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#1 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,652
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This thread is for reporting bugs only while playing on the TG server.
A bug report should consist of: What error or window messages you recieved. What you were trying to do. What you expected to happen. What really happened. Last edited by Vulcan; 07-12-2007 at 10:39 AM. |
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#2 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,652
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Re: Realism Mod - Bug report
Update
Changelog: The nade spin has been largely reduce.Known Issues: After a new round the weighting is reset and thus if you survived the round your weight goes back to 0 regardless of weapons |
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#4 (permalink) | ||
![]() ![]() ![]() Join Date: Jul 2005
Location: Charleston, SC
Age: 31
Posts: 2,894
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Re: Realism Mod - Bug report
What is the problem as best you can describe it?
Quote:
Quote:
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#5 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,652
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Re: Server Issues - Bug report
Update to the mod.
Bandange now added. You can bind this to a key. Example: Bind h bandage in console. Last edited by Vulcan; 04-04-2007 at 01:44 PM. |
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#6 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,652
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Re: Server Issues - Bug report
Ok a round of fixes here:
Timeleft bug aka 1 round maps. This was being caused when a map vote was started and set to change maps at the end of the current round or immediately. The cause was because the round cvars on the server were not taking effect for some odd reason. This has been fixed and will no longer be a problem. VIP MOD fixed. End of round lag - not reported This has been a constant problem with valve and may have found a fix for it. A queued packets command in the cfg file. zBlock has been installed along with sv_pure 1 setting. I've added all our custom content to the whitelist as well as custom weapons. It's also set to not kick clients with invalid content but will instead force them to use the standard content. I.E. models/textures etc. For most of you who don't know what that means you won't see much of a difference. Ammo replenish when throwing an HE grenade. fixed Unknown/sporadic issues: Weighting: Not really sure if this is a bug with advanced weapon drop or realism mod. It's very intermittent |
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#7 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,362
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Re: Server Issues - Bug report
Weighting: I haven't seemed to gain weight from dropping weapons for others, but I do recall recently (in test server) gaining massive mass from buying multiple weapons.
I suspect the DROP event knows to remove the jettisoned weapon's mass, but BUYing while holding a primary is adding the new weapon's weight, and the replaced weapon isn't being removed. Speculation for thought. This is a confirmed bug in the realism mod and soon to be fixed - Vulcan
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Last edited by Vulcan; 08-16-2007 at 02:25 PM. |
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#8 (permalink) |
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Join Date: Apr 2007
Posts: 145
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Re: Server Issues - Bug report
This might be nothing, it could be that people were not looking at a radar or something, but it seems that players will randomly see enemies on the radar, Since I've often asked "where was that spotted" after seeing an enemy on the radar, and no-one saw anything. Also, some of those sightings have been in weird places, for example behind a box or a wall where none of my teammates would have a view of him.
EDIT: This is a valve engine bug with the radar. You can see enemies through some physics objects. - Vulcan Last edited by Vulcan; 08-07-2007 at 11:16 AM. |
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#9 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,652
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Re: Server Issues - Bug report
There is also an issue related to being a float like state. Weird things happen when this occurs like no footstep sounds and problems defusing and planting the bomb. I think it's related to the knockback script that i've noticed so i've disabled it to see.
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#10 (permalink) |
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Join Date: Oct 2006
Location: Texas
Age: 23
Posts: 204
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Re: Server Issues - Bug report
I think that the anti-wallhack thing is responsible for the teleportation issues we have been having. On parkhouse, I was looking out of the house at the un-covered bridge, and a CT was under the bridge, and when the center of his body moved behind something, his ENTIRE body disappeared, even though the thing he was hiding behind was skinnier than himself.
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- Drake_Anra
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#11 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,652
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Re: Server Issues - Bug report
There were some windows updates going on last night on the box atomic, it then restarted the server.
drake that is what is referred to as popping. Only occurs when your ping is high (around 150+) or if you have a bad connection. HINT: Your isp sucks man. |
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#12 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,460
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Re: Server Issues - Bug report
what about when 1 of your teamates kills an enemy in another building or area and he falls dead at your feet. Its like the warp of death. Seen it twice recently.
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#14 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,652
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Re: Server Issues - Bug report
I've reduced the server to 66 tickrate to see if this has a big effect on the some of the weird issues we've seen recently.
NOTICE: please keep this thread to bug reports. Last edited by Vulcan; 08-16-2007 at 02:23 PM. |
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#15 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,652
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Re: Server Issues - Bug report
Another Update:
The bomb timer when planted has been reduced back to 40 seconds. I've brought back marpat T and Merc Reborn in place of the desert T and elite T. |
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