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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#16 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: New Map Concept
The Hostages will all be in the cellblock, a single area in seperate cells all opened by the "control room". The reason I would have 6 is because this map will be very difficult to win for the CT and it should be well worth it to win it by rescue and not by DM.
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. |
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#17 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,522
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Re: New Map Concept
Are you planning on having them in cells right next to eachother.. or on say different floors...? Maybe they could change cells randomly like havana!!!!
Now that would be cool... I suppose a proper overview would be in order.. |
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#18 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: New Map Concept
I thought about randomizing the Hostage spawns for instance having one spawn in the upper floors of the building as if it were hiding from the terrorists, But not in the same place every round the one would spawn in one of 3 rooms. ie.. a bedroom, closet or some other remote room far from both the control room and the cellblock I am going to post a link to a slideshow of some preliminary shots of the cellblock and the "blast wall"
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. Last edited by I.R. Hogan; 04-28-2007 at 04:01 AM. |
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#19 (permalink) |
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Join Date: Jun 2006
Location: Albuquerque, NM
Age: 24
Posts: 106
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Re: New Map Concept
This sounds like an awsome idea for a map, and the screenshots are making it look quite promissing. Now all you need is a catchy name to go with it and in a bit it will be the new office or dust2.
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CS:S SOPs ----------------------------------------- WMDs: Iraq 0 Albuquerque, NM 2500 ----------------------------------------- |
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#20 (permalink) |
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Join Date: Apr 2007
Location: Indiana, USA
Age: 17
Posts: 620
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Re: New Map Concept
Sounds like it would be very fun to play on, unless the hosties are closer together, it would be hard for T's to hold them all because they'd be a bit spread out, but that's the fun of it =). Good work. Can't wait to play it.
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"...and they call me ready to deploy, engage and destroy, wherever you need me to be. I'm an American Warrior!" ![]() ![]() My Myspace: myspace.com/_shatteredsoul_ <== Add me! |
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#21 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: New Map Concept
Once I am happy with it I will release it for beta testing and post the forums for everyones input on a name, though I am leaning toward the name of cs_uncommonvalor
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. |
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#23 (permalink) | |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: New Map Concept
Quote:
Keep in mind I am a slow mapper. This project will take upto 4 to 6 weeks due to my work hrs. I will try to have a beta test out in 2 weeks time.
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. |
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#24 (permalink) |
![]() Join Date: Apr 2007
Location: Finland
Posts: 440
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Re: New Map Concept
You know what would be badass? The terrorists have 45 seconds to lead the hostages to different spots in the general T spawn area, so each round would be a little different. It would have to be a change to the mod, though, instead of something that mapping could do, and there'd be alot of possible bugs or unfair advantages for the terrorist, like putting them all together into a cluster or leading them into a near impossible to reach area.
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#25 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,522
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Re: New Map Concept
Quote:
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#26 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,247
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Re: New Map Concept
Having all the hostages in one spot tends to turn CS maps into a final standoff/deathmatch shootout at the hostage area. Random hostage spawn would be cool, with maybe a couple cellblocks instead of just one. It would also allow piecemeal rescues and regroups.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#27 (permalink) |
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Join Date: Apr 2007
Location: Flint, Michigan
Posts: 1
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Re: New Map Concept
This map/idea sounds really promising, NOT gonna lie when i heard you were making a map i did not know what to expect. It sounds pretty solid and holding that control room would be pretty fun. One idea for the control room would be having cameras that would show different areas of the map (like a real control room). Maybe the possibility to lock/unlock certain rooms/doors from the room also(maybe lock one set of doors it opens another), not the ability to totally lock the building down but just to add a little control aspect to it. no pun intended... well maybe it was... I got tons of ideas rushing through my tiny brain right now heh. This is just a couple i thought of quicklike.
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#28 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,247
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Re: New Map Concept
Oh, and to add to this control room idea. How about light switches bwaaahahahahaaaa.
I am dissapointed that so many maps do not bear in mind the CT nightvision distinction, it'd be really nice to see some of that in play, or hell even flashlights. It would add more tactical dimensions to the game.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#29 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,857
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Re: New Map Concept
Idea: have some cells open, some cells closed, or something like that, so the terrorists have more than one objective to guard.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#30 (permalink) |
![]() Join Date: Mar 2007
Posts: 13
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Re: New Map Concept
My only suggestion is that there should be two control rooms, one for each set of hostees. If not, I would think all of the T's would camp the single control room since you cant get hostees without first taking over control room. UNLESS, control is closer to CT spawn than it is T-spawn
-Cody |
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