![]() |


|
|||||||
| Counter-Strike - General Discussion General Discussion for Counter-Strike |
![]() |
|
|
Thread Tools |
|
|
#16 (permalink) | |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
|
Re: Talk TOO Much?
Quote:
EXACTLY my opinion on the topic. I see it all the time, people engage the enemy and don't relay the intel thats usually so much more important, you probably hear me in comm's saying things like "where's that coming from", "who's shooting"...we shouldn't have to ask. Rambling about your life and other crap isn't what I what to hear though. (.143Beth doesn't do this) We need the intel, but while we are waiting for first contact we need to have our ears and eyes open wide. So many times I hear glass breaking, floor boards creeking, thunder boots, water splashes and then I know exactly where the enemy is and sometimes how many are there.
__________________
Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. Ernest Hemingway, "On the Blue Water," Esquire, April 1936 |
|
|
|
|
|
|
#17 (permalink) | |
![]() Join Date: Dec 2004
Location: Cookeville, TN
Age: 20
Posts: 1,301
|
Re: Talk TOO Much?
Agree 100% with Ghost and Fenix. People just don't say anything at all, then die, and I am left alone and clueless as to how many people there are and where they are coming from.
__________________
Quote:
|
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#18 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Talk TOO Much?
Quote:
Has anyone looked to other TG games to see how they handle radio comms? Root
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
|
#19 (permalink) | |
|
Join Date: Jul 2005
Age: 25
Posts: 117
|
Re: Talk TOO Much?
Quote:
__________________
Tank: "What do you need, besides a miracle?" Neo: "Guns. Lots of guns." I r pwnt in the facehole, u r teh winz0rz! -Mom |
|
|
|
|
|
|
#20 (permalink) |
|
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
|
Re: Talk TOO Much?
A lot of times I see this (and do not mind it at all, and it's quite good of people in their reactions):
People talk as the round begins (this is defense... offense is planning). Maybe about their favored weapon, about the last round, etc... though I prefer it when it is at least loosely game-related. Yet, all this stops when someone hears a suspicious sound, or there is some sign of an enemy. Things become entirely focused upon the events at hand. I don't really care what people talk about, or how much they talk, until any sign of the enemy is at hand. It is at that point that I expect to tell/be told whatever information there is, and to remain focused on that. And again, I only apply this to the defensive team, once they have plans laid out and initial information relayed (where people are, etc). I fully expect and hope that the offensive team is discussing their plans only, because they are the offense. They are the independant variable, while the defense team is dependant. Also, relayed intel should be as short as it can be, while including any details that are important (your position in relation to the enemy, if they see you, how many of them you see, etc. Is the bomber with them? What about the hostages?) Example: "Three rushing long hall, but no bomber! I'm sniping from house window." That includes the amount of known enemies, whether the bomb location is known, their location, your position, your actions, and that you are probably known because you are firing at them.
__________________
Official CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG | ![]() ![]() ![]() |
|
|
|
|
|
#21 (permalink) |
|
Join Date: Feb 2005
Location: Lemoyne, PA US
Posts: 27
|
Re: Talk TOO Much?
It's good that you like to take charge and voice your tactics. It can make a difference between poor communication and frustration or pulling a team into cooperative 'zone'; which is a very nice place to be.
EZ |
|
|
|
| Sponsored links | |
|
|
|
|
|
#23 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Talk TOO Much?
I wish all of you would talk more, and I wish you'd keep it to tactical info while you're alive. Last night I saw round after round, map after map, of freeze time being wasted with silence or idle chit-chat.
Root
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
#24 (permalink) |
|
Join Date: Oct 2005
Location: where it is to cold in the winter and too hot in the summer.
Age: 17
Posts: 265
|
Re: Talk TOO Much?
I do this sometimes also, wounder if i use the com and chat to much. I often just use the chat for useless chat stuff, and the com. for tactics. But thinking about it I will often be relaying a lot of info most of the time, but it seems i am talking to the game, or like all i get is a affirmative, or Rodger, Tell me No and give me ur own suggestion once in a while... If more then 1 tactic is discussed before around, you are most likely to succeed,, like those rounds where you have one person making up a rough plan, are not necessarily going to go well.
What IS WORSE is when a stupid plan is given and every one is like sure, w/e. Now not every person does this because there are others, like Beth. who also communicate a lot, and when you are the only one, "really" communicating you feel like you are talking too much. This is what made* Server 2 fun. 80 % or more, were always talking. Plans given, ideas shot down, enemy positions. People need to be more active, and like root is always saying... "COMMUNICATE More" *server2 is for pcs proven only(i believe), I'm gonna miss those tactical games I played... |
|
|
|
|
|
#25 (permalink) |
|
Join Date: Jun 2005
Location: Tampa, FL
Age: 33
Posts: 53
|
Re: Talk TOO Much?
