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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#16 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
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Re: Forcing AutoJoin
Poe, everytime you misuse the quote tags, God kills a kitten. Please, think of the kittens.
Anyway, the best reason to join teams where you know people is because then you are more likely to form a coherent team, which means more teamplay, which means more goodness. If one side is full of irregulars, the chances are against them forming a team if they haven't already done so, and by extension are against you forming them into one, so instead of subjecting yourself to misery its better to join the familiars. If they HAVE formed a team, then you don't need to join, as there is no imbalance. |
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#17 (permalink) | ||
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Forcing AutoJoin
Quote:
Quote:
And yes, we do need something to boot spectators quicker. Maybe 5 minutes, tops.
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#18 (permalink) | |
![]() Join Date: Jan 2006
Location: Minnesota
Age: 19
Posts: 326
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Re: Forcing AutoJoin
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#19 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
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Re: Forcing AutoJoin
Poe, I think it's you with the kitten vendetta. Lord knows you've done enough of the three to tire God, the guy who had the stamina to spend 168 straight hours crafting a world.
![]() Except that I suck at lone-wolf teamwork inciting. In the past, I've found little success in making teamwork happen if I'm the only one that I know. Now, something I would not be against would be taking off a member or two from a regular-filled team, and joining up on the irregular side, but then that just doesn't work unless you get some irregulars to switch teams as well. Of course it is always best to have teamwork all around, and it is always best to have both sides containing regulars. But when that isn't the case, I don't limit my personal enjoyment and the enjoyment of irregulars (joining their team and spouting out the TG creed might annoy them) by trying to make it so. Ultimately, it comes down to fun. Because if it wasn't, I wouldn't play here. And I happen to have more fun regularly experiancing teamwork with Poe than occasionally succeeding in inciting a semblance of it with Random_12yearold #57. |
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#20 (permalink) |
![]() ![]() ![]() Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,732
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Re: Forcing AutoJoin
This was something I had suggested to both Root and Sg. Suicide. I remember a time when any team, regardless of who is on it, could pull through and win a map because they had used tactics. It didn't matter how good their shooting was, it all fell back on the team's ability to communicate and plan effectively.
Now, those days are gone. What I can see on the server is a heavy reliance, not on tactics anymore, but on teammates. Times have changed along with the server, and I think that by forcing autojoin you will alleviate the blandness caused by stacking. It will be more tactics-oriented (and rushing a or b, while a tactic, sucks) and will effect a complete randomness to the game. Last edited by whistler; 05-19-2006 at 03:08 PM. |
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#21 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Forcing AutoJoin
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That said, it simply doesn't happen. Sure, sometimes a few people might play a couple of maps together, but really, there's no harm in that. I've always assumed that, like me, people choose their team primarily based on the map. As I've previously posted, we're looking at enabling autojoin, but there are other concerns that are higher priority. By all means, anyone who wants to vent a little about team stacking can do so, but I think way too much is being made over this.
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#22 (permalink) | |
![]() ![]() ![]() Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,732
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Re: Forcing AutoJoin
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#23 (permalink) |
![]() Join Date: Apr 2006
Posts: 102
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Re: Forcing AutoJoin
I'm exactly like poe in the sense that sometimes I like attacking and sometimes I like defending. Most of the time I will autojoin though
![]() Good shooters falls in with tactics. It's a good tactic to kill the enemy before they kill you If being able to fire a weapon with accuracy wasn't a necessity, we wouldn't spend millions of our tax dollars every year training people how to do it. Of course you can't rely on shooting alone, but there's obvious advantages in improving ones aim. |
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