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Old 03-11-2007, 04:48 PM   #1 (permalink)
 
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Question Realism Mod Gone for Good?

I did a search and did not find anything about why it was removed or if it will ever be put back on... anybody wanna clue me in? I'm just curious what happened? I liked the idea of the weapons doing more damage. Definitely made it more realistic imho. Pretty ridiculous shooting someone 5 times with 5.56mm rounds and only inflicting 60hp of damage. o_0
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Old 03-11-2007, 05:05 PM   #2 (permalink)



 
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Re: Realism Mod Gone for Good?

The idea was great, but the program needs some scalability to continue. In its current form it allows for imbalances that we unable to overcome. People complained too much about the shortcomings and it caused a bitter split on this server which was not conducive to continued use. The program caused people to not play here anymore due to a MOD and that is the last thing we want to do.

We continue to look for alternatives that offer a better solution to creating a more realistic style of game play here at TG. So continue to be on the lookout for things like this on other servers and inform us how it might benefit us here.
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Old 03-11-2007, 05:20 PM   #3 (permalink)
 
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Re: Realism Mod Gone for Good?

It was removed because yet another valve update screwed server operators over. Until they learn to leave our damn settings alone and fix the hostage AI, we're going to continue having all sorts of things go wrong following updates.
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Old 03-12-2007, 07:24 PM   #4 (permalink)
 
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Re: Realism Mod Gone for Good?

I do still have the original files on my HD if you're looking for them, wonderjosh.
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Old 03-12-2007, 08:13 PM   #5 (permalink)
 
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Re: Realism Mod Gone for Good?

were you using es_tools to do the weapon damage mod? If you were I dont understand the problems you were having. I used it on my server and it worked wonderfully. You could either add certain amount of damage caused to a particular hitboxe or you could simply multiply the current default damages.
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Old 03-12-2007, 08:50 PM   #6 (permalink)
 
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Re: Realism Mod Gone for Good?

Quote:
Originally Posted by I.R. Hogan View Post
were you using es_tools to do the weapon damage mod? If you were I dont understand the problems you were having. I used it on my server and it worked wonderfully. You could either add certain amount of damage caused to a particular hitboxe or you could simply multiply the current default damages.
Nope, we were using....... ctx?..... files. We had individual files for each weapon that had the values. The thread title is inaccurate. We were using the realistic weapons values that Someguy set up. That's not a realism mod (we're looking at one of those too).
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Old 03-13-2007, 07:27 PM   #7 (permalink)
 
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Re: Realism Mod Gone for Good?

Quote:
Originally Posted by TheBigC View Post
The idea was great, but the program needs some scalability to continue. In its current form it allows for imbalances that we unable to overcome. People complained too much about the shortcomings and it caused a bitter split on this server which was not conducive to continued use. The program caused people to not play here anymore due to a MOD and that is the last thing we want to do.
What imbalances were causing problems?

What type of scalability are you guys looking for, isn't weapon damage the most signifigant value that was changed? Can't the values be adjusted to find some happy medium?

Quote:
Originally Posted by Root View Post
It was removed because yet another valve update screwed server operators over. Until they learn to leave our damn settings alone and fix the hostage AI, we're going to continue having all sorts of things go wrong following updates.
So why not just replace/reinstall the files in question after each update is completed?
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Old 03-13-2007, 09:35 PM   #8 (permalink)



 
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Re: Realism Mod Gone for Good?

Quote:
Originally Posted by wonderjosh View Post
So why not just replace/reinstall the files in question after each update is completed?

The problem is we do not know when a release is happening nor do we know what the release will contain. The last several ones have taken allot of control out of the people that run their servers. That being said the MODs, whether it is an Admin or functionality, are having a hard time keeping pace with unannounced updates by Valve.
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Old 03-14-2007, 10:16 PM   #9 (permalink)
 
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Re: Realism Mod Gone for Good?

Quote:
Originally Posted by Root View Post
Nope, we were using....... ctx?..... files. We had individual files for each weapon that had the values. The thread title is inaccurate. We were using the realistic weapons values that Someguy set up. That's not a realism mod (we're looking at one of those too).
es_tools which is using mattie eventscripts has a built in weapon damage modifier very simple to use and works very well.


