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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Mar 2005
Location: Texas
Age: 25
Posts: 345
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An Idea to Kick Around
So, I was scrimming for a TWL match when I thought of something that would make perfect sense for TG's playstyle: Commanders. No, these would not be captains in the sense that we normally see on the servers.
My idea would really only work in a tournament match-style environment where dead spectators can only view their teammates. It also requires that the whole team use teamspeak or ventrilo, but that should pose little problem. The idea is this, have one person (the captain/commander) suicide at the start of every round and coordinate his team via a 3rd party chat program. This way he can see exactly what is going on with every member of the squad and intel is provided through one primary source. Like the title says, it's just an idea to kick around, and I haven't thought it out entirely, but it does seem like a fun idea if it could be implemented properly. Let me know what you think pros and cons.
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#4 (permalink) |
![]() Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 2,815
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Re: An Idea to Kick Around
This would be neat if it were kept honest.
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~~ Veritas simplex oratio est ~~ No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are. Required Reading for all TG sandboxers |
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#5 (permalink) |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: An Idea to Kick Around
I haven't played CSS in about a year, and never on TG, but that sounds pretty cool.
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![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#6 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: An Idea to Kick Around
I used this method with Cing when we ran the first PCS training session. It worked well, but I'm not entirely convinced of it's use for matches / regular games. I say this as the biggest supporter of teams having designated commanders at all times.
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#7 (permalink) | |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,306
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Re: An Idea to Kick Around
Quote:
got me? |
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#8 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: An Idea to Kick Around
Quote:
![]() http://en.wikipedia.org/wiki/... I'm not a big fan of this idea. I just don't like all that much how it works... CSS maps are too small with too few players for this to result in something of a broader scale like that. It's more fitting for a game like BF2 (which has them, actually. ) Good suggestion, but it's not my flavor personally.
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#9 (permalink) | |
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Join Date: May 2005
Age: 24
Posts: 2,590
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Re: An Idea to Kick Around
Quote:
<.< *points at NS section of TG* |
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#10 (permalink) |
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Join Date: Feb 2005
Posts: 117
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Re: An Idea to Kick Around
/me pokes Root....boo. Haven't seen ya around much. You smurfin it?
The commander idea would be nice in an RPG kinda way, but a squad "leader" ina match have a difficult time enough trying to maintain order as it is ![]() |
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#11 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: An Idea to Kick Around
Quote:
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BFCL TF2 league admin
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#12 (permalink) | |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,306
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Re: An Idea to Kick Around
Quote:
IT WAS A FANCY TRIP WIRE! whatever. I wanna be that chemical geek that does cool ****...similiar...we'll see if they hire me |
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#13 (permalink) | |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,306
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Re: An Idea to Kick Around
Quote:
check out more of my posts....its how i talk in real life...so its how i talk via text...but not in the goofy badass way of walken.... lol |
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