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#31 (permalink) | |
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Join Date: Jul 2005
Location: FL
Age: 28
Posts: 6
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Please review the standards that this community has for posting here...
Beyond that...The skins are all pretty and shiny to look at; like in a store window at the mall maybe. Beyond that, they are mostly dark and pretty much unplayable. Sorry this community doesn't take very well to outside opinions (see last sentence). I like playing here...as I have several other "mature-type" servers in the past. I understand there is a long history at TG. I have no want to do anything other than occasionally play here and get along. Sorry that I don't bow down to the elder statesmen here and pussyfoot around opinions like some others, but hey...opinions are like *******s right? ~Cory ...minus rep what? Quote:
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#32 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,637
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Re: CTModelPack
Quote:
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#33 (permalink) | |
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Join Date: Apr 2005
Location: Hermitage, Pennsylvania
Age: 23
Posts: 212
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Re: CTModelPack
Quote:
At first, I had a troubling time with the new skins, but so long as you know where your team is and what they are doing (ie. communication), you shouldn't have any FF issues. I know I haven't.
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#34 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,926
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Quote:
The fact that there is exponentially (big word) more TKing going on goes to the fact that people need to use their Radar a bit more. This is actually a good thing, it causes your teammates to sit still and stay put instead of running around like fools, which adds to the PCS style game play. It does however always lead to an advantage to the assaulting team, because it causes you to hesitate a split second and wait for an ID to come up on your screen with the player’s name. On a sever like this with the skill level well above par as compared to a death match server, this will definitely result in the person waiting to recognize their foe resulting in their death. I am impressed with the ability to choose the camo based on the situation though. I think it adds a level of detail that can make this server even better. Keep up the good work!!!
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#35 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,158
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Re: CTModelPack
I think the urban camo may be one of those skins, and the armored tactical being very similar. They are both very dark. So now is the choice of which one to loose. I'll see if i can find an alternative to the urban, since i really don't think it fits urban so much.
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#36 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,926
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Re: CTModelPack
Use the force young Vulcan and choose wisely! Or was that use the mind meld young Jedi?
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#37 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: CTModelPack
Funny, the skins look great to me.
I have no shiny'ness, and no wrinkle. I wonder what the people who are posting about this problem have for directx settings and video settings. I'm using the default, plain install settings for gamma etc. I think at 1024 x 768.
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#38 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: CTModelPack
Quote:
Root
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