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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Jan 2007
Age: 15
Posts: 139
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I hate Hammer Editor.
Ok. cs_kismayo_dark is just about done. I'd compile it if Hammer wasn't being a jerk. It won't compile it into a map file for some reason, just a text file. Any clue why?
If not, can someone compile it for me?
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#4 (permalink) |
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Join Date: Jun 2005
Location: Reading, UK
Age: 22
Posts: 42
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Re: I hate Hammer Editor.
Have you posted this issue on Here,
The VERC forums have been closed now and moved to the Source Users Forum. I'm sure someone there will help you.
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#6 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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Re: I hate Hammer Editor.
send me the vmf and i will try to compile it. usually when its a decompiled map its due to the many errors decompiling can cause.
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. |
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#8 (permalink) |
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Join Date: Jul 2006
Posts: 527
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Re: I hate Hammer Editor.
Spec>
First, when you compile, do BSP only. Do lighting and vis_leaf one at a time after a successful compile. In hammer that Text file that pops up at the end of a compile isn't just for show! It has all the information you need to debug. Click on it and use Ctrl-F and look for "warning". There are a few things that could be causing you to not compile. You could have a bad brush, an object outside the map, too many lights on a single face, a leak, ect. Anyhow, when you find the "warning" it might be clear enough to quick fix the problem. If not, copy and paste it into google, chances are someone on some forum somewhere has had the problem, and other people have already answered it. Good luck! I hope i've helped. -Aaron |
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#9 (permalink) |
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Join Date: Jul 2006
Posts: 527
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Re: I hate Hammer Editor.
Woah woah, I missed the part about you decompiling a map.
I'm fairly certain it is next to impossible to recompile a decompiled map. The program is good, but not perfect. I expect over 50% of the brushes are bad, and you'll have to manually go through and delete each of them, than redraw them. Decompiling a map is best used for learning specific techniques. -Aaron |
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#10 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,008
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Re: I hate Hammer Editor.
How do you go about decompiling a map in the first place, Ive never tried but id love to be able to look at the scales of the rooms in office to find out the hight and such.
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#11 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,946
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Re: I hate Hammer Editor.
There is a Java applet or two out there, I think VMEX is the name of one, that will reverse the compiled data. It works great on plain BSP, but has trouble with more complex forms, and completely collapses in the presence of displacement faces. You have to strip them out manually and re-create them or it will never complie again.
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#12 (permalink) |
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Join Date: Jul 2005
Location: North Pole, Alaska
Age: 16
Posts: 210
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Re: I hate Hammer Editor.
Hrm, ive had this problem before.
Make a test map, and see if that will compile correctly. Check for leaks in the map, check to make sure every directory is set correctly, make sure you're using the right compiling tools (Or even replace them). You can even go as far as to reinstall hammer.
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#13 (permalink) |
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Join Date: Jan 2007
Age: 15
Posts: 139
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Re: I hate Hammer Editor.
I've tried compiling another map and restarting and redownloading Hammer. No luck.
Schwa, I'll try yours later today after I get back from school. Thanks!
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