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Old 05-01-2007, 06:26 PM   #31 (permalink)
 
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Re: New Map Concept

Here's a possible layout:
Control room is evenly spaced from both spawns (or a little closer to CT spawn?). The hostage room that needs to be unlocked is fairly close to control room. Closer to T spawn is a hostage room that does not need unlocking. Multiple floors would allow for more options (including randomized hosties). The control room should have light switches too (only for certain rooms). Maybe if the Terrorist control it they should be able to lock down the building (or certain doors). This would make controlling the control room critical.
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Old 05-01-2007, 06:29 PM   #32 (permalink)
 
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Re: New Map Concept

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Control room is evenly spaced from both spawns (or a little closer to CT spawn?).
The hostages *must* be placed closer to the Terrorists; in fact, it's preferable that they spawn in the hostage rooms. Think about it: the Terrorists are guarding these guys, and would've had time to set up beforehand.

Closing/locking certain doors would be a good idea, so the CTs have the option of a quick extraction or something along those lines.
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Old 05-01-2007, 06:41 PM   #33 (permalink)
 
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Re: New Map Concept

Maybe the doors could be similar to cs_arcticstorm.
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Old 05-01-2007, 08:58 PM   #34 (permalink)
 
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Re: New Map Concept

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That sounds kool man.. maybe have at the bottom basement floor... right near the cells have a huge hole blown out of the wall ... and make the rescue zone about 50feet inside the tunnel around the corner... how many floors are you thinking ?
I expanded upon your idea gogeta .. I placed a "blast hole" that the CT's must breach by triggering explosives "already provided" Ive also added a 2nd Cellblock so the hostages will spawn randomly in one or the other but never both so the CT's wont know which one to go to until they get close enough to see which block the Hostages spawned in. That will prevent the all out first round rushes.. lol. Hate that..
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Old 05-02-2007, 12:28 AM   #35 (permalink)
 
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Re: New Map Concept

Im sure I'm pointing out the obvious, but make sure hostees dont spawn around the explosives.
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Old 05-02-2007, 03:02 AM   #36 (permalink)
 
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Re: New Map Concept

Hahahahahahaha that would be an amazing map bug. Entering the building would cause the CTs to win.
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Old 05-02-2007, 10:18 PM   #37 (permalink)
 
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Re: New Map Concept

Make sure you don't let the hostages spawn in hostage rescue zones... Just a reminder...
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Old 05-05-2007, 05:54 AM   #38 (permalink)


 
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Re: New Map Concept

lights that you can actually shoot out would be cool too. I'm getting sick of bulletproof lightbulbs.
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Old 05-05-2007, 05:13 PM   #39 (permalink)
 
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Re: New Map Concept

It would be cool if the terrorists could make basic booby traps and blockades in some rooms with different items and furniture. Also, can't wait to trap some CT in with the hosties>
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Old 05-06-2007, 12:54 AM   #40 (permalink)
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Re: New Map Concept

Hogan you are full of ideas good luck with this and you know who's going to play first (hint: you will) (then me i hope lol) (then everyone else)
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Old 05-06-2007, 11:35 AM   #41 (permalink)


 
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Re: New Map Concept

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lights that you can actually shoot out would be cool too. I'm getting sick of bulletproof lightbulbs.
That's pretty tough to do in CSS. It really screws with the lighting and makes your compile times so much longer.
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Old 05-06-2007, 12:09 PM   #42 (permalink)
 
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Talking Re: New Map Concept

I like it and i've been waiting for something fresh on CSS. If theres testing include me!
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Old 05-06-2007, 12:12 PM   #43 (permalink)
 
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Re: New Map Concept

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lights that you can actually shoot out would be cool too. I'm getting sick of bulletproof lightbulbs.
That would aid in stealthy insertions by both sides if that was alowed.
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Old 05-06-2007, 12:33 PM   #44 (permalink)


 
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Re: New Map Concept

Why not pattern the map on Alcatraz, details would be awesome and architectural's are available to ease construction of the game map.
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Old 05-07-2007, 10:02 PM   #45 (permalink)
 
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Re: New Map Concept

Not a bad idea bronco, only one thing wrong with it though. Actual prison architecture is quite repetitive and boring. When I build I prefer the freedom of freeform so if a room or hallway takes on a life of its own and goes off somewhere unexpected .. I let it.
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