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Old 02-17-2006, 10:40 PM   #61 (permalink)
 
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Re: VIP mod

Quote:
Originally Posted by Scooper
Can someone point me to installation instructions.
I extracted it and have four folders.

Every PunkAssFraggers link I see is dead.

Also - maps?
Post #23 in this thread. Download the maps from the link to my webspace.

Copy the contents of the
\maps
\materials
\models
\sounds

directories into your cstrike folder.

Failing that, simply connect to server 2, and change the map to each of the 9 VIP maps in turn.

The maps are listed if you type listmaps in console, and you have access to @map.
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Old 02-17-2006, 11:04 PM   #62 (permalink)
 
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Re: VIP mod

Ok, I have the maps. What I don't have apparently is the mod itself...
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Old 02-17-2006, 11:10 PM   #63 (permalink)
 
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Re: VIP mod

Quote:
Originally Posted by Scooper
Ok, I have the maps. What I don't have apparently is the mod itself...
The mod is server side only. All you need are the maps.
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Old 02-17-2006, 11:36 PM   #64 (permalink)
 
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Re: VIP mod

ooooooooooohhhhhhhhh
Muchos gracias.
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Old 02-18-2006, 07:10 AM   #65 (permalink)
 
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Re: VIP mod

Quote:
Originally Posted by Scooper
ooooooooooohhhhhhhhh
Muchos gracias.


LOL got me too Scooper.
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Old 02-18-2006, 09:53 PM   #66 (permalink)
 
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Re: VIP mod

Quote:
Originally Posted by Root
as_harvest would certainly work. The problem with cs_harvest is the hostage AI. Harvest would be an ideal VIP map.

Ah, glad I'm not the only one that thought it would be a good idea :P

On that note, As_retreat would prolly work too.
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Old 02-21-2006, 03:32 PM   #67 (permalink)
 
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Re: VIP mod

Quote:
Originally Posted by Priest
Ah, glad I'm not the only one that thought it would be a good idea :P

On that note, As_retreat would prolly work too.
Indeed. I vote that you learn to map, seeing as you've put forward 2 rather brilliant ideas so far.
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