghost and Fenix. People just don't say anything at all, then die, and I am left alone and clueless as to how many people there are and where they are coming from.
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Old 10-20-2005, 06:35 PM   #18 (permalink)
 
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Re: Talk TOO Much?

Quote:
Originally Posted by Vulcan
One of the things that really gets difficult is when you have a 7 man team of very active communications and you get them overlapping alot, especially when the opposing force makes a strong push at once.

Not much you can about that, but i personally prefer very short comms in that instance untill it's settled down, so the players can focus more and react while your team gets situated.
We could have much better radio discipline. You think 7 players is bad? Try dealing with a couple of incidents at the same time involving 10-15 store managers and security staff all stuck on the same channel. Then imagine one of those situations kicking off with additional calls for backup. Meanwhile the other situation has a thief constantly moving around and trying to shake off anyone following them, making it necessary for a constant stream of information so that no-one makes an unlawful arrest.

Has anyone looked to other TG games to see how they handle radio comms?

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Old 10-20-2005, 07:21 PM   #19 (permalink)
 
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Re: Talk TOO Much?

Quote:
Originally Posted by Vulcan
Nice one, lol.

CS is a bit of a different animal than BF2, there isn't really much downtime except for when your dead, which isn't that long either, unless we're watching poe trying to snipe the rest of a team or swazi one minute till he moves from his super secret nest of death.
What takes poe so long is between shots he is posting another book on the forums:P
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Old 10-20-2005, 07:30 PM   #20 (permalink)
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Re: Talk TOO Much?

A lot of times I see this (and do not mind it at all, and it's quite good of people in their reactions):

People talk as the round begins (this is defense... offense is planning). Maybe about their favored weapon, about the last round, etc... though I prefer it when it is at least loosely game-related. Yet, all this stops when someone hears a suspicious sound, or there is some sign of an enemy. Things become entirely focused upon the events at hand.

I don't really care what people talk about, or how much they talk, until any sign of the enemy is at hand. It is at that point that I expect to tell/be told whatever information there is, and to remain focused on that.

And again, I only apply this to the defensive team, once they have plans laid out and initial information relayed (where people are, etc). I fully expect and hope that the offensive team is discussing their plans only, because they are the offense. They are the independant variable, while the defense team is dependant.

Also, relayed intel should be as short as it can be, while including any details that are important (your position in relation to the enemy, if they see you, how many of them you see, etc. Is the bomber with them? What about the hostages?)

Example:
"Three rushing long hall, but no bomber! I'm sniping from house window."
That includes the amount of known enemies, whether the bomb location is known, their location, your position, your actions, and that you are probably known because you are firing at them.
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Old 10-20-2005, 07:49 PM   #21 (permalink)
 
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Re: Talk TOO Much?

It's good that you like to take charge and voice your tactics. It can make a difference between poor communication and frustration or pulling a team into cooperative 'zone'; which is a very nice place to be.

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Old 10-21-2005, 09:37 AM   #22 (permalink)
 
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Re: Talk TOO Much?

Talk as much as you want beth. I rather her someone making plans tacticll than not talking and making plans at all.
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Old 10-21-2005, 11:17 AM   #23 (permalink)
 
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Re: Talk TOO Much?

I wish all of you would talk more, and I wish you'd keep it to tactical info while you're alive. Last night I saw round after round, map after map, of freeze time being wasted with silence or idle chit-chat.

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Old 11-17-2005, 06:43 AM   #24 (permalink)
 
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Re: Talk TOO Much?

I do this sometimes also, wounder if i use the com and chat to much. I often just use the chat for useless chat stuff, and the com. for tactics. But thinking about it I will often be relaying a lot of info most of the time, but it seems i am talking to the game, or like all i get is a affirmative, or Rodger, Tell me No and give me ur own suggestion once in a while... If more then 1 tactic is discussed before around, you are most likely to succeed,, like those rounds where you have one person making up a rough plan, are not necessarily going to go well.
What IS WORSE is when a stupid plan is given and every one is like sure, w/e.
Now not every person does this because there are others, like Beth. who also communicate a lot, and when you are the only one, "really" communicating you feel like you are talking too much.
This is what made* Server 2 fun. 80 % or more, were always talking. Plans given, ideas shot down, enemy positions.
People need to be more active, and like root is always saying...
"COMMUNICATE More"


*server2 is for pcs proven only(i believe), I'm gonna miss those tactical games I played...
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Old 11-17-2005, 04:53 PM   #25 (permalink)
 
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Re: Talk TOO Much?

There seems to be a general consensus that players who arent communicating either dont care about PCS or are just fragmonkeys. I contend that this isnt always the case.

I have a problem communicating on maps that I dont know, or know well. (whats the one with all the damn catwalks on the ceiling? whew what a nightmare to com on) What do you call the locations? I hate when I am about to call out enemy locations and realize I dont know where to tell my teamates they are. Example of my com "3 T's heading in from the.... um.. thing over there" Why nobody ever thought of putting a compass in CS I will never know. Probably like most other aspects of CS, tactics and strategy took a back seat to gunfights and fast action.

