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Old 11-13-2006, 09:53 PM   #16 (permalink)
 
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Re: Dynamic Pricing. Revisited.

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OMG! the projected price of the Deagle just went to $7053!!!! That is exactly why that will never be allowed on this server!
I know right, forcing people to use different weapons is a crime! Quite frankly I think this is extremely important right now, as getting people off the Deagle and onto the other pistols for a while will have many more gameplay altering consequences. Not everyone can afford a AK or a M4? Brilliant! I want to see more TMP and SMG action anyway!

You would be crazy to think that the price of the Deagle won't fluctuate back down, supply and demand works its magic even in CS. The more people persist in using the same weapon config, the more difficult their lives will be. Forced weapon experimentation is a good thing in a game that is, quite frankly, stale.

I cant tell you how frustrating it is to see a whole list of SMG's that I never try and no one else does. I'm also tired of seeing everyone with a Deagle as their standard sidearm. The game plays too much the same if you use roughly 4 weapons out of 15 available.

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Old 11-13-2006, 10:22 PM   #17 (permalink)



 
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Re: Dynamic Pricing. Revisited.

I am all about getting people off the Deagle, M4 and Ak but quite frankly that price increase is unrealiastic. I can see a bit of inflation instituted to vary what people use, but the formula is sckewed. The M4 is now going to cost $5,600 and AK $5,300. Those weapons are now not worth it by any strech of the imagination. There has to be a cap as to how much a increase/decrease can occure each week. What I personally would like to see is where they instute a server side command where we could dictate the price or percetile change.
As for me, I am with you, I am TMPing it allot lately. I have begun to play allot more with the SMGs to pratice. I have also found a gread appreciation for the Clarion!
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Old 11-14-2006, 08:57 AM   #18 (permalink)
 
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Re: Dynamic Pricing. Revisited.

this is why games like DoD are so good, because you can have a wide range of weaponry

in CS:S either people are using deagles, or AKs and M4s

you can't plan well, if you don't have people with a range of weapons, it's either charge or defend, not have 2 go forward with SMGs while 1 guy covers you with a scout
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Old 11-14-2006, 12:21 PM   #19 (permalink)


 
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Re: Dynamic Pricing. Revisited.

I love the Deagle...I consider it probably my most used weapon..but at times I will use other weaponry when the plan requires it...for example.

There is a 4 man team enters a room with the hosties in it, you will for the most part flash it then enter with blinding speed. Here where in lies the problem. I wouldnt choose a shotty over a more "precise" weapon such as Ak-M4. Me personally I LOVE the shotty in such maps as de_dust2, or de_aaa. Especially if you have several of your teammates go with you and provide the distant security, while you take care of business up front.

Basically what I am trying to say is that no matter what weapon you get there is another weapon that is better for a different situation. My only advice is that the team makes and controls the situation. I really dont know what I am trying to say here, if you dont get what I said just ignore all this
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Old 11-14-2006, 02:20 PM   #20 (permalink)


 
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Re: Dynamic Pricing. Revisited.

usp ftw!! as always
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Old 11-14-2006, 03:49 PM   #21 (permalink)
 
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Re: Dynamic Pricing. Revisited.

Gogeta, we don't count weapons that you've put hacks on
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Old 11-14-2006, 04:15 PM   #22 (permalink)
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Re: Dynamic Pricing. Revisited.

Ok, when did deagle get a scope and start to one hit people?

Cause it sure aint worth 7k
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Old 11-14-2006, 05:13 PM   #23 (permalink)
 
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Re: Dynamic Pricing. Revisited.

A properly aimed deagle can one hit a person on a fairly regular basis. If you have poor aim or have multiple targets a deagle isn't a choice weapon because of the 7 round clip. Guns like the USP or the 228 with a 12 and 13 round clip are better choices. I personaly like to change up what gun I am useing depending on the map. A lot of times I will use a SMG even if I can afford a rifle. Just personal preference.
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Old 11-14-2006, 05:17 PM   #24 (permalink)



 
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Re: Dynamic Pricing. Revisited.

Ok, here is one that put me over the top.

