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Old 12-31-2005, 12:49 PM   #1 (permalink)
 
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Regarding the Scout Limit

I have asked Root about the limit of one scout per team and he has repliede with a good reason, I'm posting his words here because of how we need to remind ourselves of how to play.


Quote:Root

We have a lot of scout-whores, who have TG accounts, and in a worrying number of cases, supporting member tags.

I had the misfortune to be on a team where the plan consisted of 4 or 5 of my team mates hanging back with scouts, in order to kill any CT's that attempted a defuse. They simply REFUSED to understand that they were in no way helping the bomber get to the plant spot with those tactics.

Terrorists need to be blocking bullets with their bodies while the bomber plants. CT's need to be blocking bullets with their bodies while the VIP gets to the exfil point, or while their team mate gets the hostages to safety.

Unfortunately, that is not the mentality of the majority of people playing on our server. It's also the reason why there are NO weapon restrictions on server 2. We *want* as many players as possible to become PCS proven, and join us in a real PCS environment.
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Old 12-31-2005, 06:00 PM   #2 (permalink)
 
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Re: Regarding the Scout Limit

Oooh, no weapon restrictions? Even with the auto-sniper?
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Old 12-31-2005, 06:16 PM   #3 (permalink)

 
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Re: Regarding the Scout Limit

Quote:
Originally Posted by girlscoutcookie
Oooh, no weapon restrictions? Even with the auto-sniper?
nope...or the awp
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Old 12-31-2005, 06:19 PM   #4 (permalink)


 
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Re: Regarding the Scout Limit

What's this about one scout per team? Something new that I missed while away for the holiday?
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Old 12-31-2005, 06:42 PM   #5 (permalink)

 
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Re: Regarding the Scout Limit

Quote:
Originally Posted by CingularDuality
What's this about one scout per team? Something new that I missed while away for the holiday?
um...its been in place for at least 2 weeks...more like a month it seems...1 scout per team...if your team has 2 scouts at the end of a round (because you picked one up) then you get one taken away automatically...
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Old 12-31-2005, 08:18 PM   #6 (permalink)
 
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Re: Regarding the Scout Limit

Quote:
Originally Posted by Terror
They simply REFUSED to understand that they were in no way helping the bomber get to the plant spot with those tactics.
What does a scout limit have to do with the individual tactics of a given player?

This is a tactics issue, not a gun issue. Even if the WHOLE team had scouts, it doesn't stop anyone from being a bullet eater. Hello! Its called a Deagle. Escort comes in, Deagles ready, bomber plants, then everyone spreads out to cover the bomb from a distance --- now, I wouldn't necessarily support this play, but it carries enough tactical sense to be permissible.

What was the REAL reason for this rule? I have two suppositions worth considering: A) It prevents EVERYONE from buying scouts which would be dumb, and B) b/c certain players have gotten so good w/ the scout it makes those who may lack proficiency with the weapon (cough cough) a little pissed off when they get killed w/out a fight.

DISCLAIMER: I think it is important we maintain a level of honesty in the forums if they are to be of any use. Lets keep our opinions honest, open, and respectful.
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Old 01-01-2006, 01:01 PM   #7 (permalink)
 
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Re: Regarding the Scout Limit

It doesn't matter if there are no weapons restrictions on server2.

I would expect that anyone who has achieved the honor and respect of their peers to gain admission to server2 would not wish to disappoint them by using such a weapon.

I would be extremely disappointed.
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Old 01-01-2006, 01:36 PM   #8 (permalink)
 
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Re: Regarding the Scout Limit

Quote:
Originally Posted by GhostintheShell
I would expect that anyone who has achieved the honor and respect of their peers to gain admission to server2 would not wish to disappoint them by using such a weapon.

I would be extremely disappointed.
???

Since when is a scout a dishonorable weapon?

LOL, most of the guys who use them ARE PCS PROVEN!
hahah
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Old 01-01-2006, 01:41 PM   #9 (permalink)


 
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Re: Regarding the Scout Limit

Quote:
Originally Posted by JoshZeitlin
???

Since when is a scout a dishonorable weapon?

LOL, most of the guys who use them ARE PCS PROVEN!
hahah
I don't think he was talking about the Scout:

Quote:
Originally Posted by Section8
Quote:
Originally Posted by girlscoutcookie
Oooh, no weapon restrictions? Even with the auto-sniper?
nope...or the awp
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Old 01-01-2006, 02:05 PM   #10 (permalink)
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Re: Regarding the Scout Limit

I'll be the first to admit that I have a terrible case of scoutitis. I like to think I have broken that a lot though, even before the new scout restriction. I'll give a couple views on this.

