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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#17 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 19
Posts: 869
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Re: The stockpiling of nades?
I think we should look at it like what it supposed to have been going on in a story-line scenario of the game. I mean, the reason we have long buy time is because the [Counter-]Terrorists would have been briefed on the situation and all this blah blah blah that's about to happen. So, would it be reasonable to assume that a defensive team would have stockpiled grenades in the event they would be holed up and S.O.L? I think so, but it's honestly debatable. I've seen defensive snipers buy a SMG or something to fall back on just in case, so this is similar.
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"Adios...blimp" -Assy McGee "All of the body parts they will never find, except all the peices that I saved." -Dickie Moist "Mmmmm, Duraflame." -Mountain Man "I don't like Sci-Fi, I love LOVE LOVE it!" - Gordon Crisp |
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#18 (permalink) |
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Join Date: Sep 2005
Location: University of Florida, USA
Age: 23
Posts: 6
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Re: The stockpiling of nades?
I'll be the first to admit that I am a big user of this "tactic". I usually drop 4 nades inside the hostage building in Italy to keep CT's out of the dark room, or 4 inside garage hostage room in Arctic storm to throw around the corners.
But when asked to stop (Dirt did so on Friday night), I always do. If it is outlawed on the server, I will cease to do it. My personal opinion is that it is my money to spend, and I do not recover my losses at the end of the round. It really does help the defending team, but I know it can be annoying for the people on the receiving side. -True Anomaly |
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#19 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 1,882
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Re: The stockpiling of nades?
I very much like this tactic (great way to hold a rush), however as Ouija said yes it does get teadious when on the end of one of these and HE barrages. Therefore we should come to a compromise now i believe that if there was a limit of 8 nades a team could buy, as Vulcan surgested then this would be very sensible. For starters this would mean if you wanted a little nade stockpile then your team would have to work together to place their nades in the hands of a few designated Grenadeirs (since youve only got a total of 8 that means your putting some faith in your team mates). Secondly this limit would mean that the opposing team would be able to counter the stock pile tactic with some simple use of subtraction (8 nades - 4 nades = 4 possible nades left in there arsenal).
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#20 (permalink) |
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Join Date: Jun 2005
Location: Florida
Age: 35
Posts: 468
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Re: The stockpiling of nades?
Not a fan of the nade stockpile, I think an 8 nade limit would be cool though. At least it's not an endless supply, and to make it most effective you would actually have to think about their use instead of just chucking a ton of nades everywhere.
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#21 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,179
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Re: The stockpiling of nades?
I like the fact that you can drop/trade nades with teammates. It provides a useful function in the game.
However, I don't care much at all for stockpiling, it tends to turn the game into spam warfare. The team that is doing better, ie, has more money, can do it and unbalance the game fairly well (I think the whole money system sucks anyways). I don't like watching players dump 30 various grenades on the ground, it grates on my nerves for sure. Then there is the issue of "it's my money to spend the way I want," which I disagree with to some extent. Sure, buy up what suits you, but if you spend "your" money poorly, the team suffers. The team can't possibly use 30 grenades. Better to use that money to help buy teammates weapons or even save it for next round than waste it on buying all the nades you can. I would vote for either no stockpiles or very limited amounts.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#25 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,902
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Re: The stockpiling of nades?
The buy-four method would introduce the problem of two-man mortar teams who load up eight HEs and spam a key path for a half-minute. The stockpile is really only logical for T-side Hostage scenario, and the normal carry limits have seemed fair enough forever.
My suggestion is to simply limit the stockpile to the number of players on the team. If it's four-v-four, you may pile four nades on the ground. I'm confident the community is self-policing enough to deter over-stocking, this wouldn't require further server modification, and with a server limit of sixteen, the afore-proposed eight limit is automatically enforced while not becoming too lenient in smaller matches. |
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#26 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,140
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Re: The stockpiling of nades?
Quote:
I think i remember the name sandstalker....wheres he at these days ? |
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#27 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,902
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Re: The stockpiling of nades?
+1 for wisdom.
Sands decided he wants to play smashed Mario brothers or something. I've no clue, but he decided to combine that with two evening summer courses a night, and remove himself from The Game. So now, my clan is being lead by I, the mascot. And don't get me started on the issues of server payments and getting organised for CAL-O/S8. I have a sorta-news post on the forums (theviashino.com/forums) so hit that up if you're interested. |
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#28 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,140
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Re: The stockpiling of nades?
Quote:
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#30 (permalink) |
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Join Date: May 2007
Posts: 1
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Re: The stockpiling of nades?
I myself love nades and would carry a bag full around with me if I could, but with such a huge impact that the nade has in this "Realism" server is more than enough with just the one you carry on you, part of tactics is using it at the opportune moment. If you have more than 1 at your desposal your gonna end up wasting them, giving away position and/or wiping a team. I say learn to use what you have, same with flashes no one wants 16 flashes coming around a corner for a full minute.. Just my opinion. You don't allow smoke spamming, why would another nade be of any other difference.
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