"HOT BARGAIN DEAL OF THE WEEK"
"A run on Assault Suit buying has caused a significant price drop on the Ingram MAC-10. Outfit your militia force today and save big"
-Steam

What the hell does a surge in armor have to do with the price for a Gun? Nada. I am all about some mathematically balanced formula that make the weapons fluctuate, but that has no correlation. The Glock is now $1 while the Deagle is $6900?!! The sampling they use for this is very screwed up. If the idea was to price increase popular weapons, they messed that up too. If you follow the popularity of certain guns, the price is still going up as the guns popularity goes down. Look at the M4, the popularity of it dropped 5% in the last weeks and the gun still went up in price by over $2400? My math is not the best but that is odd, but that is over a 5% price increase, yes?

I also fail to see how a Deagle is more powerful/important than AWP. The price for autos and the AWP are around $4000. All this does is propagate sniper fests that are what most gamers hate. There is nothing like joining a server with 20 AWPs. I would also like to see where a server could refuse to participate in the polling as well.

I like price changes that mix up the variety of what people use; however the current form of what Steam is doing is just plain retarded. I also do not like how there is no filter for which server are running Dynamic Pricing either; you have to join to find out.

My hope is that Steam either scraps the ideas until they can fix the issue or there is some stability that cause a bit less fluctuation in price with some type of caps.

Rant over -The Big C
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Old 11-14-2006, 08:19 PM   #25 (permalink)
 
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Re: Dynamic Pricing. Revisited.

The stability is called supply and demand. Eventually the Deagle HAS to stabilize if things are working according to this theory. Unfortunately, I suspect that somewhere some server has upped its initial cash rate to 16000 and is completely destroying whatever attempts to curb weapon usage there is.

I always thought this system would be more fun if the prices could be specific to each individual server and would update prices after every round, with the losing team suffering added cost for lost materials in combat. On our server the scout, SMG's, and nightvision would all drop to $-200 dollars while we'd have to ration the spending of those AK's and M4's.

-Zephyr
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Old 11-14-2006, 09:05 PM   #26 (permalink)



 
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Re: Dynamic Pricing. Revisited.

What would really be awesome if it (the forumula) was set based on our individual server, versus the servers that are having $16000 as a starting price. Now that would be cool and fair, but using other servers is not the best idea.
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Old 11-14-2006, 10:13 PM   #27 (permalink)
 
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Re: Dynamic Pricing. Revisited.

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I also fail to see how a Deagle is more powerful/important than AWP. The price for autos and the AWP are around $4000. All this does is propagate sniper fests that are what most gamers hate. There is nothing like joining a server with 20 AWPs. I would also like to see where a server could refuse to participate in the polling as well.

This could be because the AWP and Auto are banned on a lot of servers and aren't being purcahsed.
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Old 11-15-2006, 12:01 AM   #28 (permalink)


 
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Re: Dynamic Pricing. Revisited.

On the filter topic, people will start naming their servers accordingly. DP = Off or On for instance. We could do this as well.
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Old 11-15-2006, 12:37 AM   #29 (permalink)
 
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Re: Dynamic Pricing. Revisited.

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The stability is called supply and demand. Eventually the Deagle HAS to stabilize if things are working according to this theory.
Finially, someone else has seen the light.

Things are going to be rather hectic for a while, but ultimately the prices will stabalize at a point where they accurately reflect their ability to do damage to the enemy.

I'm all for the dynamic pricing. Sure, it has created some wacky pub situations, but given enough time the prices will resolve themselves and we will have a near perfect balance with gun pricing.

In addition, this is awesome to see the many lesser used guns drop in price.

That, and apparently the CS:S community hasn't realized how friggin' awesome the clarion is. I'm ripping the pubs up with my new favorite and cheap gun. Hazzah!

-Aaron
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Old 11-15-2006, 11:04 AM   #30 (permalink)


 
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Re: Dynamic Pricing. Revisited.

I still think that we should do Ben's idea and try to have a "gun" game at least once a week. That should be good practice with all the guns and maybe then people would be more apt to use a different weapon on the server
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