One) I would use a scout to clear an advancing route for my team, defend my team from enemy fire, and try to protect their advance. It is an invaluable tool for recon, as it allows you to move quickly, watch a given area, and clear it/"scout it" as needed. When I would defend the bomber, often I would follow them to the bombsite, and stand at their side with a scout equipped to defend. (I've been used as a meatshield multiple times...).

I am torn between the scout limit. I see it's advantages, and I see it's disadvantages.
Quote:
Originally Posted by Advantages
It removes the scouting team which happens occasionally, and it prevents multiple team members hanging back because their weapon is not a CQW, because they simply won't have it.
Quote:
Originally Posted by Disadvantages
I have run into instances where someone buys the scout, yet the player ends up in an unsatisfactory position, when there are much better places a scout could be.
There are some cases where having two scouts on a team would be a great benefit (when there are 5+ players on a team, at least).
Perhaps it is possible to make the scout limit one scout per four players. So when there are 1-4 players on a team, it's one scout. When there are 5-8 players, it is two scouts. Or something along those lines.

Anyway. I see and understand why this restriction was implemented, and it is hard for me to pick a side. I see advantages and disadvantages to both, and I only listed a couple.

As for the AWP/autosnipers, I have been in several positions where one of them would be very helpful (yes, those times exist). But rarely. (Though I must say, I'm beastly with both. )
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Old 01-01-2006, 05:22 PM   #11 (permalink)
 
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Re: Regarding the Scout Limit

Thanks Cing, I was speaking about the AWP and autosniper

I use the scout as another tool to get the objective completed. I can be as deadly as th next guy with it. I don't like to overuse any one particular weapon or strategy.

IMO I don't agree that it is a valid "PCS" strategy to plant the bomb and then everyone covers from a distance with a scout.

I've seen the bomb defused a number of times on Piranesi because the sniper never had full coverage of the plant and the defusing team got the win.
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Old 01-01-2006, 06:51 PM   #12 (permalink)

 
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Re: Regarding the Scout Limit

Quote:
Originally Posted by GhostintheShell
Thanks Cing, I was speaking about the AWP and autosniper

I use the scout as another tool to get the objective completed. I can be as deadly as th next guy with it. I don't like to overuse any one particular weapon or strategy.

IMO I don't agree that it is a valid "PCS" strategy to plant the bomb and then everyone covers from a distance with a scout.

I've seen the bomb defused a number of times on Piranesi because the sniper never had full coverage of the plant and the defusing team got the win.
well...this is an argument for another forum...but i think its definately the BEST strat of all...esp. if you only have one guy left and a team full of CTs converging on the bomb...stay back...let your deagle/scout do the talking when they crouch to defuse...i would say that this works far better than just meeting the CTs head on...of course the ideal situation is to have a ton of bodies AROUND the bomb as meat shields...and that one sniper there JUST IN CASE...but you know what they say about plans and first contact....anyways...i do like the 1 scout per 4 people on a team...is this a possibility admins?
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Old 01-01-2006, 07:16 PM   #13 (permalink)
 
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Re: Regarding the Scout Limit

I think 2 per team instead of one would be a bit more reasonable, but I understand the rule. I'm not a big fan of sniper festivals either.

One thing i've noticed since the limit is scouting at long ranges is actually easier because far fewer of your targets can zoom in and shoot you like you can shoot them.
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Old 01-03-2006, 09:39 AM   #14 (permalink)
 
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Re: Regarding the Scout Limit

Quote:
Originally Posted by JoshZeitlin
What was the REAL reason for this rule? ..... b/c certain players have gotten so good w/ the scout it makes those who may lack proficiency with the weapon (cough cough) a little pissed off when they get killed w/out a fight.
Allow me to point you in the right direction. We don't care (as a community) how good (or bad which is fortunate for me) someone is with a particular gun, or at a particular game. All we care about, is how a person works with their team to complete their objective.
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Old 01-03-2006, 03:30 PM   #15 (permalink)
 
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Re: Regarding the Scout Limit

I know I haven't been the epitome of present on the server as of late, but the scout rule seems a little... general... I mean, I'm sure that someone somewhere could come up with a completely PCS strategy that involved more than one scout, or even a full team of scouts.
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