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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Mar 2005
Location: Panama City, Florida
Age: 36
Posts: 361
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Multiple Scouts on maps
Maybe Im the old guard, maybe its because Im no good with them...but it really seems more than 1 sniper per map is a bit much. It felt almost like I was pugging it with AWPs enabled. Some of you guys are extremely deadly with the scout.
I was on a team with 4 scouts at one time, and people are moving indoors using them, scopes up, sniping in a 12' long hallway. Do we really need multiple snipers on a 8 man team?
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If it isn't PCS, whats the point? PM me with any questions or concerns. Professional Counterstrike (PCS) FAQ | PCS Player Standards Aggressive Defense (an oxymoron): A naturally occurring situational event where a defender is caught in a role reversal anomaly. Usually associated with lack of practice, discipline or map awareness in a team based conflict. ![]() |
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#2 (permalink) |
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Join Date: Jun 2005
Location: Florida
Age: 35
Posts: 468
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Re: Multiple Scouts on maps
I'd say maybe 2 max only on certain maps, like parkhouse and bhdconvoy.
Personally I suck with a scout, never buy it - hate getting sniped by it, appreciate it as a very useful tool in the hands of others. More than 2 would be considered bad for a real team plan with only 8 people in my opinion.
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#4 (permalink) |
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Join Date: Apr 2007
Location: El Paso, TX
Posts: 38
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Re: Multiple Scouts on maps
Scout is an awesome tool to have but I agree with you ouija 2 or 1 is best. I think it keeps the team focused as a team instead of everyone wanting to snipe and no one to push in and get up close and person with an eagle or shotty.
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#5 (permalink) |
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Join Date: Jun 2006
Location: Albuquerque, NM
Age: 24
Posts: 106
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Re: Multiple Scouts on maps
I do see the potential and good side of having more than one scout per team, but I think limiting the amount of scouts is more of a factor of how many people are on each team rather than how big or sniper needing a level is. when there are six people on the server, there shouldnt be four snipers, even if it is a map like convoy. That being said, maps like convoy that need the scouts shouldnt be played at all with only six people, so to get off topic, we need a mod that choses maps according to the amount of people playing.
ps, my new avatar is awsome ![]() |
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#6 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Multiple Scouts on maps
Okay, I'm totally an intimate lover of the scout. I'm pretty sure this is well known by those who know me >.>
That said, there needs to be a scout limit, in my opinion. Due to the nature of tactical play, without it too many players would buy it and linger back to try to pick off enemies. That's a problem. One is a bit low, in my opinion, but certainly not to a deathly rate. I think two would be the perfect number, at least if each team has 4+ players.
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#8 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,857
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Re: Multiple Scouts on maps
This has almost always been the case.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#9 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: Multiple Scouts on maps
In my humble opinnion there should only be one scout, in the right hands it is a decisive weapon on a team. One on a map greatly restricts movement if it is in the hands of a skilled sniper, Two I feel is just too much..
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