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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Sep 2005
Location: Southern Cali
Posts: 41
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New update in acceleration
I was wondering if anyone noticed with the latest update that sv_accelerate was changed from the default of 5 to 10, because of this, moving back and forth or in any other direction should be a lot faster than normal. I put it in the sticky as something to add to the changelog since Valve didn't put it in there, but it got deleted, though if it wasn't added to it the change might be a mistake on Valve's part. I haven't actually tested it to see if it's a major difference, but to those who have, should the server have it set back to 5 or what?
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#3 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: New update in acceleration
Oh my god, it is terrible! People move sooo fast, and it's so deathmatch-feely. And when you're trying to get onto a small ledge or something, it's so much harder. Blagh! It got a terrible response on the server today. I recommend a serverside:
sv_accelerate 5
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#4 (permalink) | |
![]() ![]() ![]() Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,782
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Re: New update in acceleration
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#5 (permalink) |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: New update in acceleration
I got paged to fix this, but I do not have the clearance. The acceleration makes CS:S feel like UT2004 in game pacing.
Still, everyone tried to make it as PCS as possible, given the superhuman speed, but we'd all like the server returned to the original setting. |
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#6 (permalink) | |
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Join Date: May 2006
Location: Alexandria, VA
Age: 28
Posts: 1,237
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Re: New update in acceleration
According to the HLDS mailing list, Valve has released a Win server update to fix this.
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#7 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: New update in acceleration
Quote:
Server 1 has sv_accelerate 5 already set. It's always been set to this. I've added the same line to another config file, and restarted server 1. If someone could check this out now, and as soon as I've eaten I'll see if I can figure anything else out.
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