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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
![]() Join Date: Nov 2006
Location: Fort Worth, tx
Age: 47
Posts: 357
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No Death Notices
Played the lockdown tonight and I have got to say the no deathnotice was great. I feel that without the death notices it forced even more communication. Further more I noticed players were using even more caution in their tacticts. Great game play guys .. I vote for permanent no death notices..
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I.R. Hogan |TG| ![]() Discipline is the soul of an army. It makes small numbers formidable procures success to the weak and esteem to all. |
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#2 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: No Death Notices
Problem gone. Just needed a map change.
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Official CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG | ![]() ![]() ![]() |
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#3 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 1,932
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Re: No Death Notices
It messed me up cuz I'm used to knowing what gun kills who. And knowing where they are. But I still like it. I'm just asking but Is there technology that will tell another solider at least whos heart has stoped beating in a fire fight, or is that future weapons?
Knowing whos down instantly instead of tab would be nice. Or is the next step not having tab until dead? Talk about scare people I think its scary not knowing, much more realistic I would trade off tab just to see who died on my team tho. Great games all. Was you scared? ![]() FUN FUN
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FUN FUN |
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#4 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,775
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Re: No Death Notices
Yeah, it was pretty awesome. Kudos to the designer. Now we just need to work out the "it doesn't work for me!" bug.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#6 (permalink) | |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,306
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Re: No Death Notices
Quote:
I was never here. |
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#7 (permalink) | |
![]() Join Date: Apr 2006
Location: Utah
Age: 27
Posts: 168
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Re: No Death Notices
Quote:
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#8 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: No Death Notices
There are still some bugs to work out but for a couple reasons this won't be a permanent change. One of those is that new players who have never played on our server will have serious shelter shock with everything loaded. This is something i'd love to have on an every day basis though, providing we had the players to support it.
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#9 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,775
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Re: No Death Notices
If it can be enabled by an administrator when the general populace wants it and disabled when the administrator leaves, we could have it during normal games. I might just tell everyone to set it themselves... we'll see how that works out.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#12 (permalink) |
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Join Date: Feb 2007
Posts: 16
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Re: No Death Notices
Hmmm....It seems to me that it is clear we need another server since we are quite often full. Do we wait until it is full of only supporters also?
The additional server would be a supporter only server. It could have the full benefit of realism mod as to not having to worry about new non-TG players coming in and "freakin out". I think if you want to play realism it should be comm only. No minimap. No TAB. No death notice. I think we then would need a new "technique" to use comms so as not to have everyone talk at once or when a question is asked that only one answers not ten. A pecking order somehow. We lose so much listening for enemy time in game I notice. We would really have to know the maps to be very effective. So that would require supporter vote for which maps on supporter server. Just thinking out loud. |
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#14 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,210
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Re: No Death Notices
good times.
You can still see friendlies go down by their X on the map.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#15 (permalink) |
![]() ![]() ![]() Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,732
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Re: No Death Notices
Yeah, I loved this mod. It's something that even Root had looked into a couple years ago, but at that time it just didn't work out. Most of us wanted it, and now we have it. There is always going to be a few nay-sayers but I'd suggest giving it a chance.
We try to strive for realism here. |
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