Discussion: Counter-Strike Source / Counter-Strike - General Discussion - Counter-Strike Realism Mod - SWAT 3 implements a very realistic and interesting system. If you reload in a a
SWAT 3 implements a very realistic and interesting system. If you reload in a a firefight (speed reload) you drop the mag and lose it. If you aren't in a firefight, you keep it and whatever ammo's left in it, and can reload it later.
Several other tactical shooters (most of the Rainbow Six games, and some others) implement a similar system, where you keep a magazine that still has bullets in it, and can reload it later. I believe the mags are also sorted by remaining rounds so you won't load a 4-round mag if you have one that still has 10 rounds, or whatever.
Raven Shield also introduced another cool and realistic element related to this... if you reload while there is a bullet in the chamber, you don't have to cock the weapon and you get that bullet plus whatever's in the new mag (so you can have 31 bullets in an M4, for example).
Also, with the Mac-10, because of it's extremely high ROF, possibly add a larger magazine? 'Cause any movie you see, any gangs you see using a mac, they're not using 30 round clips because of that reason. It just goes too fast.
I had a MAC-10 for a while several years ago. I'm not sure about what the "movies" show, but they DO go through their magazines very rapidly (they don't use clips). It was a rather expensive weapon to fire as a result. We won't even get into how horribly inaccurate the thing is even at a moderate range.
Trying to base weapon dynamics on what you see in the movies would be a VERY silly move for Tactical Gamer. If anything, it should be based on the reality of the weapons and practicality of their use and not what Hollywood decides to depict.
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
Oh man, just to screw around, I downloaded a Minigun skin for the M249 and then set its ROF to 2000...
The first time I tried it against bots, I used cheats to buy it during the pistol round. It was Dust and I was a CT. I encountered the Ts in the hallway where they always go the first round, and I mowed all 8 of them down in less then a second. I couldn't stop laughing for like half a minute. It's impossible to control at 2000rpm but the ridiculously high ROF means you don't even have to aim.
Oh man, just to screw around, I downloaded a Minigun skin for the M249 and then set its ROF to 2000...
The first time I tried it against bots, I used cheats to buy it during the pistol round. It was Dust and I was a CT. I encountered the Ts in the hallway where they always go the first round, and I mowed all 8 of them down in less then a second. I couldn't stop laughing for like half a minute. It's impossible to control at 2000rpm but the ridiculously high ROF means you don't even have to aim.
I just discovered I can change the accuracy for the SG550 (I'd tried with some other guns and it didn't work so I had assumed it wouldn't work for anything), so I'm gonna try to balance the autosnipers better and see what other guns I can adjust.
I just discovered I can change the accuracy for the SG550 (I'd tried with some other guns and it didn't work so I had assumed it wouldn't work for anything), so I'm gonna try to balance the autosnipers better and see what other guns I can adjust.
If you balance the accuracy I could see that gun becoming less of a WMD and more of a long distance suppressive fire tool.
Trying to figure out how the accuracy values actually affect the game is a massive pain in the ass. I can't figure out more than the barest trace of a discernable pattern to it. I've been going trial and error for two hours and I haven't quite got it figured out yet, and there's only three variables.
I don't know of any game that currently implements this.
Urban Terror did this. That game was actually far superior to Counterstrike in it's day. I'm suprised to see they are still going strong and are making updates after like 7 years of development. A little dated looking graphics, yes.. but some of you folks might want to take a peek at it.
This is assuming you still have a copy of Quake 3 sitting around.
Realism mods get my vote for any game. Good discussion!
Originally Posted by Root
That would be an awesome change to the game. I don't know of any game that currently implements this.
Red Orchestra has this as well.
I REALLY wanted to implement this in our CoD2 mod, but unfortunately round count is actually hardcoded into the executable. I can't mess with it, and it bugs me.
Sorry it's been so long since I've posted an update, but I really needed a break from it. I have tried and tried, and I can't get the SG550's recoil pattern right. Either it is substantially the same as before, or it recoils just how I want it to, but the base accuracy is worse than any of the other guns.
Bravo Microsoft, you have now surpassed EA in poor decisions and once and for all seized the crown for the worst 'Reveal' ever. That EA were standing there on the stage with you when you did it was...
Posted By Wicks (3 Comments)
05-22-2013, 01:04 PM in Wicks
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
Posted By E-Male (0 Comments)
05-09-2013, 03:18 PM in E-Male
Took a gamble and got a refurbished 30 GB OCZ Vertex 1 off of NewEgg for the low, low price of $30. Had some trouble getting the drive to be recognized by Windows or by my BIOS. Had to use a jumper...
Bookmarks