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Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source

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Old 06-16-2008, 05:01 PM   #1 (permalink)
 
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Weapons at start of round

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Originally Posted by Plude220 View Post
What I want to know is what does everyone buy at the start of a new map you only have like $2745 so cant get a scout if your a ct no M4 most of the time depending on map I get kevlar with a MP5 or the UMP sometimes on longer range maps I will get a AK or Famas.

I get the M5. Depends on the map. When the T's are on the Offense I might get dualies for close range, Deagle for medium or the rush if I'm not the point man. When I but a pistol I will always have full nades. I but all of the nades as much as I can. If I have to sometimes it will effect what weapon I buy. I think well placed nades can win the round.
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Old 06-16-2008, 07:45 PM   #2 (permalink)
 
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Re: Weapons at start of round

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I think well placed nades can win the round.
This is very true.
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Old 06-18-2008, 02:53 AM   #3 (permalink)
 
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Re: Weapons at start of round

Kevlar, Deagle for T Five-Seven for CT. Then Flashes and HE.
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Old 06-18-2008, 03:35 PM   #4 (permalink)


 
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Re: Weapons at start of round

P228, Kevlar and Helmet, 1 Flash, 1 Smoke, 1 HE and a defuse kit.

This I find helps my team the most and I consider myself a resonable match to a no armor rifleman with my P228 anyway.
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Old 06-18-2008, 06:10 PM   #5 (permalink)
 
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Re: Weapons at start of round

Usually hit up a smg, or a 228. A nade and flash too
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Old 06-19-2008, 11:08 AM   #6 (permalink)
 
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Re: Weapons at start of round

The M3 usually is my budget gun. I like how it's a monster at close range and can still deal reasonable damage at medium and long ranges. People underestimate it's power, continuosly pumping rounds at enemies at long ranges can deal a good amount of damage, especially if you get a lucky headshot. Sometimes I decide to buy a pistol and a couple of nades, though, but a single nade and a flash don't do much for your team in most situations. However, if someone else gets a nade, I'll get one too. Together they can do a lot of damage to a pistol man or an armorless rifleman, especially since it's unexpected.
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Old 07-01-2008, 03:29 AM   #7 (permalink)
 
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Re: Weapons at start of round

long range galil/clarion (4-1 weapon) and armor with no helmet.
otherwise, I buy mp5 or a pistol and some nades. armor if it works.

lately, I've bought a shotgun and armor. Just because i'm learning the shottie
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Old 07-02-2008, 12:20 AM   #8 (permalink)
 
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Re: Weapons at start of round

Deagle or 5-7. Kit always when ct. On de maps. Obviously.
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Old 07-02-2008, 03:26 AM   #9 (permalink)
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Re: Weapons at start of round

For T's I only ever buy Duelies, Kev/helmut, HE and a Flash.

CT's I usually start with a Deagle K/H HE and flash. Odviously a Kit if needed. After a round or 2, I then buy the Clarion. Only guns I ever really use. Unless I'm screwing around.
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Old 07-04-2008, 01:14 AM   #10 (permalink)
 
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Re: Weapons at start of round

buy nothing and save for next round after sparhawxx wins the round for your team!!
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Old 07-04-2008, 01:16 AM   #11 (permalink)
 
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Re: Weapons at start of round

i usually go with a very shiny deagle and full nades. that usually gets the job done
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Old 07-05-2008, 04:45 AM   #12 (permalink)
 
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Re: Weapons at start of round

I can't win without my team Stunt
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Old 03-24-2009, 06:31 PM   #13 (permalink)
 
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Re: Weapons at start of round

if i am on defense i will generally just keep my glock or usp, because a lot of people will roll through with a great gun and a nade but NO ARMOR/HELMET, and with any luck it will become mine without spending a dime. 2-3 shots to the head of an unarmored opponent is all it takes for you to have full starting cash plus a weapon. this strategy does require a bit of pre-emptive positioning.

kit, of course.
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Old 04-06-2009, 01:49 PM   #14 (permalink)
 
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Re: Weapons at start of round

Thinking about it, communication and teamwork would be great here.
Work in pairs. one person buys a better gun. His partner loads up on all the nades. If the first dies, the second can pick up that gun.

So on a longer range map:
Team 1
Famas and armor (without helmet)
Armor, all nades (maybe a new pistol, maybe starter)

Team 2
Shotgun and armor
Armor and all nades

etc...
"better" gun could change depending on the map.
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Old 04-07-2009, 09:11 AM   #15 (permalink)
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Re: Weapons at start of round

That's all good spar but, what if the second guy get's shot first?
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