Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - General Discussion


Counter-Strike - General Discussion General Discussion for Counter-Strike

Reply
 
Thread Tools
Old 01-25-2006, 11:19 AM   #1 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
CS:S Update notes

What to post in this thread : Valve update information for Counterstrike Source, like this

What NOT to post in this thread : Anything else. This thread is for information, not discussion.
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Old 02-02-2006, 12:31 AM   #2 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
Re: CS:S Update notes

Quote:
Originally Posted by http://www.steampowered.com/?area=news
Counter-Strike: Source Update Available
January 31, 2006, 3:03 pm · Alfred Reynolds
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The specific change is:

Counter-Strike: Source

* The grasses and shrubs in cs_compound and de_port have been restored to their original state
I hope the CS:S updater team don't die from exhaustion!

As these maps aren't played on the servers (poo, I know), this patch is completely not relevant.
poe is offline   Reply With Quote
Sponsored links
Old 02-13-2006, 01:23 PM   #3 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: CS:S Update notes

In-house update today:

Quote:
de_view added to both servers
mapcycle updated for both servers
maplist updated for both servers
mapcycle and maplist backups created to prevent valve "fixing" them again
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Old 02-27-2006, 08:25 AM   #4 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: CS:S Update notes

VIP update. I'll get this done asap. I've highlighted the key benefits to us.

Quote:
The VIP Mod release seemed to go very well. Game-monitor reports that the VIP Mod is running on 360 servers tonight. Thank you to everyone installing and playing the VIP Mod!

An update to the VIP Mod plugin is now available for download from http://downloads.punkassfraggers.com. This update fixes several bugs that have been reported and adds a couple requested features.

If you have any problems, please drop by the forums and let us know your setup and what issue you seem to be having.

Here's the change list:
1.0.C (26 Feb 06)
- fixed: round time elapsed but round doesn't end
- fixed: map doesn't change when mp_maxrounds is reached
- fixed: map doesn't change when mp_winlimit is reached

- fixed: not always outputting the "Assassinated_The_VIP" log line
- fixed: player who was VIP doesn't have knife/pistol after "mp_resrtgame" or Mani Warmup Period end
- fixed: VIP doesn't have VIP skin if player switched from T last round
- fixed: player who was VIP last round sometimes can't pick up weapons
- fixed: VIP still has nightvision if player purchased it the previous round
- fixed: VIP's USP ammo not always set to 12/12 on Linux servers
- fixed: restricted mp5 can be bought with some keybinds
- added: fire vip_escaped and vip_killed events for interaction with other plugins (requested by Mani)
- added: don't choose a VIP if mani_warmup_in_progress equals 1
- added: ignore bots when choosing VIP if human player is on CT and bots are set to defer to humans

1.0.B (15 Feb 06)
- initial release
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Old 03-01-2006, 06:09 PM   #5 (permalink)
 
Priest's Avatar
 
Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 378
Re: CS:S Update notes

Quote:
Originally Posted by Steam
March 01, 2006 (current release)

Changes/Additions
--------------------------------------------------------------------------------

Added Leet and SAS player models
Bug fixes
--------------------------------------------------------------------------------

Fixed players being able to run up very steep slopes for short distances
Fixed low-violence models not animating properly
W00t.
__________________


Priest is offline   Reply With Quote
Old 03-13-2006, 11:21 PM   #6 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
Re: CS:S Update notes

Quote:
Originally Posted by STEAM
Steam Client, Source Engine and Half-Life 1 Engine Update Released
March 13, 2006, 3:34 pm · Alfred Reynolds
Updates to the Steam Client have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Steam Client

* You can now join the Friends Beta via the Friends button inside of Steam.
* The Steam hardware survey has been updated, with improved detection of graphics card hardware and sound card detection. Results are available here
* Added System information help menu option which shows the hardware information detected for the survey
* Fixed offline mode not working for users who account names that are all digits with leading zeros
* Fixed actively preloading games showing as paused in the mini-games list
* Fixed case where store page could become stuck displaying 'loading...' and never show a page


Source & Half-Life 1 Engine

* Enabled Friends beta
* Fixed several cases where the server browser would not correctly handle filtering of mods


Source Engine

* Improved filesystem throughput - this fixes a bunch of stutter reports in Half-Life 2


Counter-Strike

* Fixed menuselect 10 exploit allowing players to spawn into game in spectator mode
Judgment Day hath arrived!!!!!!!!!!!!!
poe is offline   Reply With Quote
Sponsored links
Old 04-12-2006, 04:43 PM   #7 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
Re: CS:S Update notes

Quote:
Originally Posted by STEAM
Counter-Strike: Source and Earth 2160 Update Available
April 12, 2006, 1:30 pm · Alfred Reynolds
Updates to Counter-Strike: Source and Earth 2160 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

* Added HDR lighting to de_dust
* Resized some crates in de_dust to fix players being able to peek over them
* Added GSG9 and Arctic player models
* Improved lag compensation