As a result of all this, I tend to communicate well on maps like militia, italy etc. where landmarks are plenty and my knowledge of the map is good. Put me on a map like backalley and its. "CT's coming in from the.... hall.. by the um.. door" I just dont know what to say. I have apologized for this a few times in game but seem to only get negative responses from admins and players alike.

Sometimes I wish the benefit of the doubt could be given a little more often. A lot of players on your server are still learning, but I see almost everyone at least trying. Why no kudos for trying, only negative comments for messing up? Ah well I guess that is for another thread.

Beth I dont think you com too much, your info and planning is well appreciated.
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Old 11-17-2005, 05:00 PM   #26 (permalink)
 
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Re: Talk TOO Much?

Bloodbane I have the same problem when I play on the NS server - I don't know the maps. It doesn't stop me communicating tactical info to my team. Many TG maps have locations under the radar, so players can use those to help communicate where they are. Everyone knows there are 2 bombsites on de_ maps, so a new map should not prevent a bomber calling a target site.

There are many ways to communicate whilst learning a map. The best course of action for anyone who doesn't know a map, is to stick close to a team mate who does. By listening to their comms, you'll learn where things are, and that will also enable you to help the team by communicating information when your buddy gets killed.

PCS Players should be leading anyone unfamiliar with a map, in order to help them learn it.
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Old 11-17-2005, 05:09 PM   #27 (permalink)
 
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Re: Talk TOO Much?

Quote:
Originally Posted by Root
Has anyone looked to other TG games to see how they handle radio comms?
Some of the other games have defined communication vocabularies (GR, AF) which might be a solution for us.

Something like:

Contact(#) (location): I've seen 3 T's enemy in side hall.

Engaged (# of enemy contacts)(location): I've engaged X T's in long hall.

(player)(location) Request backup: Mateo, long hall, request backup.

All Clear (location): All Clear long hall.

Smoke/flash/sniper/para (location): Sniper long hall, smoke side hall.

(player) eyes on (objective)(location): Mateo, eyes on Bomb B, middle.

(player) on objective (location): mateo, on hostages, waiting room.

(player) execute objective (location): mateo, execute objetive, waiting room, request backup.

The point of these is to give the who, what, and where in as little time as possible to give your team the ability to shift their positions.
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Old 11-17-2005, 05:25 PM   #28 (permalink)
 
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Re: Talk TOO Much?

Quote:
Originally Posted by [CoFR]Bloodbane
There seems to be a general consensus that players who arent communicating either dont care about PCS or are just fragmonkeys. I contend that this isnt always the case.

I have a problem communicating on maps that I dont know, or know well. (whats the one with all the damn catwalks on the ceiling? whew what a nightmare to com on) What do you call the locations? I hate when I am about to call out enemy locations and realize I dont know where to tell my teamates they are. Example of my com "3 T's heading in from the.... um.. thing over there" Why nobody ever thought of putting a compass in CS I will never know. Probably like most other aspects of CS, tactics and strategy took a back seat to gunfights and fast action.

As a result of all this, I tend to communicate well on maps like militia, italy etc. where landmarks are plenty and my knowledge of the map is good. Put me on a map like backalley and its. "CT's coming in from the.... hall.. by the um.. door" I just dont know what to say. I have apologized for this a few times in game but seem to only get negative responses from admins and players alike.

Sometimes I wish the benefit of the doubt could be given a little more often. A lot of players on your server are still learning, but I see almost everyone at least trying. Why no kudos for trying, only negative comments for messing up? Ah well I guess that is for another thread.

Beth I dont think you com too much, your info and planning is well appreciated.


If i'm in a quick situation with lots of fire,and i dont know where i am. I say "targets my location" then it prompts players to look at the radar
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Old 11-17-2005, 05:30 PM   #29 (permalink)
 
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Re: Talk TOO Much?

Quote:
Originally Posted by .143 Beth©
If i'm in a quick situation with lots of fire,and i dont know where i am. I say "targets my location" then it prompts players to look at the radar
That's true enough, but you're endorsing that people use TS, so you'll need to rethink that arguement long term.
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Old 11-17-2005, 05:53 PM   #30 (permalink)
 
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Re: Talk TOO Much?

I guess my problem is one of two things. Either sounding like an idiot on the com, or giving my teammates useless and/or the wrong information. The locations under the radar help when you are facing enemies near you, but when giving long distance intell the radar wont tell you the name of the location of your enemies. I agree this can all be overcome, but it takes time to develop good radio skills, some of us just arent there yet but we are trying.

If "targets at my location" is a valid communication, then I can certainly do that. Maybe I am over thinking it, and trying to give too much info when I com.
I have always assumed a more detailed message was required and felt it was best to keep shut unless I was pretty darn sure my intel was accurate. Nothing like noob radio spam

Thanks for the responses btw.
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