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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Dec 2005
Posts: 37
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Regarding the Scout Limit
I have asked Root about the limit of one scout per team and he has repliede with a good reason, I'm posting his words here because of how we need to remind ourselves of how to play.
Quote:Root We have a lot of scout-whores, who have TG accounts, and in a worrying number of cases, supporting member tags. I had the misfortune to be on a team where the plan consisted of 4 or 5 of my team mates hanging back with scouts, in order to kill any CT's that attempted a defuse. They simply REFUSED to understand that they were in no way helping the bomber get to the plant spot with those tactics. Terrorists need to be blocking bullets with their bodies while the bomber plants. CT's need to be blocking bullets with their bodies while the VIP gets to the exfil point, or while their team mate gets the hostages to safety. Unfortunately, that is not the mentality of the majority of people playing on our server. It's also the reason why there are NO weapon restrictions on server 2. We *want* as many players as possible to become PCS proven, and join us in a real PCS environment. |
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#4 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,809
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Re: Regarding the Scout Limit
What's this about one scout per team? Something new that I missed while away for the holiday?
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#5 (permalink) | |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,306
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Re: Regarding the Scout Limit
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#6 (permalink) | |
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Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
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Re: Regarding the Scout Limit
Quote:
This is a tactics issue, not a gun issue. Even if the WHOLE team had scouts, it doesn't stop anyone from being a bullet eater. Hello! Its called a Deagle. Escort comes in, Deagles ready, bomber plants, then everyone spreads out to cover the bomb from a distance --- now, I wouldn't necessarily support this play, but it carries enough tactical sense to be permissible. What was the REAL reason for this rule? I have two suppositions worth considering: A) It prevents EVERYONE from buying scouts which would be dumb, and B) b/c certain players have gotten so good w/ the scout it makes those who may lack proficiency with the weapon (cough cough) a little pissed off when they get killed w/out a fight. DISCLAIMER: I think it is important we maintain a level of honesty in the forums if they are to be of any use. Lets keep our opinions honest, open, and respectful.
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Josh - Some men will always be animals, while others ... they will be Men. |
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#7 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: Regarding the Scout Limit
It doesn't matter if there are no weapons restrictions on server2.
I would expect that anyone who has achieved the honor and respect of their peers to gain admission to server2 would not wish to disappoint them by using such a weapon. I would be extremely disappointed.
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Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. Ernest Hemingway, "On the Blue Water," Esquire, April 1936 |
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#8 (permalink) | |
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Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
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Re: Regarding the Scout Limit
Quote:
Since when is a scout a dishonorable weapon? LOL, most of the guys who use them ARE PCS PROVEN! hahah
__________________
Josh - Some men will always be animals, while others ... they will be Men. |
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#9 (permalink) | |||
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,809
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Re: Regarding the Scout Limit
Quote:
Quote:
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#10 (permalink) | ||
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Regarding the Scout Limit
I'll be the first to admit that I have a terrible case of scoutitis. I like to think I have broken that a lot though, even before the new scout restriction. I'll give a couple views on this.
One) I would use a scout to clear an advancing route for my team, defend my team from enemy fire, and try to protect their advance. It is an invaluable tool for recon, as it allows you to move quickly, watch a given area, and clear it/"scout it" as needed. When I would defend the bomber, often I would follow them to the bombsite, and stand at their side with a scout equipped to defend. (I've been used as a meatshield multiple times...). I am torn between the scout limit. I see it's advantages, and I see it's disadvantages. Quote:
Quote:
Anyway. I see and understand why this restriction was implemented, and it is hard for me to pick a side. I see advantages and disadvantages to both, and I only listed a couple. As for the AWP/autosnipers, I have been in several positions where one of them would be very helpful (yes, those times exist). But rarely. (Though I must say, I'm beastly with both. )
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#11 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: Regarding the Scout Limit
Thanks Cing, I was speaking about the AWP and autosniper
I use the scout as another tool to get the objective completed. I can be as deadly as th next guy with it. I don't like to overuse any one particular weapon or strategy. IMO I don't agree that it is a valid "PCS" strategy to plant the bomb and then everyone covers from a distance with a scout. I've seen the bomb defused a number of times on Piranesi because the sniper never had full coverage of the plant and the defusing team got the win.
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Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. Ernest Hemingway, "On the Blue Water," Esquire, April 1936 |
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#12 (permalink) | |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,306
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Re: Regarding the Scout Limit
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#13 (permalink) |
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Join Date: Mar 2005
Age: 25
Posts: 7
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Re: Regarding the Scout Limit
I think 2 per team instead of one would be a bit more reasonable, but I understand the rule. I'm not a big fan of sniper festivals either.
One thing i've noticed since the limit is scouting at long ranges is actually easier because far fewer of your targets can zoom in and shoot you like you can shoot them. |
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#14 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Regarding the Scout Limit
Quote:
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#15 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
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Re: Regarding the Scout Limit
I know I haven't been the epitome of present on the server as of late, but the scout rule seems a little... general... I mean, I'm sure that someone somewhere could come up with a completely PCS strategy that involved more than one scout, or even a full team of scouts.
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