Code:
// Weapon Mods!!!
// Default action of weapons can be achived by making all damages "0" and changing damageaction to 1, or by removing the weapon block all together
// recoil determines how much the person who shot the gun gets pushed away from the shot
// punchback determines how much to push anyone shot by the bullets away

// HitGroup damages
// GENERIC	0
// HEAD		1
// CHEST	             2
// STOMACH	3
// LEFTARM	4
// RIGHTARM	5
// LEFTLEG	6
// RIGHTLEG	7

// Keep in mind, some weapons only do certain types of damage, (knives and grenades only do GENERIC - damage0).

// a Damageaction of 0 will make the specified damage OVERWRITE the dealt damage0
// a Damageaction of 1 will ADD the specified damage to the specified weapon damage0
// a Damageaction of 2 will MULTIPLY the dealt damage by the specified weapon damage0

// Special note, shotguns (the m3 and xm1014) have MULTIPLE bullets,
// this means you have a possiblity of 7/8 bullets each shot, this can add up here very quickly)

"Weapon Mods" {

	"knife" {
	recoil		"0"
	damage0		"0"	// This is the only damage knives can do...
	damage1		"0"	// Never happens for knives
	damage2		"0"	// Never happens for knives
	damage3		"0"	// Never happens for knives
	damage4		"0"	// Never happens for knives
	damage5		"0"	// Never happens for knives
	damage6		"0"	// Never happens for knives
	damage7		"0"	// Never happens for knives
	damageaction	"1"
	punchback	"0"
	}
	
	"glock" {
	recoil		"0"
	damage0		"10"
	damage1		"25"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}
	
	"usp" {
	recoil		"0"
	damage0		"12"
	damage1		"28"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"p288" {
	recoil		"0"
	damage0		"15"
	damage1		"30"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"deagle" {
	recoil		"0"
	damage0		"15"
	damage1		"30"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"35"
	}

	"elite" {
	recoil		"0"
	damage0		"10"
	damage1		"20"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"fiveseven" {
	recoil		"0"
	damage0		"11"
	damage1		"22"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"m3" {
	recoil		"0"
	damage0		"0"
	damage1		"7"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"150"
	}

	"xm1014" {
	recoil		"0"
	damage0		"0"
	damage1		"5"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"100"
	}

	"mac10" {
	recoil		"0"
	damage0		"10"
	damage1		"20"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"tmp" {
	recoil		"0"
	damage0		"10"
	damage1		"20"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"mp5navy" {
	recoil		"0"
	damage0		"10"
	damage1		"20"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"ump45" {
	recoil		"0"
	damage0		"20"
	damage1		"70"
	damage2		"35"
	damage3		"30"
	damage4		"5"
	damage5		"5"
	damage6		"3"
	damage7		"3"
	damageaction	"1"
	punchback	"25"
	}

	"p90" {
	recoil		"0"
	damage0		"10"
	damage1		"20"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"galil" {
	recoil		"0"
	damage0		"4"
	damage1		"10"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"famas" {
	recoil		"0"
	damage0		"6"
	damage1		"16"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"ak47" {
	recoil		"0"
	damage0		"15"
	damage1		"20"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"scout" {
	recoil		"0"
	damage0		"50"
	damage1		"900"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"80"
	}

	"m4a1" {
	recoil		"0"
	damage0		"4"
	damage1		"15"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"sg552" {
	recoil		"0"
	damage0		"3"
	damage1		"13"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"aug" {
	recoil		"0"
	damage0		"4"
	damage1		"15"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"sg550" {
	recoil		"30"
	damage0		"0"
	damage1		"0"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"g3sg1" {
	recoil		"40"
	damage0		"0"
	damage1		"0"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"0"
	}

	"awp" {
	recoil		"0"
	damage0		"1"
	damage1		"5"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"2"
	punchback	"250"
	}

	"m249" {
	recoil		"20"
	damage0		"5"
	damage1		"20"
	damage2		"0"
	damage3		"0"
	damage4		"0"
	damage5		"0"
	damage6		"0"
	damage7		"0"
	damageaction	"1"
	punchback	"25"
	}
	
	"hegrenade" {
	recoil		"0"
	damage0		"3"
	damage1		"0"	// Never happens for grenades
	damage2		"0"	// Never happens for grenades
	damage3		"0"	// Never happens for grenades
	damage4		"0"	// Never happens for grenades
	damage5		"0"	// Never happens for grenades
	damage6		"0"	// Never happens for grenades
	damage7		"0"	// Never happens for grenades
	damageaction	"2"
	punchback	"0"	// Using this for grenades will have ... Odd effects
	}
}
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Old 03-14-2007, 11:12 PM   #10 (permalink)


 
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Re: Realism Mod Gone for Good?

i'll check out es_tools.
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