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05-05-2007, 10:04 PM #1
Hostage Room working example
Well due to the never ending harrassment. j/k I decided to give you people a sneek peak at the hostage cellblocks. Keep in mind this is no where near finished, and is a skeleton of what is to come. Just unzip this file to your map folder and start css and open console and type map ob_hostagearea_example
You will want to start as ct the first spawn to experience my blast wall. then go t to see the interior before the blast
Without further to due.. I present the hostage room
Hogans ob_hostagearea_example.rarI.R. Hogan |TG|

Discipline is the soul of an army.
It makes small numbers formidable
procures success to the weak
and esteem to all.
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05-06-2007, 12:54 AM #2
Re: Hostage Room working example
Incredible!
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
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05-06-2007, 01:01 AM #3
- Join Date
- Oct 2006
- Location
- Indiana
- Posts
- 80
Re: Hostage Room working example
Acouple of things.
1st When you blow up the wall you kill a hostie
2nd Kick butt map
3rd You should have like a torture chamber. Hehe and make it scary, (like lights flickering, blood running on walls, torture stuff, and more)
- My ideas.
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05-06-2007, 01:15 AM #4
Re: Hostage Room working example
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
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05-06-2007, 01:32 AM #5
Re: Hostage Room working example
I.R. Hogan |TG|

Discipline is the soul of an army.
It makes small numbers formidable
procures success to the weak
and esteem to all.
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05-06-2007, 03:28 PM #6
- Join Date
- Oct 2006
- Location
- Indiana
- Posts
- 80
Re: Hostage Room working example
Kk, oh and ednos why would i take them back? I'm just saying that thats just what I think...
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05-06-2007, 04:47 PM #7
Re: Hostage Room working example
Ouch! Prima chord kicked my butt!

But, wow! Thanks for the teaser, now GET BACK TO WORK!!!
Also, if you start as T, at the current state of the map, go upstairs and around the outside world to the place where the CTs spawn, and save a whole minute!!!
Hmm, im using alot of exclamation points, wonder whats up with that?CS:S SOPs
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WMDs: Iraq 0
Albuquerque, NM 2500
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05-06-2007, 06:01 PM #8
Re: Hostage Room working example
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
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05-07-2007, 12:14 PM #9
- Join Date
- Oct 2006
- Location
- Indiana
- Posts
- 80
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05-08-2007, 08:16 AM #10
Re: Hostage Room working example
I think the psychiatrist would only be needed if there was a torture room and Bob wouldnt rescue the hosties because he was busy watchting them be tortured.
The question is, would it be more of a midevil style room with the stretching table or a more modern interogation room with a bed up on a wall with electric wires running to it? I think the latter would be a nice twist, especially if there were a hostage being slowly killed. Force another objective.
Or at least throw a couple dead hostie models in a room. But if the tourture thing would be possible, it would be cool to see sometime... if only I could map... decently.
CS:S SOPs
-----------------------------------------
WMDs: Iraq 0
Albuquerque, NM 2500
-----------------------------------------
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