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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,171
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FPS Problems - Solution
This is nice set of tips to get your FPS's on track with what you want.
http://www.fpsbanana.com/tuts/1569 Currently i'm looking for a way to disable DX 7 though as it disabled a lot of effects in the game that would hinder those running higher directx levels. apparently zblock should do this so it is now installed. Last edited by Vulcan; 06-20-2007 at 11:09 AM. |
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#2 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,171
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Re: FPS Problems - Solution
You must spread some reputation around before giving it to Vulcan again.
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__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#3 (permalink) |
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Join Date: Mar 2007
Posts: 29
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Re: FPS Problems - Solution
For anyone that wants a really nice FPS config, this is a great one. People that used to get 20-40 fps should be getting 85-100 fps with this config. It's commented as well to tell you what commands are changeable and whatnot, so you can play around with it if you want to make it optimal for yourself.
If you want to try it, here are the instructions to do so: 1. Copy the below text and put it into a notepad document. 2. Save the notepad document to your Steam/SteamApps/(steam name)/counter-strike source/cstrike/cfg folder as "autoexec.cfg" or whatever name you please. 3. Go to your Steam/SteamApps/(steam name)/counter-strike source/cstrike/cfg folder and locate the file that says "config.cfg" 4. Open the file and add a line at the end of the file that says "exec autoexec.cfg" or whatever you named the file in step 2. 5. Open up Source and the fps configuration should be all loaded and ready to go. To ensure that the fps config is always loaded, right click on the config.cfg and the autoexec.cfg, go to properties, and make sure both files are "read only." this ensures that they will not be overwritten or anything during gameplay. Also, if for some reason your config.cfg file in step 3 is jumbled, or looks nothing like your autoexec.cfg (if it doesn't look like a nice list), then simply disregard steps 3-5. Instead, just open up source, go to your console, and type "exec autoexec.cfg" or whatever you named your file in step 2. Here's the fps config: // FPS Settings // ---------------- //Cl_ Commands cl_cmdrate "101" // Must be set to 100/101 cl_drawmonitors "0" // changeable cl_ejectbrass "0" // changeable cl_forcepreload "1" // changeable cl_interp "0.01" // Must be set to .01 cl_interpolate "1" // Must be set to 1 cl_lagcomp_errorcheck "1" // changeable cl_lagcompensation "1" // changeable cl_predictweapons "1" // changeable cl_pred_optimize "2" // changeable cl_phys_props_max "50" // Must be set to 50+ cl_ragdoll_physics_enable "0" // changeable cl_ragdoll_collide "0" // changeable cl_smooth "1" // changeable cl_smoothtime "0.01" // changeable cl_updaterate "101" // Must be set to 100/101 //Mat_ commands mat_bloomscale "0" // changeable mat_bumpmap "0" // changeable mat_clipz "1" // changeable mat_colorcorrection "0" // changeable mat_compressedtextures "1" // changeable mat_debug_postprocessing_effects "0" // Must be set to 0 mat_debugdepthmode "0" // Must be set to 0 mat_debugdepthval "128" // Must be set to 128 mat_debugdepthvalmax "256" // Must be set to 256 mat_disable_bloom "1" // changeable mat_dxlevel 81 // Must be set to 81 or higher mat_filterlightmaps "1" // changeable mat_forcehardwaresync "0" // changeable mat_hdr_enabled "0" // changeable mat_parallaxmap "0" // changeable mat_picmip "0" // Must not be higher than 2 mat_reducefillrate "1" // changeable mat_specular "0" // changeable mat_vsync "0" // changeable mat_picmip "2" //R_ Commands r_decals "0" // changeable r_decal_cullsize "0" // changeable r_dopixelvisibility "0" // changeable r_drawbatchdecals "0" // changeable r_drawflecks "0" // changeable r_drawmodeldecals "0" // changeable r_dynamic "0" // changeable r_eyes "0" // changeable r_flex "0" // changeable r_lightaverage "1" // Must be set to 1 r_lod "-1" // Must be set to -1/0/1/2 r_maxdlights "32" // Must be set to 32 r_occlusion "1" // changeable r_renderoverlayfragment "0" // changeable r_rootlod "2" // Must be set to 0/1/2 r_shadows "1" // changeable r_shadowmaxrendered "1" // changeable r_shadowrendertotexture "1" // changeable r_teeth "0" // changeable r_waterforceexpensive "0" // changeable r_waterdrawreflection "0" // changeable r_worldlights "2" // Must be set to 2 r_worldlightmin "0.0002" // Must be set to .0002 r_3dnow "1" // changeable r_mmx "1" // changeable r_sse "1" // changeable r_sse2 "1" // changeable r_3dsky 0 // changeable //Rope_ rope_averagelight "0" // changeable rope_collide "0" // changeable rope_shake "0" // changeable rope_smooth "0" // changeable rope_smooth_minwidth "0" // changeable rope_smooth_minalpha "0" // changeable rope_smooth_maxalphawidth "0" // changeable rope_smooth_maxalpha "0" // changeable rope_smooth_enlarge "0" // changeable rope_subdiv "0" // changeable rope_wind_dist "0.01" // changeable //Miscellaneous fps_max "100" // changeable func_break_max_pieces "0" // changeable gl_clear "0" // changeable jpeg_quality "100" // Must be set to 100 mp_decals "0" // changeable net_showevents "0" // Must be set to 0 props_break_max_pieces "0" // changeable props_break_max_pieces_perframe "0" // changeable rate "25000" // Must be set to 25000+ snd_flushasync texture_budget_background_alpha "999 // changeable texture_budget_panel_height "0" // changeable texture_budget_panel_width "0" // changeable voice_enable "1" // changeable voice_scale "1" // changeable voice_modenable "1" // changeable violence_agibs "1" // changeable violence_hgibs "1" // changeable violence_hblood "1" // changeable violence_ablood "1" // changeable ** Config edited to take out unnecessary commands that are blocked by sv_cheats. Also edited to take out cl_minmodels which makes the CTmodels and Tmodels the same no matter what a player chooses Last edited by XploSive; 06-20-2007 at 04:13 PM. |
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#4 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,171
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Re: FPS Problems - Solution
Posting config usually ends up giving people problems because of various hardware differences. So i recommend you do not load up a posted config and instead check out some of the commands in sections, load up css and make sure everything works ok until you get all the commands without any issues.
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#5 (permalink) | |
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Join Date: Mar 2007
Posts: 29
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Re: FPS Problems - Solution
Quote:
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#6 (permalink) | ||
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,171
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Re: FPS Problems - Solution
Quote:
basically use at your own risk. lol Some of these have been cheat protected as well. Quote:
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#8 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,171
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Re: FPS Problems - Solution
Warning:
Setting -dxlevel as a command line argument in the launch properties of CSS will b0rk the retention of video option changes. (IE every time you launch it will go back to old/default settings). Better to use mat_dxlevel in console if needed.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,171
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Re: FPS Problems - Solution
Is dxlevel 81 better than 90?
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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| Sponsored links | |
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#15 (permalink) |
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Banned
Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: FPS Problems - Solution
I searched the forums for the phrase FPS and it came up nothing. The bump is appreciated.
I am still having issues, and it only seems to be on the TG server. I can host a server on cs_office07 and get 20-30 FPS in CT spawn, while I get 10-17 on TGCSS. I can't figure out if it's me, or if it's you, as most of the servers on CSS are crap to even test settings on. I do have a list of the specs for my video card, and I hope that someone can tell me if it's TGCSS or if it's me from them. Graphics Card Manufacturer Powered by ATI Graphics Chipset RADEON 9200 SERIES Device ID 5961 Vendor 1002 Subsystem ID 7C13 Subsystem Vendor ID 1545 Bus Type AGP Current Bus Setting AGP 4X BIOS Version 008.015.073.000 BIOS Part Number BK-ATI VER008.015.073.000 BIOS Date 2004/01/18 Memory Size 256 MB Memory Type DDR SGRAM / SDRAM Core Clock in MHz 250 MHz Memory Clock in MHz 200 MHz Primary Display Yes Driver Packaging Version 8.252-060503a-038185C-ATI CATALYST® Version 06.11 Provider ATI Technologies Inc. 2D Driver Version 6.14.10.6614 2D Driver File Path System\CurrentControlSet\Control\Video\{133B7E27-43CF-4938-919B-14B581B14964}\0000 Direct3D Version 6.14.10.0399 OpenGL Version 6.14.10.5819 CATALYST® Control Center Version 1.2.2314.20337 Any help would be greatly appreciated. -Mom |
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