There seems to be a general consensus that players who arent communicating either dont care about PCS or are just fragmonkeys. I contend that this isnt always the case.
I have a problem communicating on maps that I dont know, or know well. (whats the one with all the damn catwalks on the ceiling? whew what a nightmare to com on) What do you call the locations? I hate when I am about to call out enemy locations and realize I dont know where to tell my teamates they are. Example of my com "3 T's heading in from the.... um.. thing over there" Why nobody ever thought of putting a compass in CS I will never know. Probably like most other aspects of CS, tactics and strategy took a back seat to gunfights and fast action. As a result of all this, I tend to communicate well on maps like militia, italy etc. where landmarks are plenty and my knowledge of the map is good. Put me on a map like backalley and its. "CT's coming in from the.... hall.. by the um.. door" I just dont know what to say. I have apologized for this a few times in game but seem to only get negative responses from admins and players alike. Sometimes I wish the benefit of the doubt could be given a little more often. A lot of players on your server are still learning, but I see almost everyone at least trying. Why no kudos for trying, only negative comments for messing up? Ah well I guess that is for another thread. Beth I dont think you com too much, your info and planning is well appreciated. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#26 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Talk TOO Much?
Bloodbane I have the same problem when I play on the NS server - I don't know the maps. It doesn't stop me communicating tactical info to my team. Many TG maps have locations under the radar, so players can use those to help communicate where they are. Everyone knows there are 2 bombsites on de_ maps, so a new map should not prevent a bomber calling a target site.
There are many ways to communicate whilst learning a map. The best course of action for anyone who doesn't know a map, is to stick close to a team mate who does. By listening to their comms, you'll learn where things are, and that will also enable you to help the team by communicating information when your buddy gets killed. PCS Players should be leading anyone unfamiliar with a map, in order to help them learn it.
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
#27 (permalink) | |
|
Join Date: Aug 2004
Age: 37
Posts: 6,483
|
Re: Talk TOO Much?
Quote:
Something like: Contact(#) (location): I've seen 3 T's enemy in side hall. Engaged (# of enemy contacts)(location): I've engaged X T's in long hall. (player)(location) Request backup: Mateo, long hall, request backup. All Clear (location): All Clear long hall. Smoke/flash/sniper/para (location): Sniper long hall, smoke side hall. (player) eyes on (objective)(location): Mateo, eyes on Bomb B, middle. (player) on objective (location): mateo, on hostages, waiting room. (player) execute objective (location): mateo, execute objetive, waiting room, request backup. The point of these is to give the who, what, and where in as little time as possible to give your team the ability to shift their positions. |
|
|
|
|
|
|
#28 (permalink) | |
|
Join Date: Mar 2005
Location: New Orleans, LA
Age: 21
Posts: 851
|
Re: Talk TOO Much?
Quote:
If i'm in a quick situation with lots of fire,and i dont know where i am. I say "targets my location" then it prompts players to look at the radar
__________________
![]()
|
|
|
|
|
|
|
#29 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Talk TOO Much?
Quote:
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
|
#30 (permalink) |
|
Join Date: Jun 2005
Location: Tampa, FL
Age: 33
Posts: 53
|
Re: Talk TOO Much?
I guess my problem is one of two things. Either sounding like an idiot on the com, or giving my teammates useless and/or the wrong information. The locations under the radar help when you are facing enemies near you, but when giving long distance intell the radar wont tell you the name of the location of your enemies. I agree this can all be overcome, but it takes time to develop good radio skills, some of us just arent there yet but we are trying.
If "targets at my location" is a valid communication, then I can certainly do that. Maybe I am over thinking it, and trying to give too much info when I com. I have always assumed a more detailed message was required and felt it was best to keep shut unless I was pretty darn sure my intel was accurate. Nothing like noob radio spam ![]() Thanks for the responses btw. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| In this topic, we talk about cars. | AzzMan | The Sandbox | 46 | 04-11-2006 03:26 PM |
| Yeah, Yeah we talk the tactical talk... | ABRA | Battlefield 2 - Tactics and Missions Discussion | 18 | 09-26-2005 06:41 PM |
| Is it Bad to Talk too Much? | Maranhao | Battlefield 2 - General Discussion | 37 | 07-19-2005 08:32 PM |

