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Discussion: Counter-Strike Source / Counter-Strike - Tactics Discussion - Weapons at start of round - Originally Posted by Plude220 What I want to know is what does everyone buy at
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    sparhawkxx's Avatar

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    Weapons at start of round

    Quote Originally Posted by Plude220 View Post
    What I want to know is what does everyone buy at the start of a new map you only have like $2745 so cant get a scout if your a ct no M4 most of the time depending on map I get kevlar with a MP5 or the UMP sometimes on longer range maps I will get a AK or Famas.

    I get the M5. Depends on the map. When the T's are on the Offense I might get dualies for close range, Deagle for medium or the rush if I'm not the point man. When I but a pistol I will always have full nades. I but all of the nades as much as I can. If I have to sometimes it will effect what weapon I buy. I think well placed nades can win the round.
    FUN FUN

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    Re: Weapons at start of round

    Quote Originally Posted by sparhawkxx View Post
    I think well placed nades can win the round.
    This is very true.
    |TG| Plude220


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    Re: Weapons at start of round

    Kevlar, Deagle for T Five-Seven for CT. Then Flashes and HE.

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    Re: Weapons at start of round

    P228, Kevlar and Helmet, 1 Flash, 1 Smoke, 1 HE and a defuse kit.

    This I find helps my team the most and I consider myself a resonable match to a no armor rifleman with my P228 anyway.



    "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
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    Re: Weapons at start of round

    Usually hit up a smg, or a 228. A nade and flash too




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    Re: Weapons at start of round

    The M3 usually is my budget gun. I like how it's a monster at close range and can still deal reasonable damage at medium and long ranges. People underestimate it's power, continuosly pumping rounds at enemies at long ranges can deal a good amount of damage, especially if you get a lucky headshot. Sometimes I decide to buy a pistol and a couple of nades, though, but a single nade and a flash don't do much for your team in most situations. However, if someone else gets a nade, I'll get one too. Together they can do a lot of damage to a pistol man or an armorless rifleman, especially since it's unexpected.

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    Re: Weapons at start of round

    long range galil/clarion (4-1 weapon) and armor with no helmet.
    otherwise, I buy mp5 or a pistol and some nades. armor if it works.

    lately, I've bought a shotgun and armor. Just because i'm learning the shottie
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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    Re: Weapons at start of round

    Deagle or 5-7. Kit always when ct. On de maps. Obviously.
    I'm sorry, I was taking life seriously.

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    Xen
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    Re: Weapons at start of round

    For T's I only ever buy Duelies, Kev/helmut, HE and a Flash.

    CT's I usually start with a Deagle K/H HE and flash. Odviously a Kit if needed. After a round or 2, I then buy the Clarion. Only guns I ever really use. Unless I'm screwing around.


    Curiosity is going to kill this Cat.

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  19. #10

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    Re: Weapons at start of round

    buy nothing and save for next round after sparhawxx wins the round for your team!!

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    Re: Weapons at start of round

    i usually go with a very shiny deagle and full nades. that usually gets the job done
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  23. #12

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    Re: Weapons at start of round

    I can't win without my team Stunt
    FUN FUN

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    Re: Weapons at start of round

    if i am on defense i will generally just keep my glock or usp, because a lot of people will roll through with a great gun and a nade but NO ARMOR/HELMET, and with any luck it will become mine without spending a dime. 2-3 shots to the head of an unarmored opponent is all it takes for you to have full starting cash plus a weapon. this strategy does require a bit of pre-emptive positioning.

    kit, of course.


    "Who put the fun in dysfunctional? I." - Aesop Rock

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    Re: Weapons at start of round

    Thinking about it, communication and teamwork would be great here.
    Work in pairs. one person buys a better gun. His partner loads up on all the nades. If the first dies, the second can pick up that gun.

    So on a longer range map:
    Team 1
    Famas and armor (without helmet)
    Armor, all nades (maybe a new pistol, maybe starter)

    Team 2
    Shotgun and armor
    Armor and all nades

    etc...
    "better" gun could change depending on the map.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
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    Xen
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    Re: Weapons at start of round

    That's all good spar but, what if the second guy get's shot first?


    Curiosity is going to kill this Cat.

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