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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 382
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sv_turbophysics
So I was poking around on the steampowered forums about...something.... and in some thread or another I learned that the physics objects in CSS can be switched to preform like they do in HL2- as opposed to bouncing around madly when you touched a bucket or tried to jump on a table, the bucket would roll away and the table would act like a table- and you could even push it around as you wished.
Forgive me if this has been brought up before, I searched for related threads and found nothing, but is there any chance of running with this on the server?
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#3 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 20
Posts: 869
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Re: sv_turbophysics
I would love to have this. Anything more realistic would do better for our style of play. Is it activated already?
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"Adios...blimp" -Assy McGee "All of the body parts they will never find, except all the peices that I saved." -Dickie Moist "Mmmmm, Duraflame." -Mountain Man "I don't like Sci-Fi, I love LOVE LOVE it!" - Gordon Crisp |
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#4 (permalink) | |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 382
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Re: sv_turbophysics
W00t.
Quote:
I read that it's defaulted to off to help performance and whatnot, but seeing as how we're not running a 64 man server or anything, I think it'll work fine.
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#7 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 20
Posts: 869
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Re: sv_turbophysics
http://www.videosai.com/486667/CS:So...n-Video-2.html
That's a video of sv_turbophysics 1. I guess this would cause more lag but I found that this is on by default in DoD:S. If it's possible for those servers to run it we should give it a shot. Is the CS:S server on its own machine? That might be a big factor.
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"Adios...blimp" -Assy McGee "All of the body parts they will never find, except all the peices that I saved." -Dickie Moist "Mmmmm, Duraflame." -Mountain Man "I don't like Sci-Fi, I love LOVE LOVE it!" - Gordon Crisp |
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#8 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: sv_turbophysics
No, we share with Dystopia and CoD2. BUT. When we had a dedicated box, I could lag the server just by connecting with VNC. The box we're on now is a major powerhouse, which can handle all 3 games running with busy servers, and no effect on the players when I VNC to the box. Based on that (and the fact that Dys / CoD2 aren't used to maximum capacity), it's certainly something we can try.
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BFCL TF2 league admin
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#9 (permalink) |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 382
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Re: sv_turbophysics
Dystopia's pretty dead as far as I know (most of the time), but I wouldn't know about CoD2, but the possibilities seem awesome, especially for the blockade brigade on office :P No more wasting nades to shove over a filing cabinet, and no more whining about bouncing off said filing cabinets for the CT's :P
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