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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Locking Threads
Ok,
this is a question about why a thread gets locked when the issue at hand is so important to so many people. why is a thread locked? who is it threatening? isnt this a forum???? why do things at TG have to be so damn frustrating?
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![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#2 (permalink) |
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Join Date: Jul 2005
Location: Kentucky
Age: 18
Posts: 408
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Re: Locking Threads
Because disgruntled players who can't accept the rules won't let rules be rules and accept them.
PCS Provens have some leeway, that doesnt mean infinite freedom from them, we still have to follow protocol.
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root: I do it to steve: OMG steve: TOO root: ****ing hell root: Spelling nazi down! MEDIC! Go ahead, you know you all envy me, I corrected root's grammar
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,868
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Re: Locking Threads
There's a big difference between discussing tactics that may be applicable to a situation and just whining about the reaction of an admin as a result of those tactics used. If individuals could take the right approach to discussion, you'd see fewer threads locked and more issues resolved.
This thread is just another example of whining about the action rather than trying to figure out where the last thread went wrong and starting over with a more positive approach.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#4 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
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Re: Locking Threads
Quote:
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Official CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG | ![]() ![]() ![]() |
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#6 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: Locking Threads
Ok guys, I officially give up on this server with any discussions. I tried in the last post to have a good discussion as to the reasons behind PCS designation, and it gets locked because the admin team refuses to properly address it.
PM's are useless because the person i PM to is about him. So, in short, I refuse to keep going around in circles, wasting my time with issues that are pointless because, as we have seen over the past 6 months, nothing has changed or will change unless the upper echelon of the admin team cracks down on themselves. This is not a dictatorship, or so i thought. It is just not fun anymore to play here but it is still the only place to get some tactics in. It use to be fun but not anymore. This is the truth the way I and many others see it. Sorry the truth hurts to hear but it is simply the truth.
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#7 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,099
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Re: Locking Threads
So noted...
And locked.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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