* Unified client and server player anims
* Bot navigation files on disk are preferred over nav files embedded in bsps
* Bots can use drop-down ladders
Yay.
poe is offline   Reply With Quote
Old 04-12-2006, 05:32 PM   #8 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
Re: CS:S Update notes

For those of you who want to see the new models:

http://xs76.xs.to/pics/06153/Untitl223ed-1.jpg
poe is offline   Reply With Quote
Old 04-12-2006, 06:24 PM   #9 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,172
Re: CS:S Update notes

I'm still waiting for that Hostage AI update.... been a year now.
__________________



Vulcan is online now   Reply With Quote
Old 04-19-2006, 08:39 PM   #10 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
Re: CS:S Update notes

The root and source of our late troubles! (oh I love puns)


Quote:
Originally Posted by STEAM
Counter-Strike: Source, Half-Life 2, and Source Engine Updates Available
April 19, 2006, 4:15 pm · Greg Coomer
Updates to CS:S, HL2, and the Source engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

* Removed FCVAR_ARCHIVE from cl_minmodels
* Added a workaround for linux servers sometimes being frozen after changelevel
* Linux dedicated server -condebug captures all console output now
* Fixed an exploit when joining a team that could spawn live spectators
* Fixed mp3 player advancing more than 1 song during level transitions


Half-Life 2

* Fixed bug where NPCs would ignore hintbrushes that should block line of sight


Source Engine

* Fixed really long game directories not being able to upload game statistics
* Fixed listen server host not being able to hear sounds from bsp .zip files
* Fixed demo smoother not being able to select samples in certain demo files
* Fixed partial-HDR exploit in DX7 allowing wireframe materials
poe is offline   Reply With Quote
Sponsored links
Old 04-22-2006, 01:28 PM   #11 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: CS:S Update notes

de_view_update1 has replaced de_view on both servers. _update1 is the version that gives the terrorists a covered spawn area, preventing them from being sniped.

Download links in the SOP forum have been updated. The old map has been removed.
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Old 05-12-2006, 11:15 AM   #12 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: CS:S Update notes

In house update. The following maps are now on server 1, but not in rotation.

de_coldfusion
cs_haste
cs_office_extreme_1
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Old 05-25-2006, 12:35 AM   #13 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
Re: CS:S Update notes

Quote:
Originally Posted by Steam
Source Engine Update Available
May 24, 2006, 6:45 pm · Alfred Reynolds

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Graphics

Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware

Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR

Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time

Updated default configuration settings for some newer video cards

Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)


User Interface

Added progress bar state to print a description when the server changes levels

Show disconnect dialog when client connection times out

Fixed anti-aliasing on fonts

Fixed a memory leak in vgui

Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768

Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels


Sound

Fixed sound initializing twice at startup in some cases

Optimized sound engine performance

Fixed a bug where machines without proper sound hardware and/or drivers would crash


SourceTV

Added SourceTV port and delay time to status output if SourceTV is active

Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth

Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out

Added convar tv_timeout to specify connection timeout limit in seconds

Improved spectator client dispatching, should be faster and balance better

Fixed SourceTV relays being unable to connect to sv_lan 1 servers

Fixed SourceTV servers reporting password restrictions

Fixed SourceTV bots joining game even if disabled

Fixed disappearing weapons in SourceTV

Fixed spectator chat not displaying on relay proxies

Fixed SourceTV crash during changelevel

Fixed command tv_record crashing relay proxies

Reduced SourceTV CPU requirements
Some cool stuff, but I really hope this isn't their big update they were planning.
poe is offline   Reply With Quote
Old 06-28-2006, 03:06 PM   #14 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: CS:S Update notes

In house update. The following maps are now on the server :

de_menace_final (added to rotation)
cs_shipping
cs_cluster
cs_harvest (new nav file)
cs_hideout
cs_italian-64
cs_nighttop
__________________
BFCL TF2 league admin

Last edited by Root; 07-03-2006 at 05:34 PM.
Root is offline   Reply With Quote
Old 07-03-2006, 05:36 PM   #15 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: CS:S Update notes

In house update. The following maps are now on the server :

bhd_convoy
cs_italy_tactik2
cs_office2
cs_parkhouse
cs_velvet_elvis
cs_war_in_iraq
de_dahood
de_corse_beta

The following maps are now removed from the server :

cs_shipping
cs_smuggler
__________________
BFCL TF2 league admin

Last edited by Root; 07-03-2006 at 05:55 PM.
Root is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Xbox 360 Fall update... Magnum50 XBox / XBox 360 Discussion 4 11-07-2006 09:51 AM
Very Long read on windows vista RGM-79N_GM_CUstom Hardware & Software Discussion 50 02-13-2006 01:43 PM
DoD update notes Vulcan Day of Defeat - General Discussion 2 10-21-2005 09:05 AM


All times are GMT -4. The time now is 01:36 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved